Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Editorial NMA takes a good look at Fallout 3

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Bradylama said:
You probably could've gotten more rape threats from SA that way.

Apparently a nuclear car being as volatile as the Pinto is perfectly plausible when you're an idiot.

*shrug* No doing with the SA people whichever way you turn it. They may call us extremists, but there's more of a hive-mind-based hatred of us going on there than we could ever orchestrate on NMA, towards anything. Nutjobs if you ask me
 

Rei

Novice
Joined
Jun 10, 2007
Messages
53
Yea really, shouldn't we officially be refering to Fallout 3 as Elder Scrolls V now?
 

bgillisp

Scholar
Joined
Mar 18, 2005
Messages
248
Location
Iowa, USA
After seeing the info on this game, I have to just say what are they thinking???? This just sounds like a total disaster in the works. If I wanted to play an FPS I'd go play Doom or Halflife, why does everyone want to try crossing games?

And Doom (the original) sounds much more fun to play than this crap they are making. Yes, a 13 (?) year old game. Heck, why don't they just take doom and add a mod with the fallout setting to it instead. Might be better than what they are making.
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
Brother None said:
They may call us extremists, but there's more of a hive-mind-based hatred of us going on there than we could ever orchestrate on NMA, towards anything. Nutjobs if you ask me

Well they've got a point, NMA is kinda fanatical, but it gets silly when you can't talk about Fallout without FUCK UGH NMA :rage: Every community has something like a hive-mind, but it's funny when they make fun of other communities for having a hive-mind.
 

Twinfalls

Erudite
Joined
Jan 4, 2005
Messages
3,903
It pains me to see comments like these:

HanoverF said:
It might be great, but it won't be Fallout, so why not call it Elder Scrolls: Post Apocalyptica

Rei said:
Yea really, shouldn't we officially be refering to Fallout 3 as Elder Scrolls V now?

The Elder Scrolls is no longer The Elder Scrolls. Morrowind was part TES, and Oblivion saw the hideous morphing process complete. After FO3 comes out and Bethesda turns to the next beloved child to rape (System Shock anyone?), this is like calling that thing 'Fallout 4', as a term of deep derision.

Those of us who loved Daggerfall and observed what happened to that series culminating in Oblivion were under no illusion whatsoever about how FO3 would turn out. I could only shake my head when reading the 'it might still be TB. There is hope, it might have the FO atmosphere' comments around the place.

Bethesda changed profoundly after Ted, Julian et al departed. Ted Peterson is not Tim Cain, yet I have no doubt he would have produced a game worthy of the 'Fallout' moniker. Despite very different mechanics and goals, Daggerfall and Fallout were not completely different games. It's a question of sensibility. The way I see it, Daggerfall, like Fallout, was informed by
- an understanding of what roleplaying has traditionally been and a desire to recreate that,
- designers who were genuinely literate and
- a desire to make art.

The company now is completely bereft of these qualities. Not a single person from Bethesda who has spoken even semi-candidly, from Steve Meister to Emil Pagliarulo to Mark Nelson to Todd Howard, has demonstrated any sense of these qualities as even existing in their mindsets, let alone considering the constraints PR and marketing might have on the final outcome.
 

Amasius

Augur
Joined
Sep 24, 2006
Messages
959
Location
Thanatos
Twinfalls said:
- a desire to make art.
Exactly. I haven't played Daggerfall, but games like Darklands, Fallout, Planescape Torment and Arcanum, just to name some obvious examples, have despite being foremost a form of entertainment to make money an unmistakable aesthetic, some kind of artisticallyvision in concept, art design and/or writing. It may sound exaggerative, but they are not mere products of marketing unlike games like Oblivion or Fable, which are lacking any creativity.
 

NiM82

Prophet
Joined
Jun 21, 2007
Messages
1,358
Location
Kolechia
Rei said:
Yea really, shouldn't we officially be referring to Fallout 3 as Elder Scrolls V now?

Not enough elves on show to justify that title just yet. Though bearing in mind that we have positive proof of Orc's residing in the DC area - maybe your onto something.

