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Capcom Dragon's Dogma: Dark Arisen

Makabb

Arcane
Shitposter Bethestard
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Sep 19, 2014
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11,753
boot needs a retarded tag
 

Avellion

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I really hope this PC Port sells well and is well recieved by the gaming community. If only to improve the odds of seeing a sequel,

The intriguing, innovative RPG Dragon's Dogma will finally arrive on PC on January 15, but what does the game's sudden re-emergence mean for the series? And how will the PC edition differ from the original console release? We put a few questions to DDDA producer, Minae Matsukawa, director Kento Kinoshita, and PC producer Jon Airhart.

PC Gamer: Between this release and Dragon’s Dogma Online, it seems like the series still means a lot to Capcom—where is Capcom at in terms of considering a sequel?

Matsukawa: Thanks for your interest in the series! The Dragon’s Dogma development team members often talk about the possibility of a sequel. We’d love to hear the opinions and feedback from players of the upcoming PC port of Dragon’s Dogma: Dark Arisen, as that will increase the chances that we can look into the possibility of continuing the series.

PC Gamer: Is the team that made the original game still together?

Matsukawa: Of course! The team from DDDA worked together in 2015 on Dragon’s Dogma Online, which was released for the Japanese market.

PC Gamer: For those who don’t know, what was the origin of Dragon’s Dogma’s development? What was the idea that drove development to begin with?

Kinoshita: It all started with an idea by the Hideaki Itsuno, the director of the original Dragon’s Dogma. He wanted to create a game with an online system that you could use asynchronously, like an internet forum rather than a live chat. His initial ‘pawn’ system concept was the starting point, and from there the open world of Dragon’s Dogma was fleshed out, and its fluid and flexible combat system.

PC Gamer: I remember people wondering if the pawn system would successfully replace a co-op partner at the time of release, but people really embraced it—why do you think that idea was so popular?

Kinoshita: Probably a big reason for the popularity of pawns is that we really wanted to design them so that they were always making the player’s game experience more enjoyable, whether they were lost in a dungeon, battling enemies or exploring towns. Giving pawns different voices and personalities was the way we made them feel special and unique.

PC Gamer: The creature design always felt a little different to other fantasy games to me - what were the team’s influences in creating creatures for the game?

Kinoshita: We based the creature designs on the real-world legends and fairytales that most people are familiar with. Rather than taking that basis and making the creatures even more fantastical in order to make them impressive, we felt there was more value in giving players the feeling that these were real, living, breathing beasts. So, one of our key concepts was to give players around the world the chance to feel like they had genuinely encountered and taken on these mythical beasts that we all have in our collective consciousness. Our art directors and designers tried not to stray too far from the imagery found in ancient legends and iconography. In this direction, we were influenced by other works which take the same approach, such as Kento Miura’s Berserk, and Mike Mignola’s Hellboy.

PC Gamer: What was behind the decision to bring Dragon’s Dogma to PC now? Has something changed with the PC market since release that makes this the right time?

Jon: A PC version of Dragon’s Dogma: Dark Arisen is something we had been planning for some time. We know it’s been a long wait, but we’ve brought the right team together to create the version of Dragon’s Dogma: Dark Arisen that our PC fans deserve.

PC Gamer: It’s interesting, because recent Capcom remasters like Resident Evil made it to consoles, too—but this is PC-only. Why is PC such a good match for Dragon’s Dogma?

Jon: This is a game that already looks great on Xbox 360 and PS3, but increased draw distances and uncompressed textures on a powerful PC makes it look absolutely beautiful. It’s also a game that includes many elements inspired by classic RPGs released on the PC. Those reasons plus the requests from our fans make this a perfect fit for a PC release.

http://www.pcgamer.com/dragons-dogma-devs-on-bringing-the-2012-rpg-to-pc/
 

pakoito

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NOT IF YOU HAVE RESISTED THE TEMPTATION TO PREORDER

:negative:

Week 1 purchase if the port doesn't suck tho.
 

Moink

Cipher
Joined
Feb 28, 2015
Messages
670
I wanted the PDF of the art book which I could get online for free yo.
 

Makabb

Arcane
Shitposter Bethestard
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Sep 19, 2014
Messages
11,753
Thank god you can shut up those pawns and disable the text, it blocks half the screen.
 

sser

Arcane
Developer
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Mar 10, 2011
Messages
1,866,687
Are there any vids or reviews of this with keyboard/mouse play? I seem to just run into stuff that uses controllers.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,456
If you guys aren't aware, it was leaked. You can play it right now.

BUT THAT'S IMMORAL.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,018
Wasn't the release date like nearly a week away still? That's a pretty colossal fuckup. It's not like this is there first PC release either.

Hopefully they'll just push their actual release ahead in response and I can play the legit version tomorrow.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,018
I mostly just don't want to spend the bandwidth downloading it a second time when it releases. Game is not light in the footprint.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,456
Pirated version without the online component is half the fun.

The online component is sharing pawns. While that is a cool little feature, it hardly strikes me as central to the game. This is no Dark Souls where MP is concerned.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,018
There's also a boss with an online aspect. Come to think of it, that thing is going to be a hacked mess in no time. Shame, it's a neat concept.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Wasn't the release date like nearly a week away still? That's a pretty colossal fuckup. It's not like this is there first PC release either.
I'm confused, why is this surprising? Preload announced with time lock, hackers break lock, hackers upload game? The only difference here is that they allowed preloads earlier than usual. Are there tons of pirates out there who only steal before release but will pay full price if it's not torrented by then?
 

Moink

Cipher
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Feb 28, 2015
Messages
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The preload wasn't cracked, it was a early copy of the game that was sent out for bugtesting/review stuff that got leaked.
 

Kem0sabe

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Azores Islands
Might be a fun distraction to see how good or bad the port is before buying, but if it's good I will most definitely getting the legit version.
 

Moink

Cipher
Joined
Feb 28, 2015
Messages
670
From what I've heard it's fairly good, the keyboard and mouse controls are a tad stiff though.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,456
The preload wasn't cracked, it was a early copy of the game that was sent out for bugtesting/review stuff that got leaked.

It's honestly surprising that sort of thing doesn't happen more often, though groups look down on non-gold releases and won't use them so they won't be spread with the same ubiquity that real releases are.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,018
Do the devs not give the various review copies individual signatures so they know who leaked their copy? Seems like an incredibly simple and obvious thing to do.
 

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