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Grimoire gameplay and hints thread

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Alright, rerolled an 8-man party and took advantage of Sanctuary's easy start, and finally able to do more than one or two fights without anybody dying. That's only by relying on the sanctuary's gift weapon, though. Not sure loading up on cleric, ranger and thief was a good idea at all, but we'll see.

Really cool that there's plenty of skills that don't initially show on the skill list.

yUaWaE5.png


More idiot questions:
>How to scribe scrolls?
>Can we bind specific spells & spell power to keys or shortcuts?
>Backstab works by Hiding a turn then attacking?
 
Joined
Aug 10, 2012
Messages
5,894
Just finished Aquavia and it was very satisfying to kill the mummy. In Crowl now - game's really great so far.

Can't fathom how I'd be doing without Rosy though.
 

youhomofo

Augur
Joined
Jul 13, 2005
Messages
142
Just finished Aquavia and it was very satisfying to kill the mummy. In Crowl now - game's really great so far.

Can't fathom how I'd be doing without Rosy though.

It's actually not so bad if you make smart use of your items. Items are super powerful, at least in the early stage. I threw unidentified powder at the mummy and petrified it for the entire battle. Then I penetrated its stony ass with my rod of missiles.
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
>How to scribe scrolls?

Right-click on the action button of the character and select it. You can't scribe scrolls though, only books. Scrolls are one use only.

>Backstab works by Hiding a turn then attacking?

That's how it was in Wizardry. Here you also have an additional backstabbing skill that only a few classes have. Probably increases damage when attacking from hiding.
 

Grauken

Gourd vibes only
Patron
Joined
Mar 22, 2013
Messages
12,803
Any sense in keeping Locksmith Keys/Common Gate Keys/Perk Keys around, or is lockpicking enough and I don't need these and can sell them?
 

YES!

Hi, I'm Roqua
Dumbfuck
Joined
Feb 26, 2017
Messages
2,088
Any sense in keeping Locksmith Keys/Common Gate Keys/Perk Keys around, or is lockpicking enough and I don't need these and can sell them?

I haven't needed any and sell them for the money. make sure you get 1k a piece for them. Raghilda is a cheapo and offers a lot less for most things. Rosy seems to be the big spender for weapons. It seems she pays more but I don't know for certain.

I should add they may be sued on some doors but I save scum for picking to get the skill point. It seems like a 100% chance to get a skill up for picking anything, so I'm not wasting any doors or chests I can pick.
 
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YES!

Hi, I'm Roqua
Dumbfuck
Joined
Feb 26, 2017
Messages
2,088
How hard is this game to modify? I would love for there to be something like the patches/mods the classes and races get in Wiz7 through the Cosmic Forge patcher thing. Something as basic as that would really make the chargen and chardev a lot more interesting. Obviously bards are OP and the best fix would be pumping up the vit drain of instruments instead and having them get spells at level 4 or 5 or so.

Without the interesting race/class mechanics of the Cosmic Forge patched Wiz7, at least the unique class functions of Wiz8 would be nice, like rangers always searching, bards making quicker camps, etc. Or both together would be perfect. Throw in some feats and now we'd be cooking. The classes and races and chardev is just too generic and lite for 600 hours.

Its a great game with great content - it just needs some chargen/dev system loving.

I started a new party. 6 man and no recruitables unless someone can confirm some have content, like escorts or anything/something. Eight is too many. Six is the most where I can feel like they are each individuals and not just generic mobs. Eight is mob, six is a party. Also, with 8 on veteran it is too easy, six with recruits is too easy. Six alone hits the sweet spot.
 

Shackleton

Arcane
Patron
Joined
Dec 29, 2011
Messages
1,301
Location
Knackers Yard
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
So did I mess up at the boss fight in Aquavia? I killed the Mummy, but in doing so I
threw the vial that I found in the secret area a bit before. The one that had a picture of a heart on it and men with spears. It did 50+ points of damage to the mummy and poisoned it, so I thought it was meant to be used like that.
But now I'm at the King's bones having quicksaved and I can't do anything with them. I'm thinking the item I threw might have had another use...

