Hoaxmetal
Arcane
- Joined
- Jul 19, 2009
- Messages
- 9,161
e.g. "cu=ck" for UK.)
Sorry, had to do it.
e.g. "cu=ck" for UK.)
Yeah, exactly, and nobody liked that then, shitloads of users got upset about it and Valve had to back down with their plans. Of course they weren't going to let such a profitable enterprise go to waste and now they're back with it again.
I wonder what explanation are they going to give this time to try to justify this resurgence.
Dota 2 brings back paid mods in a new form with the Custom Game Pass
Valve are introducing a system into Dota 2 that allows "high-quality" custom games that have "established themselves in the community" to earn their developer money from their work.
Following Dota 2's introduction of custom games back in September's Reborn update, the Custom Game Pass is a new system for supporting and rewarding custom game developers in Dota 2, but it's specifically for those who are committed to building lasting communities around their game modes.
While custom games will remain free to download and play, the option will exist to buy a Custom Game Pass and support the mode's creators, while getting some extra in-game features as a reward for doing so. Custom game developers will receive the same revenue share as any ordinary developer who distributes their work through Steam.
If you're wondering how this differs from Valve's attempt to introduce paid mods via Skyrim, Valve had the following to say: "We learned a lot from the community's feedback on paid mods in Skyrim," said Valve to PCGamer. "While it may appear similar on the surface, the system we're providing for custom games is quite different. There are important details to how it works, and we can walk through some of the community's most important concerns so you can see how they informed our design.
"One of the first concerns the community had was that paid mods meant an end to free content. In this new system, only a small number of custom games will have passes for sale, and those games will continue to be freely downloadable and playable, with Custom Game Passes representing optional additions.
"The community was also worried about quality control and the general 'worthiness' of a mod being paid for. What stopped a mod maker from asking $10 for a minor gameplay tweak? We will be carefully selecting which custom games are able to offer a Custom Game Pass, selecting only games which have already established a sizeable community and are mature enough to offer good value to customers. The community also had concerns about the potential for stolen content in paid mods. The Dota team's curation of the process addresses this, requiring a custom game to be free of copyrighted materials to be considered for a pass."
The first Custom Game Pass will be available for co-op dungeon-crawling mode Roshpit Champions, and will set you back a miniscule $1 for 30 days. While everyone can play Roshpit Champions for free, the Custom Game Pass will enable additional stash and character slots, and offer multiple perks for the duration of the pass.
There's loads more information in a really nice Q&A over on PCGamer, and you should definitely read that.
This has been around for a while. I have it, and it's nice, although I never bothered to finish it. It's a full, finished product, rather than a small addition or tweak like the Fallout 3 shenanigans. I've got no problem with developers going through Valve and using Portal 2 assets to make their own commercial game.
Epic Games is looking to bolster its publishing operations in Europe and Russia with the opening of a new office in Germany.
As reported by Develop, the new office will be based in Berlin and led by Paw Larsen and Steam Spy founder Sergey Galyonkin, who will serve as Epic’s publishing directors for Western and Eastern Europe respectively.
Epic president Paul Meegan believes the best way for the company to serve its players in Europe is to have a larger local presence.
“Our European and Russian community is important to us,” said Meegan “and establishing our Berlin office is the first step to ensuring they’ll have a great day one experience with our games.”
Following the announcement, Galyonkin took to NeoGAF to ease the concerns of Steam Spy users, explaining there’s a clause in his contract that allows him to continue working on the analytics platform.
explaining there’s a clause in his contract that forces him to continue working on the analytics platform.
Steam is fucked right now,randomly updates games.