Shannow said:
No grinding in EVE? Yay! Oh, wait a sec. Now I remember my 14 days trial of which I played 5 because of the repetitive quests(=ginding in my book), the slow character progression that forced me to sit on my money because I didn't have the skill to use new equipment and reading books while my ship spent 10 minutes flying from one place to the next...
I'm sure it picks up later on...
Again, if you try to play EVE by completing a bunch of scripted missions and grinding your way to BETTAR SKILLZ it will absolutely suck.
This is the one 'good' MMO, in my opinion. It's like a great book, it leaves
everything to the players, without them, the gameworld wouldn't function. YOU create your own content, not the game. There is ZERO hand holding. They give you the world, you fill it up.
That being said, the game has some serious flaws.
One of them being that not everyone wants to log on and have to treat everything like SERIOUS BUSINESS 100% of the time. If everything wasn't SERIOUS BUSINESS the game's economy wouldn't work.
This can be good (immersion and complexity) and bad (long learning curve and extremely intimidating).
Also, the Devs flat out suck these days. They made an amazing game and have been screwing it up the past year. It's a damn shame.
The in-game sportsmanship has deteriorated since the game started getting mass-marketed. People can't accept that WAR is part of the economy. If there were not PIRATES and MERCS then the entire game would collapse. Everything is built on Risk VS Reward, and some people do not understand this.
The skill system is unbalanced. Tech 2 ruined EVERYTHING. Combat used to be about tactics/planning/player skill. Now it's almost entirely focused on skillpoints/fitting.
I feel bad defending EVE because it's
A) Not for everyone.
B) Varying. You might have a great time playing it, or you might not. That's because the game's content comes from it's players. Not all of these players are 'good' players.
C) FUBAR'D. The game is not as good as it was 2 years ago. Period.