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Dying Light

toro

Arcane
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Apr 14, 2009
Messages
14,087




Looks like Mirror's Edge combined with Dead Island.

Available 01.27.2015 ... features online invasions mode. Hmm.

Techland has announced a new pre-order bonus for its upcoming open-world zombie slasher Dying Light that will let pre-order customers invade other players' game worlds as a zombie, and promised that the full game will offer "50+ hours of gameplay".

Available for free when you pre-order, the 'Be The Zombie' DLC will introduce the option to let you play as the Night Hunter, a powerful zombie who is able to invade worlds and stalk other players in a new PvP game mode.

Techland says that online invasions will be "available on all platforms for all online players from day one", suggesting that while all players will be open to having their worlds invaded, only those who pre-order can actually do the invading.

link
 

Metro

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Prettier version of Derp Island made by Techderp. Lol @ 60 price. Maybe if they didn't block cross region gifting I'd pick it up for $12 in Rubles but since they do... fuck 'em. 75% off or bust.
 

Baron Dupek

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Played first Dead Island for few hours and dropped due boredome overdose. Not even coop helped.
Answers is - no.
 

St. Toxic

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Yemen / India
I watched some retard play around with a pre-release version. Tech seems excellent, but game revolves around uninspired quests and Farcry-esque side missions.
 

Metro

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Not surprising considering that's what Dead Island was all about -- MMO quests. It's too bad because the melee combat is pretty fun.
 

St. Toxic

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Not surprising considering that's what Dead Island was all about -- MMO quests.

Dead island's system got boring pretty damn fast, but I do wonder if that was all in the quests and not more to do with the lackluster level design and the game's overall aspiration to be a Diablo clone. The quests actually made a lot of sense in the setting, in being about hunting for necessities for survival, helping people find their loved ones, exploring infested shitholes and stuff like that. Presentation was indeed your average hack&slash / mmo garbage; fill your log with shit, go to a main objective while keeping an eye on your shopping list, head back and collect.

This, on the other hand, seems like a more story-driven approach; i.e go to quest marker on the other side of town, watch a cutscene, go back to base. On your way there you have the asscreed package of distractions to entertain yourself. You're also infected right off the bat, so you can't exactly tell the rebels to go fuck themselves, but maybe you get the option past the initial stages. Either approach is a waste of an open world game where unscripted events and non-linear progression has the potential to really shine.
 

Metro

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The level design was okay but the problem was there was no point to exploration. Aside from half a dozen or so dev mods/weapons all the loot was random and everything was level scaled.
 

St. Toxic

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The level design was okay but the problem was there was no point to exploration. Aside from half a dozen or so dev mods/weapons all the loot was random and everything was level scaled.

I didn't play it too long, but I remember feeling the maps felt quite linear even if big. Weren't there chokepoints that made you go through sewers and shit? DL is going to be the same shit, with locked tunnels preventing you from reaching certain parts "until it's time".
 

Metro

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You're essentially correct. The world was divided into regions that had chokepoints but the regions themselves were fairly open for the most part. You're rarely going to see a truly open world game. It would have been serviceable had there have been reason to actually poke around the open regions. At best you'd find some other schmoe you needed you to get a cartoon of eggs and milk. It played like a level-scaled WoW. I would have been happier if they made it an arena brawler and spent the time they did on the empty world on making the character system more interesting.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
The level design was okay but the problem was there was no point to exploration. Aside from half a dozen or so dev mods/weapons all the loot was random and everything was level scaled.
the biggest reason why there was no point to exploration in dead island wasn't so much the randomization and level scaling as the fact that it was essentially a railroaded game with a fuckton of invisible walls in locations that you could get to but weren't supposed to yet, like the roof of the gas station at the beginning. it was like a shitty linear dysfunctional imitation of open world by people who don't really understand the idea, but try to implement it anyways.
 

Makabb

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The recommended system specs are prettu huge, i7 4690 8gb ram and gtx 780 4gb ram.


and game looks same on ps4 and xbawx with 4 year old hardware, because logics.
 

Metro

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Sounds like bullshit and/or horribly optimized. Which isn't surprising for a Techland game.
 

Makabb

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Sounds like bullshit and/or horribly optimized. Which isn't surprising for a Techland game.


Recommended requirements:
  • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
  • Processor: Intel® Core™ i7-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
  • Memory: 8 GB RAM DDR3
  • Hard Drive: 40 GB available space
  • Graphics: NVIDIA® GeForce® GTX 780 / AMD Radeon™ R9 290 (2GB VRAM)
  • Direct X: Version 11
  • Sound: DirectX® compatible


http://www.pcgamer.com/dying-light-system-requirements-are-killer/







This is why a console is always cheaper in the long run, ps4 will be good for next 5 years while you will have to change your graphics card 2 times.
 

Metro

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This is why a console is always cheaper in the long run, ps4 will be good for next 5 years while you will have to change your graphics card 2 times.

dumbfuck.gif
 

Absalom

Guest
Dead Island was terrible. Also I'm so done with zombonies at this point
 

Astral Rag

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7,771
:lol:

The trend of absurd PC requirements for console popamoles continues in 2015.

Typically this is a telltale sign of an incoming shitty zero-effort port.

Don't forget to pre-order and buy a season pass guyz.
 
Last edited:

Makabb

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:lol:

The trend of absurd PC requirements for console popamoles continues in 2015.

Typically this is a telltale sign of an incoming shitty zero-effort port.

Don't forget to pre-order and buy a season pass guyz.
:d1p:
 

Sykar

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Turn right after Alpha Centauri
Recommended requirements:
  • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
  • Processor: Intel® Core™ i7-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
  • Memory: 8 GB RAM DDR3
  • Hard Drive: 40 GB available space
  • Graphics: NVIDIA® GeForce® GTX 780 / AMD Radeon™ R9 290 (2GB VRAM)
  • Direct X: Version 11
  • Sound: DirectX® compatible


http://www.pcgamer.com/dying-light-system-requirements-are-killer/







This is why a console is always cheaper in the long run, ps4 will be good for next 5 years while you will have to change your graphics card 2 times.

A PS4 can't hold a candle to any modern PC. It's a disgrace that they need such absurd system specs to run their game when it can run on a shitty PS4.
 

Makabb

Arcane
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Messages
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SO how will you explain that you need such pc specs for these graphics and it looks the same on ps 4 with worse hardware?
 

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