I don't know of one ever being made... unless you count stuff that is more adventure game than RPG
So you're the Master Chief lead designer with a large, mainstream development team and you're told by your boss to design a good, interesting, challenging RPG... but that there can be no player-instigated violence in it.
What do you do? What settings? How would you motivate and keep the player's interest? What would you do for rewards (given that 90% of the instant gratification in RPGs comes from slaying enemies)? What kind of interface would you use? Under what angle do you hype it?
Or would you assume your boss has gone completely insane or that he's testing you're gullibility and refuse to comply?
So you're the Master Chief lead designer with a large, mainstream development team and you're told by your boss to design a good, interesting, challenging RPG... but that there can be no player-instigated violence in it.
What do you do? What settings? How would you motivate and keep the player's interest? What would you do for rewards (given that 90% of the instant gratification in RPGs comes from slaying enemies)? What kind of interface would you use? Under what angle do you hype it?
Or would you assume your boss has gone completely insane or that he's testing you're gullibility and refuse to comply?