Hey, maybe Harold could be recast as a woodelf !! - Fuck, starting to think like them - Apologies.

Seriously, can't see this game being anything other than a glowing heap of shit.The current TES fanbase seem rather disinterested in FO3 (thus far). Will they really be interested in a non fantasy setting where there's no elf porn, or ponies to dress up? Even the 360 dumbfucks don't seem too keen on RTwP (when you explain it's not like Halo). Daikatana, anyone? - That's probably too much wishful thinking on my part, but they really are going to have to fix a lot more reviews than they did for Obliv. Todd's also going to need a serious amount of rhinoplasty before this is through, that's if his arse hasn't spontaneously combusted first. Fallout fan, yeah right Todd.

Oh yeah, first post - so greetings etc.
 

mister lamat

Scholar
Joined
Mar 23, 2006
Messages
570
when did this place become blogspot?

ya wanna know who it's for? low end, three and a half by '09.
 

aries202

Erudite
Joined
Mar 5, 2005
Messages
1,066
Location
Denmark, Europe
Hey, I liked the bullet time in Max Payne, too :)
I liked it so much that I quit playing the game :( - simply because I couldn't play all the combat in bullet time.

Bullet time in Max Payne made sense, and makes sense, in the Max Payne universe. VATS combat makes absolutely no sense in the Fallout universe.

I think Nim82 may be on to something with his comment on the TES fans not liking FO3, as well as the 360 FPS fans probably won't like it either and so will the current FO fans neither - like Fallout 3, that is. And who is there then to buy Fallout 3:
The 200 employees at Bethsoft and their families.

If people want to play an FPS, they'd play DOOM or HALO or FEAR, if they want to play an RPG, they'd play games like Morrowind, Jade Empire etc.

By making a game for everyone, Bethsoft are making a game for no one...
 

Lemunde

Scholar
Joined
Jan 16, 2006
Messages
322
In regards to a developer making a game catered to one's self, I see nothing wrong with it. The alternative is making a game they think the people want, which it sounds to me that that is what they are actually doing. If you make a game that you yourself want you are sure to come up with something original that isn't on the market. If you make a game you think everyone else wants you end up with something very generic.
 

Koby

Scholar
Joined
Aug 8, 2006
Messages
356
Lemunde said:
In regards to a developer making a game catered to one's self, I see nothing wrong with it. The alternative is making a game they think the people want, which it sounds to me that that is what they are actually doing. If you make a game that you yourself want you are sure to come up with something original that isn't on the market. If you make a game you think everyone else wants you end up with something very generic.
It sound good on paper but in practice it leads to oblivion.
 

Section8

Cipher
Joined
Oct 23, 2002
Messages
4,321
Location
Wardenclyffe
Koby said:
Lemunde said:
In regards to a developer making a game catered to one's self, I see nothing wrong with it. The alternative is making a game they think the people want, which it sounds to me that that is what they are actually doing. If you make a game that you yourself want you are sure to come up with something original that isn't on the market. If you make a game you think everyone else wants you end up with something very generic.
It sound good on paper but in practice it leads to oblivion.

No, he's mostly right. You really need to understand what you're making, and why each part deserves to be part of the bigger picture. If it's your own vision, then that understanding ought to be simple, though I can think of plenty of examples that show otherwise. If you're making decisions along the lines of "hey, lots of fans seem to want this", then you're walking a dangerous path, because it's all too easy to reason in favour of a popular option without actually comprehending it.

I'm pretty sure that's how "VATS" came into being and the main reason why I've never really had hope for Fallout, even before we knew anything about it. I'm pretty sure Bethesda know what Fallout fans want, and I'm equally sure they don't actually comprehend why we want anything.

I hate to admit it, but Bethesduh were the first thing that sprang to mind when I watched this.
 

Koby

Scholar
Joined
Aug 8, 2006
Messages
356
What?!

Section8 said:
No, he's mostly right. You really need to understand what you're
making, and why each part deserves to be part of the bigger picture.

