Athelas
Arcane
- Joined
- Jun 24, 2013
- Messages
- 4,502
Sure...in theory. Fallout's character system isn't really well-developed enough to allow this though, and there are obvious must-have and trash attributes and skills. I'd say a game like Deus Ex handles this a lot better.Replayability/C&C. A lot of the goodness of the non-combat content is derived from the fact that it's a single-character game, which forces you to make choices.
There's no reason why a game can't have party-based combat while letting the main character be the one that does all the skill-related things - Torment does this (although it has worse combat than Fallout, but it's not because it's party-based). It does mean making the protagonist a special snowflake, but that's what pretty much all RPG protagonists are, and in this case it would actually mean something significant for gameplay.AoD is pretty explicitly designed around that. Underrail, while much more combat-focused in general (the Fallout comparison only goes so far), offers a legit sleath playstyle as an alternative to just going in and shooting things. In a party-based game, you can cover all the bases, so the replayability revolves around different ways of resolving combat. It's not like there's a party-based game where you can go full stealth and have your all-thief party run past the final boss. And a party-based game where you could go for a more diplomatic playthrough would feel pointless: I have all these cool characters in my party, and now I'm just picking "persuasion" options? I think the single-character RPG is the exemplar of the C&C-prioritizing RPG. (While real-time single-character is Diablo, I guess.)
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