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Screenshot thread

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,288
Onimusha 3 - Further Decline

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:desu:

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:?

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Isn't it...

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:yeah:

It looks like Samanosuke caught another fine Capcom specimen...

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:greatjob:

Meanwhile, second playable character...

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:hmmm:

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A horse of course

Guest
Lara Croft and the Guardian of Light (2010)



Whilst the main Crystal Dynamics team secretly worked on their second reboot of the Tomb Raider franchise, Square Enix began releasing spinoff games under the Lara Croft title, differentiating them from the mainline series whilst preserving the classic (or at least first reboot's) depiction of the character as an adrenaline-fueled, acrobatic superheroine. Guardian of Light is an isometric twin-stick shooter combined with rudimentary puzzle and platforming elements that opens as a team of mercenaries force Lara to enter an ancient South American tomb to release both the ancient demon Xolotl and his jailor, the Mayan hero Totec. With the mercenaries slaughtered by Xolotl's minions, Totec and Lara team up to find the Mirror of Smoke and entomb Xolotl once again.

Whist designed as a co-op game, there are no issues playing through the main campaign alone, as Lara simply gains the items and powers usually attributed to Totec. Most areas are totally linear, with extra items typically stashed up on ledges or over a more precarious route through one of the many trapped paths, although there are several optional tombs containing slightly more complicated puzzles and difficult enemies for those interested in extra content. Several larger overland areas are presented as hubs of a sort, with a number of different tombs scattered around these maps containing items needed to progress onwards, but the player is usually railroaded from one of these tombs to another via blocked paths, and what little exploration is available will, at best, uncover a miniboss or a couple of extra collectibles. Though controls can be slightly awkward using WASD and the mouse (particularly when jumping), the game automates a lot of the process of jumping from one platform to the other, so unless you leapt in completely the wrong direction, you're unlikely to miss your target. Combat is typical of the genre, and there are a number of bosses best defeated via the use of strategically placed traps and environmental hazards.

There's not much to say beyond the basics - as a single-player title, it's a reasonably competent light puzzle/shooter hybrid worth wasting a few hours on - albeit a bit dull, bordering on monotonous. As a budget title, I though it made good use of recycled assets - such as the soundtracks from the previous three Tomb Raider games - to keep costs down, so I'm surprised it never developed into a yearly cycle of releases, with the sequel only materializing in 2014.

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A horse of course

Guest
I just finished ToO and I enjoyed it more than the first due to the greater emphasis on action and swifter movement. I was apprehensive about it after seeing the reviews but I can't say I ran into any of the deleted savegames, glitches or poor performance (though running a 2014 twin-stick on my 2016 I should damn well hope not). I'll post the screens once I've progressed a bit into Rise of the Tomb Raider.

I think 10 hours each is overstating it though. I only went out of my way to get powerups/weapons and collectibles in the main levels and skipped the tombs, and they were about 5hrs each, at most.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,826
Vatnik Life Simulator
DF893074E6AD4276513C3F84E44A5D4053CCD085

A38CA401F3AB1E3AF6D04E05949C6D3782A91217

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See that message, where some guy found Mama's Beads? I found that guy, shoot him (because Zone yada yada lawless) and guess what - he go it in the pockets.
P. useful.
 
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AArmanFV

Arbiter
Joined
Aug 28, 2015
Messages
631
Location
Arauco
Codex 2016 - The Age of Grimoire
Resuming Wiz4, the levels are quite interesting, the combat mechanics are something boring, is like gambling, your monsters are your dice and they roll in combat, but the game is cool though, it feels like a Wizardry despite that.

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Yes, some stones that I lost because Thiefs.

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So this is how darkness looks like now.

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I can't imagine a ziggurat buried 7 levels below eath

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That's Bullshit.

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Maybe I should.

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:kwafuckyeah:
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,218
Location
Bjørgvin
Ah, the Ziggurat, the place where you long back to the minefield. Where every step forwards sends you two back. Where enemy mages magic you to death before you can say TILTOWAIT!
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
The fuck is this?

Can't say I enjoy the visual style, but it's certainly cut above the usual hipster shit and obviously done with good deal of care - I can definitely see a person honestly enjoying it without being a complete dipshit (I guess that's what respectful disagreement means).
:salute:
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,826
As skaky said - I posted screenshots from Stalker - Call of Chernobyl, total freeplay game (too big to be a mod, more like platform for modding, with better engine and else).
People were complaining about things in CoCh. That include empty maps (solved with population bar in Options), spawning enemies on player position (also solved with off-life area in options), empty undergrounds (labs, most intense horror and terror fueled places in Stalker games) and lack of single player story (who the fuck needs that? Stalker is about avoiding main story line, like Skyrim and Ubisoft open world games).
All these things were solved with recent release of CoCh 1.4, and to play Story Mode you need to find Doctor somewhere on these 48 maps, full of hostile forces, military, fanatics and mutants without quest compass.
and I did it
Tell me old man, what you want to discover the truth of the Zone?
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go
fuck
yourself
Other screenshots
My character
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in memory of
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Other screenshots from recently reinstalled CoH. With Steam version (all in one with add-ons, no patching) it looks promising. And it already feel less trashy than CoH2. I liked that game for taking your time. You could make group of mortars operators and spam the shit out of it. Still not reaching panzer phaze, where all Relic hilarity and prosperity live long...
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to imagine that was looking good years back...obviously 3d games get uglier with age, not like fine 2d art masterpiece...
 
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Naveen

Arcane
Patron
Joined
Aug 23, 2015
Messages
1,115
Steve gets a Kidney but I don't even get a tag.
Shadow Warrior: Enter the Wang chapter.

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You are half the man you used to be, hhaha.

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Burn baby, burn! Flames are getting higher!

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Master Putin and his waifus.

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Do you want to wash Wang? Or do you want to watch Wang wash wang?

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Follow little rabbit!

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That's not how you use that thing.

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Annoying wasps.

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Hahah, horny rabbit!

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I know.

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How do you reckon that move, you little shit?!

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:smug:

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I love nucular weap... woops.

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:negative:

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:shredder:


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Riskbreaker

Guest
Your texture firtering brings great shame upon you, Naveen. Your rack of honor is akin to that of dishonorabre grasshopper that inhabits the untended rawn of widow whose morars are most questionabre.
You are to meditate on this!
 

Naveen

Arcane
Patron
Joined
Aug 23, 2015
Messages
1,115
Steve gets a Kidney but I don't even get a tag.
Yes, Redux. The filtering can be changed to "retro" style, though, which I guess is close to the original. Looks better actually.

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