aron searle
Arcane
So started playing this.
Cleared the AG center, kind of OK story direction so far. Saving either AG or High-tower, few dialogues here and there afterwards about the choices and consequences !, but some of the characters seemed somewhat comical. Old dude obsessing about melons, bioware evil guy that shoots us and then blows up, giant attack rabbits, recycled character avatars.
But OK, ill roll with this, slightly B movie flavour, and some stuff can be forgiven for an 'indi' game, whatever that is.
Then I do the railway camp, oh god.
Save the boy from drowning. Oh yea, you can't push over any other objects in the game, most of the world is non interactable. You don't seem to have any obvious sensible choices, throw rope, people chain, swim yourself. No, you are supposed to push over some pillars so he can escape. Hmmmmmm, maybe it is me, but seeing as how so much of the world is no more than a 3d drawing, this seems somewhat unintuitive and odd.
Walk about, most of the place and people are just furniture, even bethsuda manages to make a world that feels more 'alive', GAH!
Kill the rail raiders or whatever they are called (fill in baddies, who cares). So try to negotiate peace, have not invested any points into talking skills, run back and forth half a dozen times (yawn, fast travel is a fix to such bad design, but better a lame fast travel mechanic than this rubbish). No diplomatic options, they kill the Atkinsons.
My bad I think, I haven't got any skills in diplomacy. I mean this obviously isn't a game where you can approach problems using a variety of skills, if you have guns, all you can do is shoot? So I google the way to get a peacefull solution, you *TYPE IN* both, triggering new options, I can't tell if this is a cheat, or how you are supposed to do it, either way, bad bad bad.
So the peaceful option, gay ass fan-fiction quality speech about banging in a spike symbolically, guy cuts of his arm, LOL, this is fucking awful. Thats it, peace, they walk away? No reward it seems, other than the warm fuzzy feeling of negoiating peace between these cartoon characters.
Go to talk to chisel or whatever his name is, back in the tent, he has his arm again, go go radiation healing powers.
Does the story and quality of writing get better, this is just horribly bad, can you achieve goals by different means, or is it simply *Skill 1 = Quest solution 1 = END*
Cleared the AG center, kind of OK story direction so far. Saving either AG or High-tower, few dialogues here and there afterwards about the choices and consequences !, but some of the characters seemed somewhat comical. Old dude obsessing about melons, bioware evil guy that shoots us and then blows up, giant attack rabbits, recycled character avatars.
But OK, ill roll with this, slightly B movie flavour, and some stuff can be forgiven for an 'indi' game, whatever that is.
Then I do the railway camp, oh god.
Save the boy from drowning. Oh yea, you can't push over any other objects in the game, most of the world is non interactable. You don't seem to have any obvious sensible choices, throw rope, people chain, swim yourself. No, you are supposed to push over some pillars so he can escape. Hmmmmmm, maybe it is me, but seeing as how so much of the world is no more than a 3d drawing, this seems somewhat unintuitive and odd.
Walk about, most of the place and people are just furniture, even bethsuda manages to make a world that feels more 'alive', GAH!
Kill the rail raiders or whatever they are called (fill in baddies, who cares). So try to negotiate peace, have not invested any points into talking skills, run back and forth half a dozen times (yawn, fast travel is a fix to such bad design, but better a lame fast travel mechanic than this rubbish). No diplomatic options, they kill the Atkinsons.
My bad I think, I haven't got any skills in diplomacy. I mean this obviously isn't a game where you can approach problems using a variety of skills, if you have guns, all you can do is shoot? So I google the way to get a peacefull solution, you *TYPE IN* both, triggering new options, I can't tell if this is a cheat, or how you are supposed to do it, either way, bad bad bad.
So the peaceful option, gay ass fan-fiction quality speech about banging in a spike symbolically, guy cuts of his arm, LOL, this is fucking awful. Thats it, peace, they walk away? No reward it seems, other than the warm fuzzy feeling of negoiating peace between these cartoon characters.
Go to talk to chisel or whatever his name is, back in the tent, he has his arm again, go go radiation healing powers.
Does the story and quality of writing get better, this is just horribly bad, can you achieve goals by different means, or is it simply *Skill 1 = Quest solution 1 = END*