Gwendo
Augur
- Joined
- Aug 22, 2004
- Messages
- 989
Certainly, with NPCs directly related to the story and/or main quest.
But I think it's ridiculous someone to aproach every living body, trying to dialogue or whatever.
In a tipical RPG, when you arrive to a town, you just start talking with everyone and checking all doors.
Is that roleplaying?
When you fantasized a story, did that include the task of talking with everyone in sight, kncking/opening all doors and chests? Imagine in real life too!
I loved Ultima VII because there was much interaction with the NPCs... But there were no superfluous NPC: they had something different to say, a role in that world, their own schedule.
Now, see a city full of people, all with the same dialogue with no variation... Is that really necessary?
I prefer Ultima VII's resolution. Or even Omikron's choice: you couldn't interact with most NPCs, they were there just to give you an ilusion of living in a crowded place. So soon we realized we didn't have to do a tedious: talk to everyone! They might have important information or side-quests.
But I think it's ridiculous someone to aproach every living body, trying to dialogue or whatever.
In a tipical RPG, when you arrive to a town, you just start talking with everyone and checking all doors.
Is that roleplaying?
When you fantasized a story, did that include the task of talking with everyone in sight, kncking/opening all doors and chests? Imagine in real life too!
I loved Ultima VII because there was much interaction with the NPCs... But there were no superfluous NPC: they had something different to say, a role in that world, their own schedule.
Now, see a city full of people, all with the same dialogue with no variation... Is that really necessary?
I prefer Ultima VII's resolution. Or even Omikron's choice: you couldn't interact with most NPCs, they were there just to give you an ilusion of living in a crowded place. So soon we realized we didn't have to do a tedious: talk to everyone! They might have important information or side-quests.