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Random JRPG News Thread

Siveon

Bot
Joined
Jul 13, 2013
Messages
4,509
Shadorwun: Hong Kong
Does it have more or less content than OWH: Plus
It was made before plus I believe, but it has content separate from OWH. So, probably about the same amount.

I thought the content for plus was more than enough, personally.
 

Siveon

Bot
Joined
Jul 13, 2013
Messages
4,509
Shadorwun: Hong Kong
Why are they all fucking chibi? Why can they switch?! Why are their voices so serious?

What. the. fuck.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,158
:what::deathclaw::baka::killitwithfire:

This has to be self-parody. If Kingdom Hearts didn't go full retard enough, this is a new level of :decline:
I hope Squeenix crumbles soon.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,514
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I wholeheartedly think that they wre going for their own minifigure collection or whatever like and shit like Skylanders and then shelved the idea and they ended up with these designs and said: Fuck it, let's make a game. It is supposed to be 100 hours long. I'm not buying this any time soon, but if I hear good things about combat and exploration, I might get it on Vita.
 

Niektory

one of some
Patron
Joined
Mar 15, 2005
Messages
808
Location
the great potato in the sky

1204472327745.png
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,514
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Not a JRPG but 999 is coming to Steam. I'm really happy about this as I have not played it. I just wonder if it is the DS or iOS version.
 

HotSnack

Cipher
Joined
Mar 7, 2006
Messages
650
Can someone fill me in on what's the deal with SMT4: Apocalypse? I've been avoiding news on it in case of possible spoilers if I ever get around to clearing SMT4.

Is it a direct sequal to SMT4? Should I clear the first one first, or do the signs indicate if it's even worth me picking this up if I was kind of meh on SMT4 anyway?
 

HotSnack

Cipher
Joined
Mar 7, 2006
Messages
650
Also, why have none of you assholes posted that they already started releasing class trailers for EO5 weeks ago. :baka:

Playlist:


TLDR:

Herbalist:
Has the healz
Has skills that can inflict aoe status effects and debuffs(?) at the same time. Seems really powerful.

Masurao:
Typical melee dps class
Has an aoe attack skill
Has a field skill of some kind. Looks like it increases the chance of encountering a rare enemy maybe.

Cestus:
Has an attack skill that binds
Has a passive counter skill
Has a skill to sacrifice health to deal big aoe damage

Reaper:
Has a health sacrifice skill to increase their ability, but I'm not clear what it does.
Has an aoe attack skill that inflicts curse
Has a field skill that looks like it increase pre-emptive strikes

Necromancer:
Summons minions that can attack independently
Pets no longer fill up a party slot. The trailer showed you can have at least 2 pets at a time.
Can sacrifice a minion to perform an aoe heal or aoe damage

Shaman:
Is basically the Prince class
Has all the buff skills
Can remove a party buff to inflict aoe damage

Hounds:
Can summon different animal allies
Pets no longer fill up a party slot. The trailer showed you can have at least 2 pets at a time.
A hawk pet was shown inflicting aoe damage across a line
A hound pet was shown to have a heal skill

Dragoon:
Typical tank class
Has a skill to defend a line of allies
Has an aoe attack skill that debuffs the enemy
Has a passive to counter attacks on your line

Fencer:
Has an attack that blinds
Shown to have a chase skill that inflicts fire damage. The fencer was able to chase attacks from any line, and both physical and magic attacks too.
Has a passive counter attack

Warlock:
Typical aoe mage. Like really there isn't anything else for me to say. You'll probably have one on your team.
 

HotSnack

Cipher
Joined
Mar 7, 2006
Messages
650
Didn't have time earlier, but I wanted to go a bit more in-depth over what we can see from the class trailers:

Hound:

High strength and agility
Decent HP and TP pool

So at first I pegged the Hound down as a typical Ranger archetype, with a combination of bow attack skills and pet assists, but after looking at the trailer I think it's more accurate to say its a beastmaster archetype. The Hound is deeply tied with their pet, needing them to be present to perform the class' attack skills and heals. This puts it on the opposite playstyle of the Necro where their pets are more disposable.

Pet summons are very expensive, so there is probably a secondary skill to gain back some of the TP used, and you are encouraged to keep your pet alive for the duration of the battle.

The other thing to note is that this is the only bow using class that we see, however the trailer didn't show any explicit bow skills. I think it would be kind of off for an EO game not to have one ranged dps class, so maybe they just skipped over the bow skills for the more sexy looking pet skills. That said even with the Hound's decent TP pool you will probably want to conserve it for pet related skills, so subbing it with a class that give good combat passives is probably a good idea. The Dragoon's passive to counter any attacks on your row certainly looks good for it.


