JrK
Prophet
So far, it seems it's PC only! W00t! :D
Annonchinil said:Do the marines still get cut half?
Higher Game said:Suicidal said:From what I've heard, it's going to be a Starcraft game. Whether it's an MMO or a sequel to SC we'll find out in a week or so. I really hope they make SC 2 and don't screw it up, there have been no interesting RTS games released recently.
Supreme Commander?
Definitely... they are keeping it scalable, at least according to their FAQThe_Pope said:Not changing the graphics would be suicidal lolz. Plus it doesn't look like they put that much effort into them - enough to make it look good, but no stupid buzz words.
Will StarCraft II take advantage of DirectX 10? What other graphical goodies are included?
The game will be compatible with DirectX 10, and we're still considering whether there will be exclusive DirectX 10 graphic effects, but the graphics engine will also be very scalable to ensure that a wide range of different systems will be capable of running StarCraft II. The new engine is also capable of rendering very large units, as well as large numbers of units on screen together. Havok physics have been integrated into the engine for added realism as well.
kingcomrade said:edit- Wow, it looks very rock paper scissors.
Pegultagol said:Here are the games that Dustin was involved in one way or another. He was primarily EA RTS guy, although was involved in Battlezone and the latest expansion for the WoW.
http://www.mobygames.com/developer/shee ... erId,2347/
No, the original wasn't very rock paper scissors. You had some units which did well against other units, but it wasn't as cleanly cut as it looks in the new one.Much like the original.
What?It's almost indistinguishable from the original.
To be honest, C&C3 looks like it has better graphics.That's pretty impressive for a 3d game.
You probably didn't notice the very rock, paper, scissors nature of the original since you rarely sent single unit types against other single unit types. Plus, you weren't told.kingcomrade said:No, the original wasn't very rock paper scissors. You had some units which did well against other units, but it wasn't as cleanly cut as it looks in the new one.
Sorry, I know what I'm talking about. WC3 and C&C are both very rock paper scissors games. Starcraft has some elements of that, but it has a good bank of secondary stuff, like versatility against cost against resilience as being more important than the rock paper scissors stuff. Tanks, for instance, don't do bonus damage against Dragoons, and yet tanks counter dragoons. The reason tanks can't be countered by marines is because of their splash damage, not because marines do reduced damage against them. See what I mean? Most units in SC didn't have damage modifiers at all, and those that did have them only had their damage reduced against a few number of targets.You probably didn't notice the very rock, paper, scissors nature of the original since you rarely sent single unit types against other single unit types. Plus, you weren't told.
I really hate superunits in games. In the original Starcraft you had very powerful units but they still fit into the unit structure of the game, they weren't uber. This mothership, with its ability to completely destroy a dozen battlecruisers with a single spell, looks a bit gimmicky. I hope this is a Protoss only thing, having a super unit.The mothership sounds stupid but looks purdy, I'll give you that LS.
If you listen to the videos, the units don't have damage modifiers against specific types of other units (except maybe the colossus v. air). The zealots are good against marines because they can run fast etc.. Some units are clearly meant to counter other units, but that was always the case, and the units don't seem to be only meant for countering one type of unit. Strong shields that activate under heavy damage can counter any number of units, including the tanks.kingcomrade said:Sorry, I know what I'm talking about. Sorry, I know what I'm talking about. WC3 and C&C are both very rock paper scissors games. Starcraft has some elements of that, but it has a good bank of secondary stuff, like versatility against cost against resilience as being more important than the rock paper scissors stuff. Tanks, for instance, don't do bonus damage against Dragoons, and yet tanks counter dragoons. The reason tanks can't be countered by marines is because of their splash damage, not because marines do reduced damage against them. See what I mean? Most units in SC didn't have damage modifiers at all, and those that did have them only had their damage reduced against a few number of targets.
KC said:I really hate superunits in games. In the original Starcraft you had very powerful units but they still fit into the unit structure of the game, they weren't uber. This mothership, with its ability to completely destroy a dozen battlecruisers with a single spell, looks a bit gimmicky. I hope this is a Protoss only thing, having a super unit.