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Torment Torment: Tides of Numenera Thread

Mynon

Dumbfuck!
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Looking at the steam user reviews after the steam sales, there are finally some positive ones on the front page. So, looks like the consensus might be changing with the influx of new players.
 

YES!

Hi, I'm Roqua
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Looking at the steam user reviews after the steam sales, there are finally some positive ones on the front page. So, looks like the consensus might be changing with the influx of new players.

It is a given this game will be considered a great game, whether it be in two years or ten. Do me a favor and remember this and the people shitting on it so the don't pull a Troika and all of a sudden love good games five years after the developers were shut down because of their hate mongering small minded drama hissy hate fits of poor taste and poorer thinking ability.
 

Mynon

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To be fair, that seems to be a running meme about the way in which RPG Codex folks approach and rate RPGs. What I saw so far sort of confirms it tho, so I wouldn't be surprised if you're right.
 
Self-Ejected

CptMace

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Die große Nation
Finally gave this game a shot.
It's surprisingly boring and unimaginative.
Although I'm not familiar with Numenera, maybe that's the problem ? Or the fact they wanted to merge a thing (PST) and another (Numenera) with no regards to the relevance of the combination ?
 

Mynon

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Looking at the steam user reviews after the steam sales, there are finally some positive ones on the front page. So, looks like the consensus might be changing with the influx of new players.

Recent reviews are actually at 65%, lower than the 67% average.
Obviously, we were talking of the reviews featured on the front page, ie the most rated/best rated ones, rather than of overall positive to negative ratio. Majority of players won't ever post their own reviews, so votes on existing ones are as good a representation of their opinion as any.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
7,611
Looking at the steam user reviews after the steam sales, there are finally some positive ones on the front page. So, looks like the consensus might be changing with the influx of new players.

It is a given this game will be considered a great game, whether it be in two years or ten. Do me a favor and remember this and the people shitting on it so the don't pull a Troika and all of a sudden love good games five years after the developers were shut down because of their hate mongering small minded drama hissy hate fits of poor taste and poorer thinking ability.

Why do you bitch about IE games being too easy and then you praise TTON, when you can't even set difficulty and its just a big (ugly) story mode?

PST was praised the moment it came out, it didn't become a classic after "two years".
Can I have an example of a game shitted on when it came out and then suddendly after some time considered a masterpiece?
 

prodigydancer

Arcane
In My Safe Space
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Feb 16, 2015
Messages
1,399
Fig proves that not all evolutions are beneficial.
Fig seems to be more about making money than games. Such projects tend to fare poorly in the long run simply because they focus on the wrong thing. If you just want to make money, start a hedge fund or a holding company or a bank.

As for KS, I don't see anything inherently wrong with their model. But they, too, have a problem with getting their priorities straight (at least in the VG segment). Apparently, they see the publishers as competition, but the truth is, there are tons of projects that will never see a cent of publisher funding for various reasons, and that's where they could step in. But KS needs to start treating the backers as actual paying customers, not as casino gamblers. Which means stricter rules for the developers.

And that's where we go back to TToN. In the world of a backer-friendly KS, inXile would have a lot to answer for. E.g. why is their art such garbage? Somehow Red Hook can afford good art and you can't with a budget 15 times as big? TToN isn't a even a huge game - it has only so many backgrounds and portraits. Where the hell did the money go?
 
Last edited:

Sizzle

Arcane
Joined
Feb 17, 2012
Messages
2,471
TToN isn't a even a huge game - it has only so many backgrounds and portraits. Where the hell did the money go?

It's obvious they grossly mismanaged their funds. There are so many T:ToN screens of areas that never even made it into the game. Not concept art - fully finished, rendered area screens.

Not to mention - cut features (even an entire city), squandering funds on different (inferior) portrait art.

I hope that one day we will learn what exactly went wrong with the development of this game - it would probably make for a better story than the one in the game itself :D
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
I hope that one day we will learn what exactly went wrong with the development of this game - it would probably make for a better story than the one in the game itself :D
Let's hope it's not a problem with InXile staff's mental and sexual health.
 

YES!

Hi, I'm Roqua
Dumbfuck
Joined
Feb 26, 2017
Messages
2,088
Looking at the steam user reviews after the steam sales, there are finally some positive ones on the front page. So, looks like the consensus might be changing with the influx of new players.

It is a given this game will be considered a great game, whether it be in two years or ten. Do me a favor and remember this and the people shitting on it so the don't pull a Troika and all of a sudden love good games five years after the developers were shut down because of their hate mongering small minded drama hissy hate fits of poor taste and poorer thinking ability.

Why do you bitch about IE games being too easy and then you praise TTON, when you can't even set difficulty and its just a big (ugly) story mode?

PST was praised the moment it came out, it didn't become a classic after "two years".
Can I have an example of a game shitted on when it came out and then suddendly after some time considered a masterpiece?

Every single Troika game are your examples. And no game should have difficulty modes so everyone has a shared experience. I don't see how anyone with the mental capacity of a early teen or greater could ever argue PST posed any sort of challenge at all (besides the challenge of continuing to play while bored out of your mind from the boring combat) compared to TToN, which actually required player input and thought. Was it challenging? No, but yes compared to PST or any other IE game, and it did require playing input and thought unlike most of the most popular games on this site, which certainly did not.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
So much input in pressing dialogue options until they're exhausted. I was overwhelmed.
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,005
I actually enjoyed at least some of the "Crisis" situations in TtoN. I can't remember enjoying any of the combat in PST.

It wasn't perfect by any means but at least they tried to mix things up a bit. Whatever you think about the TtoN story I would argue it's still a better "game" than PST.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
In the purely academical interest of determining just how much of a flop the game was, does anyone know how many slacker backers T:ToN ended up having?

https://torment.inxile-entertainment.com/game

Thanks to its more than 90,000 backers

The portal used to show the exact number: https://web.archive.org/web/20161031230410/https://torment.inxile-entertainment.com/
94,963 backers as of 31 october 2016.

Maybe it was never going to sell very well, and PS:T being such a cult classic made a disproportionate amount of passionate fans back the Kickstarter, making InXile set unrealistic sales expectations. I guess we'll have more perspective once the second wave of Kickstarter RPG's, D:OS2 and PoE2 are released.
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
Maybe it was never going to sell very well, and PS:T being such a cult classic made a disproportionate amount of passionate fans back the Kickstarter, making InXile set unrealistic sales expectations.
Pretty sure it's not the issue. The issue is, InXile doesn't know how to make a worthy PS:T spiritual successor. But that's half of the problem. InXile can't do their job and translate a PnP system into CRPG format, it looks tacked on and unnecessary since it's so easy to become overpowered and deal with all the checks with pretty modest INT score.
 

ShadowSpectre

Arbiter
Joined
Mar 11, 2017
Messages
333
Location
Limbo
I have to add that the t-shirts that came with this mediocre game are itchy and uncomfortable as hell. Why couldn't they use a premium cotton shirt instead of a value cotton shirt for that price? I feel like giving it away to charity would even be too cruel.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
t-shirts that came with this mediocre game are itchy

:lol: :lol:

The discs are probably printed on lead and the box made with asbestos.

This is probably the first game that can literally kill you.
 

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