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Underrail: The Incline Awakens

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
Could someone point me towards fixed locations or vendors for Neurovisual Disruption and Cryokinetic Orb? Those are the two I still don't have.
I got Cryo orb from outside Black Crawler base, when you assault it with Gorsky. Although you can probably just head to the outside and kill the mutants if you don't want to do that mission.
 

empi

Augur
Joined
Mar 7, 2010
Messages
452
No. I read you're supposed to complete Arena to a certain stage to get the factions to notice you and actually give you quests.

No you just walk up to the faction headquarters and ask if they have any work, as you'd expect.

The arena stuff is for progressing in the faction questlines past a certain point
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
No. I read you're supposed to complete Arena to a certain stage to get the factions to notice you and actually give you quests.
Yep, but you also have to choose one of the factions (you can do that before arena) - JKK, coretech or the other guys - and ask them for a job. After you do enough work for them, you'll get your house. If you want to do anything with it, you'll have to spend a lot of cash, though. To be honest, only the basement is worth renovating and furnishing, because you'll get a temporary bonus to crafting. The rest you can just ignore (or ignore the house completely, if you don't need the crafting bonus). Also, the furniture is damn ugly.

The complaint about "hordes of respawning creatures" in DC is getting tiresome at this point. I'm pretty sure I'm not some kind of Underrail savant, and I have at least two saves where I encountered not even one Tchort creature due to Tchort debuff spawning. Once I learned how the Tchort debuff worked, I simply made sure I didn't trigger it - or at least not for very long. It's actually exceedingly easy. Do some people really walk around with maxed Tchort debuff and fight endless waves of creatures? Are hypothetical combats the next step in Kodex Kriticism? Will newfags learn to get out of Stealth and walk fearlessly on the ashes of their doomed forefathers, lest they themselves run out of time?

There are plenty of flaws in DC to pan, the "hordes of respawning creatures" is just laziness or inability on the part of the speaker to form a coherent thought. The very worst conceivable build in the game can navigate 80% of DC without issue - and that is the real problem, the lack of interesting/challenging combat encounters available.
I think you are simplifying things a bit.
I haven't finished with DC yet; I am currently in the mushroom cave, but have also taken a small detour north toexperience the infamous tchortlings. My major complaint - and I have posted this on underrail forums - is that the HP bloat takes away the fun from combat encounters. Navigating that cave, with the respawning turrets and mobile shroom critters, could be an interesting 'shoot and take cover' kind of game, if not for the HP bloat. It makes fighting them too repetitive; there is only so long you can spam spells at a single enemy before it becomes a chore.

A good comparison is the tchort institute (my mage fought her way through it). The placement of the guards is done very well in certain areas: you have strong melee fighters with hammers standing at the entrance, psi users with thought control somewhere in the middle, and further back gunslingers, crossbowmen and snipers. And of course there are no convenient vents upstairs. Now depending on your build, the threat level is different; my mage could resist those metal spells reasonably well and a shield took care of guns, but a single shot from a crossbow usually took her out and so did a few hits from a hammer. Therefore, upon entering an area (and loosing the initiative roll most of the time) it was important to identify the biggest threat level and take them out first, while disabling the others. But that was possible because the enemies are no HP sponges. They can one-hit you, but so can you, resulting in interesting - and fun - combat encounters.

And then you move forward from that - to shooting shrooms again and again.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,886
circ Finish one of the local faction quest lines, and have an aircraft carrier filled with Charons handy.

Speaking of Core City, I nerve stapled a Coretech guard to see what would happen. The Praetorians, JKK, and civilians didn't care.

Looks like it's open season on people I don't like!
Why would you do that? Coretech are bros, they are one load screen less than other two factions :)
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
circ Finish one of the local faction quest lines, and have an aircraft carrier filled with Charons handy.

Speaking of Core City, I nerve stapled a Coretech guard to see what would happen. The Praetorians, JKK, and civilians didn't care.

Looks like it's open season on people I don't like!
Why would you do that? Coretech are bros, they are one load screen less than other two factions :)
...because it might be fun? :oops:
Underrail is the second game (first being Baldur's Gate 2) to tempt me into playing a typical chaotic evil character, of the killing on a whim variety. I was thinking about stealth, traps and knives, just so he could use that knife with the Homo homini lupus inscription.

(And that would also be that one completely useless item on my wishlist for Underrail: a way to engrave your own crafted weapons.)
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
...because it might be fun? :oops:
Underrail is the second game (first being Baldur's Gate 2) to tempt me into playing a typical chaotic evil character, of the killing on a whim variety.

More like stupid evil. :M
 

Goromorg

Savant
Joined
Aug 23, 2015
Messages
278
Finished Depot A with my new char - heavy armored unarmed psi juggernaut. Was fun - metal armor absorbs most of the damage from frag grenades, so I tossed this things left and right under my feet punching fetid giants with spiked metal fists all while swimming in acid and fire. Even with the recent nerf of mutants it wasn't so easy. Regenerative vest helped a lot.
:flamesaw:

Also I think I've stepped on every single mine in there, coz 0 in traps.
 

