I got Disruptive Field (?) from a container in Depot A or thereabouts. I'm guessing it might be random loot given to the player if psionic and a certain level, location not important, but who knows.Any list of fixed locations for Psionice mentor items?
Enrage, i saw being sold by merchant in Rail station.
http://steamcommunity.com/app/250520/discussions/0/458604254424826215/
Basic 3tier-Psis are avail at SGS.
Advanced 4tier-Psis are avil at Foundry, Core City, Railroad Cross
Advanced 5 to 7 tier-Psis are dropped randomly, except Inhibiton, which Tchoists sold that.
Anyone can confirm that tier 5 to 7 are random drops?
Anyone knows how much mercantile you need to get Kevin to sell you stuff in the foundry? Even after Dan told me about him, he still refuses to sell me stuff.
And is it even worth it? How good of a vendor is he?
What crafting skills are best for psionic and to what skill number max you want to train them?
Also what skills you took, in general, in addition to locking and hacking.
Anyone knows how much mercantile you need to get Kevin to sell you stuff in the foundry? Even after Dan told me about him, he still refuses to sell me stuff.
And is it even worth it? How good of a vendor is he?
Sorry wasn't field, or maybe it was with another character. Just went through parts of the underground - in the second underground part with 5-6 droids there's a Cryo-shield mentor. North part, 50 lockpick room opposite monitor room, in a 50 hack box.I searched fully Depot A - no disruptive field.
I found Cryokinetic orb in caves after rocks near Mushroom caves, i had to find "secret path" via Perception to get to chest with it. Not sure how psionic is supposed to get there if its fixed.
It would be trolling if fixed location is unreachable by pure psion characters.
What crafting skills are best for psionic and to what skill number max you want to train them?
Also what skills you took, in general, in addition to locking and hacking.
I would say mechanics, electronics, tailoring, a bit of biology, can skip tailoring if you do not wish to craft armor, but custom headband is a must
As to exact numbers, I have a completely unoptimized "herp derp first character" build, and I have them close to 130 after modifiers... there were still ingredients I could not use, but, oh well.
EDIT: 130 M, E and T, and 70 Bio, but that is not necessary for psi and I did it for this - http://www.underrail.com/wiki/index.php?title=Trance, if I recall correctly, 40 Bio would be sufficient
Electronic and biology i understand, but why mechanics?
Also tailoring is for vest with psi beetle shell, right?
What skills in general you would take?
Locking, hacking, electronics, biology, tailoring, mechanics, what other skills are useful for psi?
The first quest involving burrowers should reward the player with more oddities. It's too difficult at that moment in the game.
The first burrowers quest is optional.
Energy shields need mechanics?
You think Stealth would be useful if you keep adding +5 points each lvl up? Or all psi-skills are loud?