My OCD is kicking in and I'm wondering if I should go back to before the Mummy, (quite an old save though) and kill him without throwing it? Does the item interact with the bones? It didn't have a *critical* tag I don't think.

I've got the crest of course, is that all there is?

*EDIT*- Went back to an older save anyway and beelined to the mummy. Got a lucky spawn with no adds and managed to charm him (odd, would have thought undead were immune), so went to town on him and killed him easily. After the fight discovered the vial was unusable on the bones, so seems like nothing of value was lost.
 
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lorn

Educated
Joined
Sep 25, 2014
Messages
45
Gorlo in crowl had a bunch of unidentified spellbooks for sale. I identified them in the store menu and bought them. When I try to learn the spells, it always fails with the message "Failed to ID ?Spellbook?"

The books are IDed, at least, I see their stats and real name, though in the assay window it displays ?Spellbook? instead of the name. I'm also cimpletely unable to dentify the book, even with Identify 7.

Anybody a clue on how to get the spells into my casters spellbooks?
 
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Grauken

Gourd vibes only
Patron
Joined
Mar 22, 2013
Messages
12,803
That might be a bug.

Usually you use the "use" command on spellbooks to scribe them, but you need some points in scribe (or at least one) or otherwise it fails
 

Noddy

Augur
Joined
May 29, 2008
Messages
220
I just learned you can right click on the scroll case and put scrolls in.

Dunno why this didn't click before.
 

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
How do I determine what an item's curse does? So far I've found bone daggers and a death mask, but I have no idea what's their curse (bone dagger saps mana, I think, though).
 

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
How do I determine what an item's curse does? So far I've found bone daggers and a death mask, but I have no idea what's their curse (bone dagger saps mana, I think, though).

And the death mask drains hp.
UPDATED MY JOURNAL.
 

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
Can anyone confirm if the game has level scaling or not?

I think Cleve said once that your kill count affects which monsters from the 'pool of possible enemies for the map' to summon for you to fight. So, the enemy encounters are not necessarily static.
 

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
How do I determine what an item's curse does? So far I've found bone daggers and a death mask, but I have no idea what's their curse (bone dagger saps mana, I think, though).

And the death mask drains hp.
UPDATED MY JOURNAL.


Apparently, the bone dagger has a chance to drain 'vitality' (may be health and not actual stamina). If this happens, the dagger vanishes. No idea if it's intended or a bug.
 

Shackleton

Arcane
Patron
Joined
Dec 29, 2011
Messages
1,301
Location
Knackers Yard
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
How do I determine what an item's curse does? So far I've found bone daggers and a death mask, but I have no idea what's their curse (bone dagger saps mana, I think, though).

And the death mask drains hp.
UPDATED MY JOURNAL.


Apparently, the bone dagger has a chance to drain 'vitality' (may be health and not actual stamina). If this happens, the dagger vanishes. No idea if it's intended or a bug.

I also read a post by Cleve on Steam that says the bone dagger can hit ghosts. Perhaps cursed items are classed as magical for this to happen.
 

Polanski

Scholar
Joined
Dec 19, 2015
Messages
142
Is there any Way to get rid of party members to make room for npcs? Even having them die does not make it possible to recruit new ones.
 

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
Is there any Way to get rid of party members to make room for npcs? Even having them die does not make it possible to recruit new ones.

It does. It's a bugged message: the truth is not that you don't have place, but the NPC is not recruitable.
When you try to get a truly recruitable NPC, the game offers you to dismiss someone.
 

Themadcow

Augur
Joined
Feb 17, 2012
Messages
308
Is there any Way to get rid of party members to make room for npcs? Even having them die does not make it possible to recruit new ones.

Right click on their portrait and dismiss them (they don't need to be dead). Their bones will still be available in the Shrine of Raptors
 

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