Edward_R_Murrow
Arcane
I'm totally in agreement with a zombie apocalypse type of setting in a CRPG. The only problem would be making a plausible reality without screwing over the gameplay. Like if you set it in a city, the shopping center would become the biggest Monty Haul ever. Hit the grocery store and grab a bunch of food. Hit the sporting goods and pick up some improvised armor, and maybe hit the hardware store for some heavy weapons.
As long as they could make it so there is a scarcity of easy to use, "powerful" resources (read: guns, explosives, chainsaws, MREs, tanks, APCs, cars) but have a decent amount of improvised resources (read: PVC pipes, ridable lawnmowers, metal pipe, food found in abandoned houses, cooking utensils) it could work out nicely. The previously mentioned Dead Rising game was at it's best early on when you couldn't carry many items and had to improvise with things constantly.
Another thing would be a decent amount of survivors to allow for some diplomacy. Or maybe make the zombies partially intelligent to totally flip the entire zombie genre on it's head.
As long as they could make it so there is a scarcity of easy to use, "powerful" resources (read: guns, explosives, chainsaws, MREs, tanks, APCs, cars) but have a decent amount of improvised resources (read: PVC pipes, ridable lawnmowers, metal pipe, food found in abandoned houses, cooking utensils) it could work out nicely. The previously mentioned Dead Rising game was at it's best early on when you couldn't carry many items and had to improvise with things constantly.
Another thing would be a decent amount of survivors to allow for some diplomacy. Or maybe make the zombies partially intelligent to totally flip the entire zombie genre on it's head.