Wesp5
Arcane
- Joined
- Apr 18, 2007
- Messages
- 1,770
Architecturally complex or complex in events, gameplay, inter-connectivity etc? If anything except the former, then no way.
The former, HL is a linear shooter. I only used it as an example that architecturally complex maps were possible at that time!
One and only. Aside from some minor contributions over the years it's been mostly me alone, as you have with the patch.
Cool! I never even knew about this project and it's great to meet another kindred mind focused on improving an old classic .
Have you checked their other barks? Because they never shut up. Most noticeable if shooter build.
I checked the diner fight and also the parking garage where six guys were fighting, but I didn't get too many barks at all.
Can you actually modify the AI code directly?
No. We have no source code for Bloodlines, so what we can do is limited. In case of the sounds, a soundgroup is set and we can edit the sound files in a group themselves, but when what sound file is played is up to the hard-coded AI...