ST'Ranger

Augur
Joined
Oct 23, 2014
Messages
306
I think you are simplifying things a bit.
I haven't finished with DC yet; I am currently in the mushroom cave, but have also taken a small detour north toexperience the infamous tchortlings. My major complaint - and I have posted this on underrail forums - is that the HP bloat takes away the fun from combat encounters. Navigating that cave, with the respawning turrets and mobile shroom critters, could be an interesting 'shoot and take cover' kind of game, if not for the HP bloat. It makes fighting them too repetitive; there is only so long you can spam spells at a single enemy before it becomes a chore.

A good comparison is the tchort institute (my mage fought her way through it). The placement of the guards is done very well in certain areas: you have strong melee fighters with hammers standing at the entrance, psi users with thought control somewhere in the middle, and further back gunslingers, crossbowmen and snipers. And of course there are no convenient vents upstairs. Now depending on your build, the threat level is different; my mage could resist those metal spells reasonably well and a shield took care of guns, but a single shot from a crossbow usually took her out and so did a few hits from a hammer. Therefore, upon entering an area (and loosing the initiative roll most of the time) it was important to identify the biggest threat level and take them out first, while disabling the others. But that was possible because the enemies are no HP sponges. They can one-hit you, but so can you, resulting in interesting - and fun - combat encounters.

And then you move forward from that - to shooting shrooms again and again.

I think you might have misread what I wrote. You brought up the one section in DC that I utterly despise (and made abundantly clear a few pages ago in a giant spoilery DC post) as if I'm fine with it. It's also in no way related to what I was referring to in the post you quoted.

Wich builds are you using ?

My real problem with DC is that the majority of it is build-independent. It just requires you to be able to move at normal walking speed, which a naked unskilled character can do as well as any other.

My very first build through DC was a crossbowman, and it was the most painful by far against shrooms and final fight. The easiest was a metal-armor AR specialist.
 

Blaine

Cis-Het Oppressor
Patron
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Messages
1,874,662
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Grab the Codex by the pussy
Why would you do that? Coretech are bros, they are one load screen less than other two factions :)

As punishment for your insolence, I've inflicted an even worse fate on the hapless employees of Coretech.

a3d176e87b.png

82f2cff500.png
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
...because it might be fun? :oops:
Underrail is the second game (first being Baldur's Gate 2) to tempt me into playing a typical chaotic evil character, of the killing on a whim variety.

More like stupid evil. :M
Why stupid? Are psychopaths always lacking in intelligence? I'm simply not interested in the usual "scheming for power as a motivation for evil" trope. I want a character whose moral compass is so broken, they don't even view themselves as evil, who commit terrible deeds not because they are following a master plan, but because the wind was blowing in the wrong direction.

I don't even watch Dr Who, but I love this quote:
You let one of them go, but that's nothing new. Every now and then, a little victim's spared because she smiled, because he's got freckles, because they begged. And that's how you live with yourself. That's how you slaughter millions. Because once in a while, on a whim, if the wind's in the right direction, you happen to be kind.

I think you might have misread what I wrote. You brought up the one section in DC that I utterly despise (and made abundantly clear a few pages ago in a giant spoilery DC post) as if I'm fine with it. It's also in no way related to what I was referring to in the post you quoted.
No, I meant it as a response to your criticism of the respawning system.
You wrote "Once I learned how the Tchort debuff worked, I simply made sure I didn't trigger it - or at least not for very long." My problem is not is not that the critters respawn, it's that the difficulty of those encounters relies on HP and resistances bloat, making them a chore. Because when the two choices are: avoid combat or fight boring, repetitive encounters of the "slog through" variety, that is not good design. That's why I've used the institute of tchort as a positive example in comparison. Here you still have the choice of a volatile vs non-combat solution, but if you choose to fight through, the battles are interesting, as they rely on enemy placement and skills, rather then just turning them into damage sponges.
 
Last edited:

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Why stupid? Are psychopaths always lacking in intelligence?

I think the expression comes more from the fact that this type of "evil" behaviour is absurd, superficial and cliché (Lol, I kill everyone who's not useful to me, because I'm so EVUL!).
Not so much because the character is stupid.
In fact there are a lot of highly intelligent psychopaths, although they are probably less likely to commit wanton mass-murder of that kind than the less intelligent ones.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
Why stupid? Are psychopaths always lacking in intelligence?

I think the expression comes more from the fact that this type of "evil" behaviour is absurd, superficial and cliché (Lol, I kill everyone who's not useful to me, because I'm so EVUL!).
Not so much because the character is stupid.
In fact there are a lot of highly intelligent psychopaths, although they are probably less likely to commit wanton mass-murder of that kind than the less intelligent ones.
Yeah, but the "mastermind villain" is a stereotype too. It's just that Underrail is the second game that tempts me into playing a psychopath. :P

(this is not about killing "everyone who's not useful to me"; it is literally about choosing on a whim, whether it is of an advantage to your character or not)

EDIT And I think I've read once that for psychopaths the opposite is true. The higher the intelligence, the more likely it is that they will commit crimes or even murder.
 