You're assuming that their approach isn’t some kind of assortment of cool ideas that are patched together.

All of us in the office play a lot of games. So the first thing is we make them for ourselves. People here tend to try and entertain each other. There are more ideas than we can ever possibly do every week. Videogames are absolutely the most energizing creative thing you can ever work on. You have this technology magic and then you have story telling and gameplay. It’s all open. You can get motivation from everything; just from walking around looking at things and going ‘oh that’s really neat.

Which leads me to the next point –

If it's your own vision, then that understanding ought to be simple, though I can think of plenty of examples that show otherwise.

Vision != "neat" , cool or an idea you got from a beer commercial. Vision means you have, in your mind, the final outcome of the original idea, and in the context of this discussion – the gaming experience that a certain idea will lead to.

I think you got confused between vision and creativity, having lots of ideas is good because on average 9 of every 10 of them sucks. A lot of ideas sound good at first but when you start hammering out the details or when you start implementing them, they are all of a sudden don’t look that good.

If you're making decisions along the lines of "hey, lots of fans seem to want this", then you're walking a dangerous path, because it's all too easy to reason in favour of a popular option without actually comprehending it.

Not from the big picture perspective, if you have a committed, dedicated fanbasa, it is actually a very good place to look for ideas i.e. if they complain about something then it is an opportunity to both revaluate the original idea that leaded to the unsatisfying gameplay element AND to fixing it is an opportunity to be creative. Another example is to look at all of the fans "requests" and ask yourself is there some kind of specific direction that all these requests leads to, and if so why.

One of the best ways to look for ideas is to look at other people ideas and to bounce of it, and through that process, taking the original idea to a place where you can better understand it.

And furthermore, after you gave Bethesda the credit of "really understanding what you're making" and "vision" now all of a sudden Bethesda doesn’t "comprehending it"?

At the and of the day, if you just implement ideas you think are cool with out some kind looking at the big picture (game design) then it doesn’t matter if you are implementing your own ideas or someone else's.

I'm pretty sure that's how "VATS" came into being and the main reason why I've never really had hope for Fallout, even before we knew anything about it. I'm pretty sure Bethesda know what Fallout fans want, and I'm equally sure they don't actually comprehend why we want anything.
This is the result of Bethesda approach to game making – a whole lot of doing and not enough design, implementing stuff because it's neat.

*edit
Or in other words: in Bethesda case this lead to oblivion.
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
As long as I was talking about SA I might as well repeat some choice comments.

Fallout is a perfectly fine linear RPG. Oblivion is a perfectly fine, non-linear RPG.

me said:
You could go to any town and perform quests out of order. How does that make Fallout a linear RPG?

Fallout is linear because the game will always progress to the same conclusion. There is no player choice about that. You can't, for instance, join the Enclave and eradicate Humanity. You COULD join the Supermutants in Fallout 1, but what did that get you? A nifty cutscene and credits.

me said:
Linear. I don't think it means what you think it means.

Are you telling me that in Fallout 1, you will not eventually get to the Cathedral and have a showdown with the Master? Even if you did just decide to turn the game off after joining the mutants, that's linear. The game starts at point A and ends at point B. You can't change this.

Oblivion doesn't end, and is therefore non-linear. Fallout is linear with non-linear elements.

me said:
So, a game that ends is linear. A game that doesn't end is non-linear? That is your definition of linearity?

Basically, yes, because it has a beginning, a middle and an end (that makes a straight line )

Yeah, I'm done.
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
Oh this is great
debate.jpg


My general opinion of SA went through the fucking roof.
 

jiujitsu

Cipher
Joined
Mar 11, 2004
Messages
1,444
Project: Eternity
Not surprised by the outcome. Hey, no matter what they do to Fallout they can't take back the first two. They'll always be there to play.
 

Grifman

Liturgist
Joined
Oct 7, 2003
Messages
131
aries202 said:
And while we're at that age thing: 99% of all 19-year old young men and women would be happy
about their father disappering - since it means that they could do anything they liked. Why, then, do the game, FO3, have a main quest that, as far we know, goes against anything we know about the human psychology.....

