Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

I hate games that contain X

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Actually, back in the day I was so fed up with Diablo II's catacombs and sewers that when Divine Divinity asked me to descend into an underground level within 10 minutes of starting the game I simply uninstalled it.
Diablo II was pretty bad and unfocused all around.
 

Caleb462

Educated
Joined
Jan 7, 2015
Messages
55
It's silly I guess, but... Destroyable crates everywhere, especially when it makes up a huge part of the gameplay (finding ammo, armor, whatever).

The bane of FPS games in particular, but it covers lots of genres... I've turned a couple of games off because of fucking crates.
 

profreshinal

Arcane
Joined
Jan 18, 2014
Messages
1,864,548
When games require trivial input every x seconds and have no way of speeding things up.
examples include slow appearing text that requires the push of a button to start rolling the next sentence, Trash battles where you want to do the simplest attack a few times but theres a 10 second animation between attacks etc.

This is the only way I get angry at a game, I can't mash furiously to make it go faster and I can't leave either as it won't progress on its own. It feels like trying to get out of the pool and every time you get out someone pushes you back in at the last moment.
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
Games where area designers are told players won't be engaged if they don't break a barrel or open a container every 15 seconds
 

28.8bps Modem

Prophet
Joined
Jan 15, 2014
Messages
302
Location
The Internet, Circa 1993
Crafting. Useless filler content that can fuck right off. You get a pass if resource gathering and crafting is the whole game, but if you're just putting it in the game as an additional "activity" you can stop that right now.
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
Crafting. Useless filler content that can fuck right off. You get a pass if resource gathering and crafting is the whole game, but if you're just putting it in the game as an additional "activity" you can stop that right now.
Forced RPG elements in Action/Open World games in general. Having to constantly play stupid little minigames in San Andreas because if I didn't every few hours CJ would turn into a fucking withered skeleton was annoying as hell. Along with skill trees which lock out all the fun elements of the game because you haven't shot enough generic goons yet.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,182
Location
Bjørgvin
I dislike loot tables and random loot. There's just no valid case to be made for it.
"Increases replayability" no it doesn't.
"Makes loot more exciting" no it doesn't. Quite the opposite.
It potentially ruins item balance/distribution. D:OS was much worse because of it.

You haven't played Might&Magic games, and Diablo 1-2?
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
Things that i abhor:
  • First person/third person view
  • Anything randomized, be it loot or levels
  • Level scaling
  • systematic crafting
  • filler content
 
Joined
Dec 19, 2012
Messages
1,633
I can't stand it when a game doesn't let me rebind my controls. Especially action games. Or when you can't use Mouse 4 or Mouse 5 as hotkeys.

I've gotten a lot of mileage out of Autohotkey over the years, now.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Well I don't actually hate the whole game for this, but I hate crafting if it is about collecting a bazillion scraps, herbs, plants, shards, and making mundane things like ammo, useless wepons and armor. I want a more focused crafting system, which has fever recepies, but what you create is unique in the game world.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
I dislike loot tables and random loot. There's just no valid case to be made for it.
"Increases replayability" no it doesn't.
"Makes loot more exciting" no it doesn't. Quite the opposite.
It potentially ruins item balance/distribution. D:OS was much worse because of it.

You haven't played Might&Magic games, and Diablo 1-2?
Nor Wizardry 8.
  • I haven't played (or ragequit immediately) any TES, blobber, DX, Gothic, FO:NV and SS2
  • I haven't played (or ragequit immediately) about every game ever
  • I haven't played (or ragequit immediately) every TES, Wizardry 8
  • I haven't played (or ragequit immediately) every TES from DF onward, Wizardry, TW2
  • I haven't played (or ragequit immediately) every game ever
Herp derp.

Well I don't actually hate the whole game for this, but I hate crafting if it is about collecting a bazillion scraps, herbs, plants, shards, and making mundane things like ammo, useless wepons and armor. I want a more focused crafting system, which has fever recepies, but what you create is unique in the game world.
Generic crafting can have its use if the game gives you reason to discard your equipment sometimes.
Equipment you can craft without significant restrictions is equipment you can just drop if it gets in the way.
 
Joined
Apr 3, 2006
Messages
1,386
Actually, back in the day I was so fed up with Diablo II's catacombs and sewers that when Divine Divinity asked me to descend into an underground level within 10 minutes of starting the game I simply uninstalled it.
Well on one hand you missed a pretty decent game, but on the other hand you missed Verdistis sewers, which is contender for the most ludicrously huge and repetitive sewer level ever to feature in an RPG. I guess you broke even there.

