Let me address these issues:
Three things:
1) The limit on the number of rerolls is useless, since you can just click discard and start the character creation anew.
I agree with you on that. Like many experiments, it didn't work out as I hoped. I'll likely remove it.
2) Would be nice to see which classes need which stats, maybe even put a hard limit on available classes depending on your stats.
I can probably put something in the attributes window about which classes benefit from which stats. Good thinking.
As to the other point, I had a "requirement" setting for the classes, but I removed it in the most current build. My thought on this is that if you want to build a Warrior with a Might score of 5, that's totally up to you. They won't do as well or be as optimal as one with a higher Might, but who am I to decide that you can't play that way?
I'm considering adding skills to the characters anyway, and attributes will play into that. So attribute choice will end up being important.
3) The bouncing windows are annooooooying.
Okay. If other people also feel that way, I have two choices on those:
1) Remove them altogether. Don't like that option because it sucks when you push a button you didn't intend to push.
2) Remove the bouncing animation and just have the windows appear. Might be a bit jarring, though.
And one little interface issue: if one of your stats is below average, the modifier on the final character confirmation screen is shown as "+-X"
Noted. I'll fix it.
Thanks for the feedback.
One other interface issue I forgot to mention in my post is that the "Random Name" generation doesn't work. That's because I haven't programmed it yet. I had it working in the other version of the game, so I know what needs to be done to make it work. I just haven't done it in this version. So, that button does nothing. Just be aware of that for the moment.