Necromancer

High int, moderate wis and luck
Low HP and good TP pool

So there's a few interesting things here with the Necro's minions. One is that its very cheap to summon a minion, but in turn is more expensive to use a skill that sacrifices a minion, which again puts it on an opposing playstyle to the Hound. The other is that minions are VERY bulky, with their HP sometimes over double that of the average party member shown (compare this with the Hound pets, whose Hps hover around a similar level to the party). This could mean that Necros can simply throw bodies at the enemy as a form of tanking, or perhaps the effectiveness of a minion sacrifice is tied into how much HP the minion currently has.

Other things are that the Necro's decent luck stat could mean the class has status effect skills, and the good but not great TP pool leads me to believe the Necro must have some kind of TP recovering mechanic.


Hound vs Necromancer

Just a special note for these two classes since they fight for the same resource (that is party space). In EO3 you had three pet classes but only room for one in a full party. One of the nice QoL changes shown is that there are two reserved slots for pets now so you could have both a Hound and Necro or just one class to fill up both pet spots. I think most people will want to pick one pet class to optimise its usage, but it's certainly viable to have two pet classes now, with the advantage being that you can now focus all your points into a single pet to fill one slot each, and to split the summoning costs between the two classes.


Shaman

High wisdom, moderate intelligence, vitality and agility
Lowish HP and high TP pool

To correct myself, the Shaman looks to be a combination of the Prince/Dancer's buff centric skills with the Arcanist's circle magic. Why I believe circle magic is back in some form is because you can see on the character portraits that the class wields magic charms, which lends itself to the idea of dropping down long lasting field buffs.

Now the Prince/Dancer and Arcanist are some of my favourite classes, but with that said I think the Shaman is the toned down version of all three of these classes sadly. The shaman lacks the bulkiness of the Prince and the dps of the dancer, and if the Shaman does indeed lay down field effects, then a field buff is a lot less useful than the Arcanist's field status effects.

If it is the case then the nerf is understandable since buffing classes are strong in EO, but still I hope there is more to the Shaman class than just buffs.


Reaper

High vit, strength, agility and luck
High HP and moderate TP pool

So at first glance this class looks pretty similar to the Nightseeker, with it's high damage, low armour appearance, and the high luck to help it inflict status effects with its attacks. It also has the Nightseeker's field skill of ambushing the enemy, which alone is worth having or at least subbing one in for your party.

What sets it apart from the Nighseeker however is its surprisingly high HP pool, and in the trailer you can see that vitality is actually its highest stat. Sacrificing its own HP will likely be this class' core mechanic, possibly to increase its damage?


Cestus

High vit, luck strength and agility
Good HP and moderate TP pool

The Cestus looks pretty similar to the Monk class minus the healing skills. Not only in looks but also in having the Monk's counters and aoe attack that sacrifices their own HP.

It was a good move to remove the healing line as it greatly overshadowed the pugilism. The trailer showed one of their attacks to cause a bind, and with their very high luck stat I expect that Cestus will have many status/bind inflicting attack skills.

With that said, I worry that the Cestus class is the most unnecessary of all the classes shown. It's a hybrid melee dps/ailment inflicter, in a game that rewards a team of specialists and not generalists.


Masurao

High strength and agility
Moderate HP and TP pool

With almost backline caster health and probably only cloth armour to boot, the Masurao is the designated glass cannon melee dps class. I don't think there's really much else you can say about this class. Expect high risk but very high rewards if you can keep him alive.


Herbalist

High wisdom, moderate int, vit and agility
Decent HP and TP pool

Giving the game's healer group wide debuffs/mez is a pretty neat change for EO. Them being 2nd rate fighters in the previous games was a bit meh as most party setups would have them sitting in the back row anyway. On the other hand, it looks like they might only wear cloth armour this time round, so you will have no choice but to make the back row warriors.

At first, I thought the Herbalists ability to debuff and inflict ailments were ridiculously good when they've shown it in the trailer, but after seeing how surprisingly low the Herbalists luck stat is, the chance of inflicting an ailment on an enemy is probably low unless the Herbalists has a strong passive to back it up.

The Herbalist will also suffer from the problem of having to focus on one of their two strong skill lines: healing or debuffs. So while the Herbalists looks very strong, in truth you may have to have one dedicated solely on healing, and another or sub that focus on debuffs.


