One-and-a-half-Ivan
Cipher
I must say, the way oddities and cyphers are described gives me Roadside Picnic vibes. It probably wasn't done intentionally, but still very cool in my book.
The word from the devs is that tidal attunement segment is "very possible to return in some form" which sounds like "don't count on it" to me. Maybe I'm just overly pessimistic though. We'll see.Wow, I really hope they didn't cut them all together.
That post is truth. The truth.Balance is out of whack. Effort trivialises everything anyway, and giving 2 as a base makes it worse. I'm a Learned Nano who Wields a Silver Tongue, and with that cypher that gives 1 extra Intellect Edge and the 1 point I put into extra Effort, I can now put 3 Effort in all Intellect tasks at no cost. Which means that I'm suddenly a master persuader, liar, loremaster, mechanic, and what have you: guaranteed success at everthing vaguely Intellect-related. Bleh.
Also, because the game has so many ways to approach things (which is awesome!) this strongly incentivises minmaxing. Put all your chips on Intellect and ignore any Might or Speed checks, and breeze throught everything. If they've put as many Might or Speed checks in there, the same would apply to that.
tl;dr great game but the system stinks
No doubt there'll be a big balance pass within a month of release as there was with Wasteland 2.
Not sure what you are talking about. To use 3 effort you need to spend 7 points from your Int pool. For that to be free you need to have 7 Int Edge.Balance is out of whack. Effort trivialises everything anyway, and giving 2 as a base makes it worse. I'm a Learned Nano who Wields a Silver Tongue, and with that cypher that gives 1 extra Intellect Edge and the 1 point I put into extra Effort, I can now put 3 Effort in all Intellect tasks at no cost. Which means that I'm suddenly a master persuader, liar, loremaster, mechanic, and what have you: guaranteed success at everthing vaguely Intellect-related. Bleh.
Also, because the game has so many ways to approach things (which is awesome!) this strongly incentivises minmaxing. Put all your chips on Intellect and ignore any Might or Speed checks, and breeze throught everything. If they've put as many Might or Speed checks in there, the same would apply to that.
tl;dr great game but the system stinks
Balance is out of whack. Effort trivialises everything anyway, and giving 2 as a base makes it worse. I'm a Learned Nano who Wields a Silver Tongue, and with that cypher that gives 1 extra Intellect Edge and the 1 point I put into extra Effort, I can now put 3 Effort in all Intellect tasks at no cost. Which means that I'm suddenly a master persuader, liar, loremaster, mechanic, and what have you: guaranteed success at everthing vaguely Intellect-related. Bleh.
Also, because the game has so many ways to approach things (which is awesome!) this strongly incentivises minmaxing. Put all your chips on Intellect and ignore any Might or Speed checks, and breeze throught everything. If they've put as many Might or Speed checks in there, the same would apply to that.
tl;dr great game but the system stinks
Motherfucker. I mean, the actual fight and attuning with the creatures in the previous beta was too lengthy and a kinda tedious affair. But yeah, the choose your own adventure segment that followed it was fucking excellent and exactly the kind of thing I would want to see more of and not less.
we didn't want to create a frustrating initial experience because of a combination of stat management and unlucky random numbers
I'm happy to hear that. That was some of the best parts of the beta.Motherfucker. I mean, the actual fight and attuning with the creatures in the previous beta was too lengthy and a kinda tedious affair. But yeah, the choose your own adventure segment that followed it was fucking excellent and exactly the kind of thing I would want to see more of and not less.
I replied to Prodigydancer over on the official forums. Short response: we love MRY 's work, but our initial placement for it wasn't as impactful as we wanted. We've moved his stuff elsewhere, but it is NOT cut.
But yeah, the choose your own adventure segment that followed it was fucking excellent and exactly the kind of thing I would want to see more of and not less.
Balance is out of whack. Effort trivialises everything anyway, and giving 2 as a base makes it worse.
As you can imagine, sweeping system changes mean balance is pretty much non-existent. We're fully aware the character progression balance (and economy balance) is non-functional, but that's one of those things we have the coming 6 months to hammer at. It's challenging because, well, balancing always is, but ultimately these changes to the system will only make such balance easier to do, on the long-term.Balance is out of whack. Effort trivialises everything anyway, and giving 2 as a base makes it worse. I'm a Learned Nano who Wields a Silver Tongue, and with that cypher that gives 1 extra Intellect Edge and the 1 point I put into extra Effort, I can now put 3 Effort in all Intellect tasks at no cost. Which means that I'm suddenly a master persuader, liar, loremaster, mechanic, and what have you: guaranteed success at everthing vaguely Intellect-related. Bleh.
Also, because the game has so many ways to approach things (which is awesome!) this strongly incentivises minmaxing. Put all your chips on Intellect and ignore any Might or Speed checks, and breeze throught everything. If they've put as many Might or Speed checks in there, the same would apply to that.
tl;dr great game but the system stinks
As Colin said, those sections are still in the game, just elsewhere.Those segments were goddamn precisely what "storyfags" and fans of the last Torment game are into, so to streamline the game for an audience who wants less of thatBut yeah, the choose your own adventure segment that followed it was fucking excellent and exactly the kind of thing I would want to see more of and not less.
Just goes against the actual fanbase and the few that will probably play the game to the end (not to be a dick with that comment, but we all know less than half of mindless consumers actually complete these rpgs)
There are two things you should have considered. First, "a world unlike any other" isn't (or at least shouldn't be) just art and the setting. By adding hit points you sacrificed a part of TToN's uniqueness, and balance is still, in your own words, "non-functional" which means you've gained nothing in return. Second, sweeping system changes at this point mean you won't be able to release the game in a better state than WL2 was. And apparently the only reason for hitting your fans with an inevitably buggy release is that mainstream dummies cannot understand a combat system without HP.As you can imagine, sweeping system changes mean balance is pretty much non-existent. We're fully aware the character progression balance (and economy balance) is non-functional, but that's one of those things we have the coming 6 months to hammer at.
Nice to hear that, thanks!We've moved his stuff elsewhere, but it is NOT cut.
Not sure what you are talking about. To use 3 effort you need to spend 7 points from your Int pool. For that to be free you need to have 7 Int Edge.
Either TToN uses very modified Numenera system or you have no clue what you are talking about and you are mistaking some other things for Effort.
Also cyphers are supposed to be one shot and not give bonus for every roll.
Holy fuck, I got the perk that lets you read people's minds. I cannot stress enough for you guys to get this perk
Holy fuck, I got the perk that lets you read people's minds. I cannot stress enough for you guys to get this perk
Yup yup. It's pretty crucial if you're playing the game chiefly for the story. It's surprising just how much more writing the player gets to experience with it. (love this game)
Yeah, playing P:T as anyone other than WisIntCharMaxer is kind of useless as well. It's not an issue for me that being Nano gives you the most.Tru dat. Kinda makes playing as anything other than a nano somewhat pointless though.