What is funny is that the art assets aren't all that bad, if they had delayed this game for six months or so and implemented a real editor and a not so dumb down version of DnD with some decent fights, it could be a decent title. I really don't get Wizards of the Coast and N-Space, they dumb down the game because they thought would sell more, then they lied about the dumb down implying that they were afraid of people discovering how limited the game was, if they thought they had to lie why the fuck did they dumb down the game in the first place? Divinity Original Sin sold more than 1 million copies by now, did nobody at Wizard of the Coast thought... hmmm, maybe we shouldn't dumb down this game so much. I really don't understand their thinking, when I played NWN for the first time I knew next to nothing about 3rd edition DnD and played the game fine. DnD is already a pretty simple system, it is like Wizards of the Coast don't trust their own brands anymore.Elzair here ya go:
Let's Play Sword Coast Legends Story Mode #10
https://youtu.be/yH9MnahJiAA
This episode: Dirty dealing with Burkins (like we expected any less), chats with the Dead Rats and our first foray into Luskan proper. Even though Luskan is never quite proper.
What is funny is that the art assets aren't all that bad...
sstacks On your show, can you ask Chris Perkins WTF WotC was thinking letting N-space do what they did with SCL? You can paraphrase the question and be more tactful about it if you prefer...Ok yeah so Chris Perkins from D&D is in, and I think at least one of the Dans from n-Space this Saturday.
Where did you get this number? I tought WoTC don't release sales numbers.2) There's only 500,000 d&d nerds.
Yes.Can't be bothered to go through this thread, is this game shite or not?
"TOEE bombed no matter how much Troika and their apologists try to spin it."
It was their fastest-selling game and Tim Cain said all Troika games eventually made a profit. It wasn't profitable enough for Atari's liking though.
The problem is you need to recover your investment shortly upon release, or it will be chalked down as failure.
Because with some random shooter you probably will, so anything below that, even if you make a profit years later, is marked with a red X.
Can't be bothered to go through this thread, is this game shite or not?
sstacks On your show, can you ask Chris Perkins WTF WotC was thinking letting N-space do what they did with SCL? You can paraphrase the question and be more tactful about it if you prefer...
Mainly I'm wondering why it was allowed to diverge so much from the 5E rules, and if WotC is aware of the fact that there's large contingent of people out here that want a proper turn-based, rules-accurate D&D CRPG.
By the way, I've been enjoying your radio show. I listen to the podcast version while working. Keep up the good work!
It was only on the third year they had 30 employees working on Fallout, and the first 6 months was just Tim Cain. Probably about the same cost?"Look. It sure didn't take long for the apologist rivisionist bukllshitter fanboyz to come along and spew bullshitz."
I'm not being revisionist. Facts: According to the NPD, Fallout sold 144,000 and Fallout 2 sold 123,000 copies in North America retail stores after three and two years. Temple of Elemental Evil sold 128,000 copies in the same markets in two years. I don't know Fallout 2's budget, but ToEE definitely cost less to make than Fallout (~20 at max for 19 months vs ~30 at max for 3.5 years).
It was only on the third year they had 30 employees working on Fallout, and the first 6 months was just Tim Cain. Probably about the same cost?
sstacks On your show, can you ask Chris Perkins WTF WotC was thinking letting N-space do what they did with SCL? You can paraphrase the question and be more tactful about it if you prefer...
Mainly I'm wondering why it was allowed to diverge so much from the 5E rules, and if WotC is aware of the fact that there's large contingent of people out here that want a proper turn-based, rules-accurate D&D CRPG.
By the way, I've been enjoying your radio show. I listen to the podcast version while working. Keep up the good work!