Warlock

High int, wis, moderate luck
Low HP and good TP pool

The Warlock is a pretty straight forward mage class. Deal aoe damage, exploit an enemy's elemental weakness for massive damage. It looks most similar to the Runemaster where they try and spice things up by having different elements have different aoe patterns. Their TP pool don't look to be very high for what is a TP intensive class, so they can probably recover TP in some way or have a way to increase their TP pool.

One thing that may be new is that in the character portraits all the Warlocks wield a magic sword that makes me thing of the Moonblade in BG1. Maybe they will be a unique mechanic involving it, though the Arcanist also wielded rapiers for no reason other than being not-elves.

That said, the Warlock will likely be one of those classes you will always take since their ability to exploit elemental weaknesses and pierce high defence targets are too important for the early to mid game, and their aoe damage keeps them still useful to have around in the late game.


Dragoon

High vit and luck, moderate strength and agility
Good HP and low TP pool

The Dragoon wields a flintlock pistol, so like the Hoplite class before it can probably switch between the two rows as necessary.

The Dragoon's HP pool doesn't look very high for a tanky class, so there may be a passive that enhances it.

It's not very clear in the trailer, but it looks like they were putting points into a passive, and that later that causes them to perform an aoe attack that debuffs (and costs TP). This may be similar to the auto-taunt passive in previous games. If so then maybe taunting has been changed to also deal a little bit of damage to the enemies now as well.

With that said, I'm kind of meh on this class. I never found tank classes to be very useful in EO games, even in the early game. There isn't anything here with enough pop to make me want to try it except as maybe a sub for someone.


Fencer

High vit and luck, moderate strength and agility
Good HP and moderate TP pool

The class has an attack that can inflict blind, it also looks like it has a passive that increases their chance to evade and counterattack.

Really though the only thing you need to know about this class is that its the one with the chase skills, and chase skills deal such ridicolous damage you're going to absolutely have one of these in your party.
 

Martius

Liturgist
Joined
Nov 24, 2013
Messages
1,058
In Europe too? I wonder if that means that Atlus could at least release their own games digitalny in Europe or they just wont do that because reasons.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,514
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I forgot to mention that Dragon Quest VII is officially confirmed to come out this year. Or maybe I didn't. I'm happy either way.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014


Well, Microsoft's "assimilation" strategy could bring at least one benefit, I guess. (But hell, no Windows Store exclusive please.)
 

Viata

Arcane
Joined
Nov 11, 2014
Messages
9,885
Location
Water Play Catarinense
Maybe they could release their old game to the west, they got some good ones too that I love. Students of the Round 2 is going to be released to the XOne, so I may play it on pc too. That's good.
Also, I wonder if they can release Wizardry Xth for PC, maybe a remake of it like they did with Generation Xth.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Compilation of Q&A session by Gematsu: http://gematsu.com/2016/06/yomi-wo-...rn-release-more-experience-qa-twitter-session

Yomi wo Saku Hana (Xbox One)
  • Yomi wo Saku Hana is planned for release in the west. (Tweet)
  • New information will be announced in fall or winter 2016. (Tweet)
Operation Babel: New Tokyo Legacy (PS Vita)
  • “No comment,” regarding western release. (Tweet)
New Interpretation Stranger of Sword City (PS Vita)
  • “At this point in time, we do not have New Interpretation scheduled for localization for the west.” (Tweet)
Miscellaneous
  • Experience plans to localize newly developed titles for the west. (Tweet)
  • Experience hopes to include English subtitles in more of its Japanese releases like it did with the Xbox One version of Stranger of Sword City. (Tweet)
  • Experience would like to make more Ray Gigant titles, but that of course is up to Bandai Namco, which owns the IP. (Tweet)
  • Regarding focus on Xbox One and PS Vita development: “Other platforms are being looked at, though nothing concrete is planned. At this point in time, focus is on PS Vita / Xbox One.” (Tweet)
  • Regarding Microsoft’s new “Play Anywhere” (Xbox One and PC cross-buy) feature: “In regards to Xbox One / Windows 10 features, while there are no concrete plans, it is something that is being taken into consideration.” (Tweet)
  • Regarding Students of the Round: “Due to certain circumstances, we would be unable to release it [in the west] ourselves at this time.” (Tweet)
  • Chikami’s favorite dungeon crawlers include the Megami Tensei series, Soul Hackers, and Tokyo Mono Hara Shi: Karasu no Mori Gakuen Kitan. (Tweet)

There will be another Q&A session in 27th.
 

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