That's one of the stupidest things I've read. What happened, your dad beat you as a child? And since you say we know this about human psychology, can you please provide citations from professional papers/journals to back up your statement? To say that 99% of 19 year olds would love to have their fathers out of their lives is ridiculous.
 

miles foreman

Scholar
Joined
Apr 23, 2006
Messages
105
I think many of you are mistaken, Fallout 3 WILL sell like hotcakes. The gaming press will give this fucking thing glowing reviews and people will buy it in droves. After Oblivion they could have taken a shit in a box and called it Fallout 3... they still would make a mint.
 

kingcomrade

Kingcomrade
Edgy
Joined
Oct 16, 2005
Messages
26,884
Location
Cognitive Elite HQ
jiujitsu said:
Not surprised by the outcome. Hey, no matter what they do to Fallout they can't take back the first two. They'll always be there to play.
When I say Starship Troopers, do you think of the book or the movie? Do you think most people my age even know there's a book? Or care?

At least they are sticking a 3 on the end. If they really wanted to fuck everyone over they would just name it Fallout.
 

doctor_kaz

Scholar
Joined
May 26, 2006
Messages
517
Location
Ohio, USA
miles foreman said:
I think many of you are mistaken, Fallout 3 WILL sell like hotcakes. The gaming press will give this fucking thing glowing reviews and people will buy it in droves. After Oblivion they could have taken a shit in a box and called it Fallout 3... they still would make a mint.

The gaming public doesn't care as much about the developer is you might think. Just look at the sales of Bioware's Jade Empire. It received a hype campaign of epic proportions and review scores like a 9.9/10 from ign and they still had to bargain bin it just a couple of months after it was released. Not a commercial failure but not nearly the legendary system seller that Bioware and Microsoft were expecting either. I would have expected the game to at least surpass the Baldurs Gate series, but it wasn't even close. Fallout 3 won't be a complete flop, but I can see it selling only a moderate amount of copies like half a million. It could also be a huge smash hit too. I have no idea. I'm always surprised by the low sales numbers for non fantasy RPG's. The market seems to only embrace Tolkien fantasy or Japanese stuff. It's kind of sad, really.
 

Castanova

Prophet
Joined
Jan 11, 2006
Messages
2,949
Location
The White Visitation
I think the biggest hurdle for FO3 in terms of Oblivion-like sales is the VATS system. It's the kind of blatantly retarded idea that even the 13 year olds will look down upon. If Bethesda were smart they would have made it a flat out FPS.
 

robur

Scholar
Joined
Jun 19, 2007
Messages
108
doctor_kaz said:
The gaming public doesn't care as much about the developer is you might think. Just look at the sales of Bioware's Jade Empire. It received a hype campaign of epic proportions and review scores like a 9.9/10 from ign and they still had to bargain bin it just a couple of months after it was released. Not a commercial failure but not nearly the legendary system seller that Bioware and Microsoft were expecting either. I would have expected the game to at least surpass the Baldurs Gate series, but it wasn't even close. Fallout 3 won't be a complete flop, but I can see it selling only a moderate amount of copies like half a million. It could also be a huge smash hit too. I have no idea. I'm always surprised by the low sales numbers for non fantasy RPG's. The market seems to only embrace Tolkien fantasy or Japanese stuff. It's kind of sad, really.
I wonder if D&D Online would have been a hit if they would have chosen the Forgotten Realms with Elminster & Co. as the staging ground instead of a fairly new one that no one of the D&D old schoolers really knew at that point.
 
Joined
Apr 4, 2007
Messages
3,585
Location
Motherfuckerville
robur said:
I wonder if D&D Online would have been a hit if they would have chosen the Forgotten Realms with Elminster & Co. as the staging ground instead of a fairly new one that no one of the D&D old schoolers really knew at that point.

Probably. A familiar, sort-of-well-liked setting can sell a lot better. And going with entertaining generic fantasy with a history over new generic fantasy can't really be a bad move.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom