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BLOBERT

FUCKING SLAYINGN IT BROS
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BRO
Codex 2012
BROS FINISHED FAR CRY 3

OK POPAMOLE AND THE SHOOTING WAAS FUN

WORST PART WAS THE MISSTIONS SOMEO OF THEM WERE SO FUCKING RETARDED I WONDERED IF THE PEOPLE WHO WROTE THEM HAD NO IDEA WHAT MAKES FAR CRY SHIT FUN

MY FAUGHTER LIKES GOAT SIMULATOR SO I PLAY THAT WITH HER ALOT

I HAVE FUCKED AROUND ALOT IN POSTAL 2 ITS FUNNY IVE READ THAT YOU CAN JUST WAIT IN LINE TO PAY BILLS AND SHIT AND DO ALOT OF THE GAME NONVIOLENT

MY FAVORITE WEAPON IS THE GASOLINE AND MATCH YOU CAN RUN INTO A ROOM DOUSING GASOLIN E ON THE WAY THEN SET A MATCH TO GET ALL THE FUCKS CHASING YOU
 

Watser

Arcane
Joined
May 8, 2014
Messages
1,865,075
Divinity: Original Sin 2 A Beautifully Desolate Campaign
Playing LISA and Gothic II at the moment. I don't think a game has ever made me feel uncomfortable the same way LISA does. In a post apocalyptic world consisting only of men and a previous orphanage I accidentally burned down to the ground, every single character is broken in obscene and hilarious ways. Combat is phasebased with the UI reminding me of jRPGs making it pretty straightforward, but still really entertaining and the fights generally doesn't drag on for too long. Some partymembers can have inhereted effects i.e. depression and drug addiction, which will influence their stats in combat. I'm having tons of fun with it, yesterday I ended up sacrificing 7 party members to win in russian roulette for more currency :incline:

Apart from that I am still chugging along with Might and Magic 3.
 

Markman

da Blitz master
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Sthlm, Swe
Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
Finished Victor Vran finally. Took me about 17 hours. Did like half of the challenges. Got a bit grindy with loads of enemies with bloated hp last few levels but it was fun overall. Will definetly get the expansion when it comes out.

Got Sniper Elite III, played first level and was suprised how good it was.
And also got that Zombie Army spinoff, was a bit lamer, for the most part weapons sucked for mass zombie slaughter.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Decided to try some achievement-hunting in Postal 2 as a wrap-up. Apparentely "Enhanced Mode" unlocks if you complete the game normally, so I figured I'd give that a go.

Here are some of the changes:

# All ammo caps have been raised to 9999.

# Running with scissors now gives you a speedboost (Office Ninja!)

# You no longer have to retrieve a thrown weapon afterwards.

# The grenade launcher now fires cats instead of grenades.

# The hunting rifle now has explosive rounds.

# You start with both uniforms and a nice assortment of melee weapons.

But BY FAR the most enjoyable addition is the "Pick-Up" mode. While your hands are empty, left-click someone, and you pick them up a la Gravity Gun.

How is that helpful?

Use the taser to stun someone until they're crouching in the fetal position. While they're in this positon, pick them up, line them underneath you, then jump.

(The Pick-Up feature also helped me complete an achievement involving a severed head and a shovel, so make use of it.)

EDIT: Corrected erroneous statement.
 
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octavius

Arcane
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Bjørgvin
Finished Hexen as Cleric.
Bosses (except those with ability to reflect attacks) are too easy with Wraithverge. Since it unleashes "homing missiles" it's too easy to avoid enemy fire. The three hero bosses in the tombs were especially easy; they each went down in two bursts from the Wraithverge. I seem to recall struggling with them when playing the Mage.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Finished Hexen as Cleric.
Bosses (except those with ability to reflect attacks) are too easy with Wraithverge. Since it unleashes "homing missiles" it's too easy to avoid enemy fire. The three hero bosses in the tombs were especially easy; they each went down in two bursts from the Wraithverge. I seem to recall struggling with them when playing the Mage.

Like I said; hardest start, most rewarding (read: easiest) endgame.

Even so, Corax gave me a really hard time back in the day. Mostly due to me needing to step up my game. But I perservered, and he went down eventually.

A few years ago I had a go at the expansion pack, and made a run at normal Hexen in the process. I creamed Corax on the first go, not even breaking a sweat. Seems that I did step up my game in the 15-20 years since it was first released.
 

Abelian

Somebody's Alt
Joined
Nov 17, 2013
Messages
2,289
Finished Commandos: Behind Enemy Lines, including the secret mission. This is a fantastic game and I've thoroughly enjoyed it. The level design is excellent and the game often supports multiple approaches to achieving objectives.
 

Siveon

Bot
Joined
Jul 13, 2013
Messages
4,509
Shadorwun: Hong Kong
Finished Commandos: Behind Enemy Lines, including the secret mission. This is a fantastic game and I've thoroughly enjoyed it. The level design is excellent and the game often supports multiple approaches to achieving objectives.
Agreed. If you have it, I'd say the expansion is all of that made about twice as hard, but twice as short. It's a ball buster by all respects, and they give you some really broken tools to compensate. Namely, a rock so everyone can make a sound easily, and being able to hold up a soldier at gunpoint to play like a spy.
 

Abelian

Somebody's Alt
Joined
Nov 17, 2013
Messages
2,289
Agreed. If you have it, I'd say the expansion is all of that made about twice as hard, but twice as short. It's a ball buster by all respects, and they give you some really broken tools to compensate. Namely, a rock so everyone can make a sound easily, and being able to hold up a soldier at gunpoint to play like a spy.
I've bought the entire Commandos series (except the FPS Strike Force) from GOG.com during a sale and I've only played Behind Enemy Lines before, so I'm looking forward to new tactical challenges and abilities. If I'm looking for a change of setting, I've also got Desperados and Robin Hood: The Legend of Sherwood waiting.

For the next couple of weeks, I'm focusing my UnderRail playthrough.
 

Siveon

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Shadorwun: Hong Kong
Nice. But seriously, though. Ball buster. If you thought the last few levels had too many insta-kills/alerts, you start the game off with them.

Have fun with Underrail. :salute:
 

the_shadow

Arcane
Joined
Dec 30, 2011
Messages
1,179
Finished Hexen as Cleric.
Bosses (except those with ability to reflect attacks) are too easy with Wraithverge. Since it unleashes "homing missiles" it's too easy to avoid enemy fire. The three hero bosses in the tombs were especially easy; they each went down in two bursts from the Wraithverge. I seem to recall struggling with them when playing the Mage.

Like I said; hardest start, most rewarding (read: easiest) endgame.

Even so, Corax gave me a really hard time back in the day. Mostly due to me needing to step up my game. But I perservered, and he went down eventually.

A few years ago I had a go at the expansion pack, and made a run at normal Hexen in the process. I creamed Corax on the first go, not even breaking a sweat. Seems that I did step up my game in the 15-20 years since it was first released.

?!

:updatedmytxt:
 

Darth Roxor

Royal Dongsmith
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May 29, 2008
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Djibouti
I'd say the expansion is all of that made about twice as hard

I disagree. The expansion is actually considerably easier because you can essentially use multiple 'spies' with the puppet-controlled restrained enemies, which makes things HELLA easier to do. Still bretty guud though.
 

Venser

Erudite
Joined
Aug 8, 2015
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1,765
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dm6
Started playing Wickland. It's a gothic arena FPS with a little twist. Instead of weapons you pick up beasts (which basically act like weapons). You can transform between them freely but if all of your beasts get killed, you lose the match. It has kinda Hexen / Painkiller feel to it and it's pretty fun but the problem is hardly anyone is playing it. Right now it's on sale for €0.99, 90% off so hopefully some people pick it up.

UtEbPSh.png
 
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ERYFKRAD

Barbarian
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Joined
Sep 25, 2012
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28,237
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Replaying NWN OC after, I dunno, 4 years. Because I don't really have any other mindless game to play.

Graphic inadequacy aside, something in the combat anims is somehow much better than NWN 2. The way characters strafe around, move forward and backward, parry and dodge. Much less boring to watch than Nwn 2's animations. Spells are far less blinding too.
 

