mutonizer
Arcane
- Joined
- Sep 4, 2014
- Messages
- 1,041
Thought it was based on Mechanic, Wish if finding traps and secrets had an exploration toggle like in NWN or just via a Perception check or something like in IE games.
Detection traps and hidden objects is 100% based on Mechanics and you need to be in stealth mode.
There is a base requirement of at least 1 in Mechanic for anything to happen. After that, it compares X (your mechanic skill) with Y (level of hidden object or trap) and adds 2 meters to that. There is no roll of dice or anything, it's either you get it or you don't, period.
As an example, if you have 5 mechanic and there is a trap level 4, you will detect it within 3m or something. If you have 3 mechanics and trap is level 5, you'll detect it when you're almost ontop of it.
As a side note, Mechanic also includes lockpicking.
This is a straight if you have X and lock is level X-n, you unlock it (no roll etc). If lock is level X+1, then you need X+1 lockpicks items to unlock it. If lock is level X+1+n, you're screwed no matter what.
Some doors REQUIRE specific keys too, just fyi.
Edit:
Do NOT put boots of supra-masta speed on your trap checker guy, especially on PotD, unless you micro really, really carefully. The "ticks" for checks are too slow for that kind of +3-5 speed and will not trigger "auto pause on discovery of hidden objects" properly, getting you one shot by the usual 390 traps that are all over the place.
Last edited: