Heresy, Wolf 3D is (obviously...) a proper FPS whereas nu-wolf is just another derp-laden cinematic console corridor shooter. Could you list some examples of nu-wolf's better gameplay or did you meant to say that nu-wolf has shinier graphics and is therefore a better game?
Question: why is it specifically a console shooter? I thought it and pretty much every other shitty cinematic linear FPS were both PC and console shooters? Didn't the first FPS games of this type originate on the PC (Calla Dooty)? Did console shooters and PC shooters not also used to be one and the same in the 90s? (Yes they did - almost all were fast paced Doom-inspired run & gunners). Even Halo, an initial contributor to the decline, had open levels, no objective markers, no aim down sights etc.
There never has been a staggering difference between console shooters and PC shooters. That this misconception is so prevalent is p. idiotic. Take a look at console-exclusive FPS pre-decline: Exhumed/Powerslave, Goldeneye, Timesplitters, Perfect Dark,Alien Trilogy, the Turok games and so on, in addition to all the ports of Doom, Quake, Nukem, Wolfenstien and all that.
The modern garbage was conceptualized following the trend of the military shooters of the early-mid 2000s, which was a big thing on both console and PC...fuck knows why, I've still yet to play a military FPS with good singleplayer campaign beyond the first Medal of Honor in 1997, unless you include Return to Castle Wolfenstien and STALKER as military shooters.
I don't know if the blame can even be laid down equally; PC spawned garbage such as Calla Dooty, Battlefield, Counterstrike, Half-Life (good game, but still a contributor to the decline some say) and Crysis. Console exclusive shooter garbage around that time consisted of Halo, and what else? As far as I am aware, that was it in terms of garbage exclusives.
tl;dr check your ignorance.