MF

The Boar Studio
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Developer
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Dec 8, 2002
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892
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Amsterdam
Anyone tried turning into a mutant (Get a healthy dose of mutagen during the CAU quest from Protectorate to eliminate the Free Drones) and proceeding with the game? Everybody is hostile towards you, but you're pretty powerful.
 

Eyestabber

Arcane
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HUEland
PC RPG Website of the Year, 2015
Anyone tried turning into a mutant (Get a healthy dose of mutagen during the CAU quest from Protectorate to eliminate the Free Drones) and proceeding with the game? Everybody is hostile towards you, but you're pretty powerful.
I thought about that. I wonder if it is still possible to finish the game...
 

Eyestabber

Arcane
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PC RPG Website of the Year, 2015
There is nothing more wicked and genuinely evil in Underrail than doing the Chemical Assault Unit 731 dirty work.

Pity you have to join the Protectorate to actually understand one of the biggest reasons the Free Drones are fighting them besides ideology because AFAIK the Chemical Assault Unit isn't ever mentioned outside of the Protectorate quest line. I really hope that siding with the Free Drones will include an opportunity to kill those CAU psychopaths.

Cassidy, what the hell is wrong with you, man? That quest is LITERALLY about
gassing some librul faggits.
Massive :incline: in Underrail society if you ask me.

:troll:
 

Commissar Draco

Codexia Comrade Colonel Commissar
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Mar 6, 2011
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Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Just finished the game:
Needed to read forum post to got last mucgguffin to open the doors the game really needs some Free Drones/Protectorate/Oligarch outpost to clear things for people who dont want to work neither with not Scientologists or faceless; the final battle was mech in comparison to all those hours spend in looting the caverns and game ignored even in dialogues the fact that my CC killed all faceless and got robbed in fracking cut-scene no less by Six :decline: but becoming Ambassador of Far South was kind of cool and satiating it reflected perfectly my PC game choices :incline:; Only think I regret to make perfect ending is to not help/cul Gorsky, cul those rearmament Chortists and telling Knight the truth about his son; those three choices caused much of chaos... but on the other hand they will cause Core City to be much less stable and weak so Protectorate will have much easier to extend the stable rule and unity of purpose my character fought for :incline:... Also I was not even thinking about gassed Terrorist mongrels (especially after the horrors of Lower Caverns); they got exactly what they deserved (talk with Doctor in Fort Apogge to learn why); what kind of sissy faggot librul the game took my Corporal Commissar Draco for? :decline:

Cassidy, what the hell is wrong with you, man? That quest is LITERALLY about
gassing some librul faggits.
Massive :incline: in Underrail society if you ask me.

:troll:

As I said talk with Doctor in Protectorate Base and you will learn what scum Free Drones are.
 

Beastro

Arcane
Joined
May 11, 2015
Messages
7,952
That's true, but you don't know in advance whether a certain oddity is rare or not. There are definitely oddities that I maxed out early, before running into duplicates later on, but conversely, some oddity collections remained incomplete throughout the game. You just don't know the frequency, and because they really are found in a bunch of different containers, you do have to make sure you click on at least most of those barrels (and shelves, desks, cash registers, dumpsters...) to get most of the XP. And those barrels (and loose rocks, cash registers, freezers...) that you didn't click? Well, maybe there were 2 or even rare 3 XP oddities in some of them.

Only downside to oddity system is it makes hacking and lockpicking must have and I'd rather skip LP myself.
 

Lord Andre

Arcane
Joined
Apr 11, 2011
Messages
3,716
Location
Gypsystan
I run a sniper/AR/ metathermics build. Full on crafting except chemistry. I got the stength to upgrade from tactical vest to metal armor. My question is, are there any enhancements for metal armor for my kind of build ? The spikes/blades mean jack shit to me and I'd kinda miss the psi beetle carapace. I get that energy resistance is the obvious improvement but I can usually alpha strike my way through energy weapon faggots easily.
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
Well Warehouse quest was fucking retarded. Hope the friendly AI isn't retarded? Newp. Hope to maybe use some tactics? Newp. COVER 99% OF THE WAREHOUSE WITH MOTHERFUCKING MINES? FUCK YEAH EVERYTHING DIES. Boring.
 

Blaine

Cis-Het Oppressor
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Roanoke, VA
Grab the Codex by the pussy
Tactical vest is a lot better armor than metal one unless you do play as pure melee char so stick to her instead; especially when you do play as psychic in which case beetle carpace bonuses are must.

Nah, I've been doing without psi beetle plate bonuses for many hours, favoring light armor with +movement and +Stealth instead. Then again, I'm Tranquility/Meditation and Stealth.
 

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