Fucking Verdistis sewers, if ever a section of an RPG made me ponder the value of sitting in front of a computer versus being outside in the fresh air it was fucking Verdistis sewers (granted, sitting in front of a computer still won that particular existential struggle).
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
I dislike loot tables and random loot. There's just no valid case to be made for it.
"Increases replayability" no it doesn't.
"Makes loot more exciting" no it doesn't. Quite the opposite.
It potentially ruins item balance/distribution. D:OS was much worse because of it.

You haven't played Might&Magic games, and Diablo 1-2?
Diablo had loot drop primarily from monsters, and had randomized pre/suffixes. You only had your one character (and perhaps a henchman) to distribute loot for. It's an entirely different case.
Might & Magic X was my GOTY. It had some predetermined drops and those were the best. The game would have been better with just predetermined drops.
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
  • I haven't played (or ragequit immediately) any TES, blobber, DX, Gothic, FO:NV and SS2
  • I haven't played (or ragequit immediately) about every game ever
  • I haven't played (or ragequit immediately) every TES, Wizardry 8
  • I haven't played (or ragequit immediately) every TES from DF onward, Wizardry, TW2
  • I haven't played (or ragequit immediately) every game ever
Eh, yes? Why so surprised?
I have never tried to hide the fact that i dislike the TES games (well, i disliked Morrowind and FNV and quit after 6 hours in each, and since they are the best of the bunch i didn't bother with Oblivion,Skyrim), or that
I have zero interest in DX,Gothics and SS2 as well as in blobbers. My interest in RPGs is only due to the "Black Isle model" (i'm using the definition very broadly to include games from NWN and Arcanum to AoD)
As for the "no game ever" on the filler content and randomization is sadly true, but the ratio is what matters.
Plus, AoD comes out this year (who am i kidding). Best game design ever.
 
Last edited:

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,182
Location
Bjørgvin
I dislike loot tables and random loot. There's just no valid case to be made for it.
"Increases replayability" no it doesn't.
"Makes loot more exciting" no it doesn't. Quite the opposite.
It potentially ruins item balance/distribution. D:OS was much worse because of it.

You haven't played Might&Magic games, and Diablo 1-2?
Diablo had loot drop primarily from monsters, and had randomized pre/suffixes. You only had your one character (and perhaps a henchman) to distribute loot for. It's an entirely different case.

Different from what?
 

LeStryfe79

President Spartacus
Joined
Nov 25, 2008
Messages
7,503
Location
Codex 2012 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong
1. Fake C&C (Bioware)
2. Backwards leveling mechanics (Oblivion, FF8)
3. Escort missions (RE 4, WoW)
4. Pay 2 Win (Asian MMO, 8th Gen AAA)

I'm sure there are worse offenders of some of these, but this is what popped into my head.
 
Last edited:

Deleted member 7219

Guest
  • Escort missions (thankfully these have now mostly been removed from modern games)
  • Random generation of any kind, be it loot, levels etc
  • Multiplayer/co-op being shoved into predominantly single player games (e.g. Mass Effect, Dragon Age, Assassin's Creed, Resident Evil. There were even some retards calling for a multiplayer mode to be put into Shadowrun: Hong Kong. These scum must be "evacuated to the East")
  • Respawning enemies
  • Low-quality FMVs instead of in-engine cutscenes
  • Forced subtitles in cutscenes
  • Games that appear to offer stealth options but end up forcing combat on you to make it easier on the developers (Chronicles of Riddick, Wolfenstein: The New Order)
  • Bad camera, or controls that are linked to the camera (the early Tomb Raider games are classic examples of this, but it doesn't tend to happen much any more except in the GTA games)
  • In-game monetisation (F2P/P2W)
  • Too much focus on loot (i.e. get a new weapon every 5 minutes), or loot-heavy games with small inventories
 
Last edited by a moderator:

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,523
Time limits.

Forced AI-controlled companions/allies/whatever. Especially if keeping them alive is mandatory.

QTE, especially of the "mash one button" category, whenever I see this, I imagine myself doing a QTE like that with developer's head and a hammer.

Looting in loot-heavy crpgs when the loot is boring and unsatisfying (random generated, scaled, no uniques, etc.).

Trash-collecting, especially when it's one of the main ingredients of gameplay, combine with pointless crafting for bonus points.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom