Elzair
Cipher
- Joined
- Apr 7, 2009
- Messages
- 2,254
Well, since I am currently between jobs, I thought I would try my hand at making a CRPG. Since I am one person, I feel I need to do as many "slamdunk" elements as I can since as Slam Dunk to Black Isle would be an epic project to me. Therefore, I want to make an "isometric" party-based turn-based fantasy RPG using the D&D 5E OGL rules.
Anyway, for the past few days I have been brainstorming some design details. Here are some of the notable ones.
Technical Details
Anyway, for the past few days I have been brainstorming some design details. Here are some of the notable ones.
Technical Details
- I am currently aiming for fully 3D models and environments using an orthographic camera locked to a plane above the character's heads (to fake an isometric view).
- It will use my own custom engine (that I am developing). I object to proprietary software for both political and technical reasons. For my political reasons see this. I view the tradeoff between using an off-the-shelf engine like Unity and a homebrew engine as similar to the tradeoff between playing a fighter and a wizard in AD&D. Sure, you will get rolling faster using Unity, but eventually you WILL get bitten by nigh undebuggable bugs. If you use standard, modular components and glue them together properly, you will have a much easier time. Plus I want to play with Vulkan.
- Use as much procedural generation as possible. Use models created with MakeHuman, clothes created with Make Clothes, trees created with Arbaro, The Crisis of the Late Middle Ages provides plenty of opportunities.
- As many people have said, "Good artists copy; great artists steal." I thought I would find some inspiration from Final Fantasy VII. I like the idea of a struggle between a big corporation and an insurgent group of eco-radicals. Plus it gives Druids and Rangers something to do.
- Instead of Mako, the great ecological threat could be the use of Defiling Magic a la Dark Sun.
- Also, a little class struggle never hurt anything!
- I definitely want a first hour as good as the first hour of Final Fantasy VII. (Hey, I want to sell this!)
- I thought of an interesting compromise between creating a single character vs a party of six: have the player create a main character and then give them the choice to use pregenerated NPCs or manually created characters.
- Each NPC could have certain background variables that would effect what NPC quests the party gets (i.e. if the NPC has the "troubled brother" background, the party may get a quest to help that brother deal with a loanshark). Both pregenerated and created NPCs could draw from this pool which means created characters could be just as "interesting" as the NPCs.
- If the PC is caught by the authorities, they would be faced with the choice of turning snitch or not. If they refuse, they will be executed but will be remembered as Martyrs of the Revolution. It is basically a Game Over but a little bit better. If they snitch, they will get locked out of the main quest but will still be able to do some sidequests.
So what do y'all think?