Blonsky

Prophet
Joined
Jun 17, 2013
Messages
332
Location
Scratch city
Ravenmark: Scourge of Estellion
Turn base tactical game where you can combine smaller formations into larger formations to make them stronger, it has very good looking maps and some very interesting missions, also it uses roman legion design of units and names. And those are ALL of the good things this shitty game has.
There is no leveling units or carrying units into next missions, each mission starts with brand new units given to you for that mission alone and never seen again; you have to use command points which means you can only move 6 units each turn (even if you have 20 units on field), other units can only react if the enemy stops inside their range; the story is linear and boring with just to much stupid conversations.
After a couple missions the only reason/reward for winning missions is the story and that is just not enough to continue playing.
 

Siveon

Bot
Joined
Jul 13, 2013
Messages
4,509
Shadorwun: Hong Kong
I'd say the expansion is all of that made about twice as hard

I disagree. The expansion is actually considerably easier because you can essentially use multiple 'spies' with the puppet-controlled restrained enemies, which makes things HELLA easier to do. Still bretty guud though.
Oh yeah, true. I guess I'm mostly remembering the first level and not knowing what that does and essentially restarting like 20-something times. :lol:

Arguably it can become a crutch later on, and after marathoning the first game I couldn't muck up the energy to finish it. Fantastic stealth game, though, really makes you work with the isometric view.
 

Sceptic

Arcane
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Mar 2, 2010
Messages
10,871
Divinity: Original Sin
Finally finished Half-Life 2. Took me a whole month too because I couldn't stand the game for longer than 15-20 minutes bursts.

My GOD this game sucks. And not "sucks" as in "I've played better and I can only think in binary". DU went through several of the game's problems here and I won't repeat what he said, but the overreliance on pure gimmicky gameplay cannot be stressed enough. And the problem is that most of the gimmicks suck. The driving sections suck. The arcadish sections suck. The platforming sucks. The gunplay sucks. The escorts suck (and are thankfully very very short). The respawning waves of enemies suck. The squad mechanics suck. The game tries to distract you from this by constantly switching between gameplay types, but great diversity in shitty short gameplay segments doesn't really make for good overall gameplay. I cannot stress how boring the driving and the shooting in particular are. The driving literally consists of nothing but zooming past pretty scenery, and since for a good half of it you don't even have a gun on your vehicle they try to spice things up by making you dodge mines, time jumps and other arcadish antics. Shooting feels so weak it's amazing. There's very little enemy variety (basically 2: things that jump at you, which are pretty much interchangeable, and the soldiers that shoot at you, which are also all interchangeable) and even less so in the weapons, especially considering HL1 did MUCH better in both regards. The supercharged Gravity Gun is a special case of stupid, as is that entire endgame. The "story" is pretty nonsensical when it's not downright stupid, the worst part being forced to climb into that coffin and losing all your weapons, then being forced to do it AGAIN. And let's not get into all the ego stroking. Level design is horrible, especially when you have to guess if the game wants you to shoot everything down before it'll magically open the gate for you, if you're supposed to just wait for it to magically open, or if the enemies respawn endlessly and you're just supposed to charge through (all 3 situation seem to occur in equal proportions). Even worse when you're supposed to guess if the game wants you to shoot the strider/heli or just run away from it.

To its credit the game does 2 things extremely well. Graphically it's simply stunning. I'm amazed that a 12 year old game looks this good. Walking out onto the streets early to the sight of a mixture of neoclassicism and Soviet architecture, with the striders in the background, sets an amazing atmosphere. Early on the game does a great job setting up an "oppressive government" mood, even if it overdoes it in parts. There are plenty of other visual treats later on, with another memorable one being the very beginning of "Our Benefactors", when you emerge from the sewer passage and behold the base of the Citadel as you inch your way into it. It's a shame that the only thing the games does well has nothing whatsoever to do with its gameplay.

I've tried to not physically remove a copy of Lost Coast, as I've heard it's a very well designed level, but the only copy I found crashes before even getting to the main menu and I can't figure out if I can use the assets to run it as a mod (I have Garry's Mod so I thought that would work).

Let's see how the episodes hold up.
 

Darth Roxor

Royal Dongsmith
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Joined
May 29, 2008
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1,878,405
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Djibouti
took me a whole month to finish this game i hated so badly i couldnt play it more than 15 minutes a day
 

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