AndhairaIII
Unwanted
- Joined
- May 21, 2008
- Messages
- 5
But then you have ideas like pc farting in cutscenes and npc's actually react to this.
I wonder how idea's such as these are proposed:
Imagine large publisher/developer meeting. The creative team and designers are sitting, prim and well dressed in the board room. PM then says, "Ok, now another important design we need to implement is farting. The pc MUST fart. He must do it in cutscenes. And the entire world HAS to react to the farts of the pc."
Molyneux then starts a slide show showing various people farting, and all the farting research stats they have conducted.
"In order to find out and realistically model this, we have conducted extensive research on how people in the real world react to farting in public. All of this will be implemented in the game"
Turns to look at design team. "Ok so can you guys do this? Can you make the gameworld react to each and every fart?"
Turns to attactive looking female marketing/PR executive
"Stacy, I want you to call up ign and gamespot. Tell them fable2 will have farting. Tell tjhem the entire gameworld will react to the pc's farts. Oh and call Japan and asknintendo if they would like to devlop a Wii controller that emulates farting. "
Turns to bewildered composers.
"Ok we ned a different sound effect for each and every type of fart out there. Get working on it."
etc
I wonder how idea's such as these are proposed:
Imagine large publisher/developer meeting. The creative team and designers are sitting, prim and well dressed in the board room. PM then says, "Ok, now another important design we need to implement is farting. The pc MUST fart. He must do it in cutscenes. And the entire world HAS to react to the farts of the pc."
Molyneux then starts a slide show showing various people farting, and all the farting research stats they have conducted.
"In order to find out and realistically model this, we have conducted extensive research on how people in the real world react to farting in public. All of this will be implemented in the game"
Turns to look at design team. "Ok so can you guys do this? Can you make the gameworld react to each and every fart?"
Turns to attactive looking female marketing/PR executive
"Stacy, I want you to call up ign and gamespot. Tell them fable2 will have farting. Tell tjhem the entire gameworld will react to the pc's farts. Oh and call Japan and asknintendo if they would like to devlop a Wii controller that emulates farting. "
Turns to bewildered composers.
"Ok we ned a different sound effect for each and every type of fart out there. Get working on it."
etc