Revenant
Guest
That's because the Codex doesn't care about Blizzard. And it's no surprise, as the only good modern Blizzard game is Diablo III for which there will be no announcements this Blizzcon.
Nice one.the only good modern Blizzard game is Diablo III
Believe it or not, they fixed the game over the years. I was very skeptical myself until I got to playing it.
Believe it or not, they fixed the game over the years. I was very skeptical myself until I got to playing it.
I disagree.
In that case, you are hardly qualified to criticize the game, because the expansion reworked the entire way the game works, via the adventure mode. In it, the main story is completely absent and each area's story is told in a totally unintrusive way, through rare talking head pop-ups.never got the expansion.
Who the hell plays Diablo games for the story? Regarding atmosphere, the consensus is IMO that Diablo II already didn't have the atmosphere of the original game, and some areas of Diablo III are very atmospheric (at least not less atmospheric than the bland grass plains of Act I of Diablo II). How is the inventory wrong? I'm getting major autistic vibes here from people who think inventory tetris was somehow important to the game. Diablo III actually has more equipment slots than Diablo II, because you can store three legendary powers in Kanai's cube.Why I disagreed is because D3 is fundamentally flawed and I can't even consider it as a true Diablo game. The story, atmosphere, inventory is all wrong. Everything feels off.
Diablo III can (and IMO even should, considering how degenerate the multiplayer meta of the game is) be played as a single player game about killing demons.D1 and D2 were single player games about killing demons.
We have already discussed the atmosphere part, but Diablo III feels exactly like a Diablo game should - it's a fast paced, brutal massacre of large groups of monsters while grinding loot in the process.Their main appeal was the overall aesthetic, the atmosphere and the ''feel'' of the game.
And Diablo II was different how in this regard?D3 is fundamentally a single player game about a loot treadmill. You play to get constant new items that have an additional +x to stats, so you get more damage and survivability and play against stronger monsters.
Heh, so you prefer a non-existing endgame of Diablo II doing endless Hell Baal runs instead of a proper, scaling, infinite competitive endgame of Diablo III's greater rifts? Interesting point.There is no end to it, since the monsters always scale.
In that case, you are hardly qualified to criticize the game.
Who the hell plays Diablo games for the story? Regarding atmosphere, the consensus is IMO that Diablo II already didn't have the atmosphere of the original game, and some areas of Diablo III are very atmospheric (at least not less atmospheric than the bland grass plains of Act I of Diablo II). How is the inventory wrong? I'm getting major autistic vibes here from people who think inventory tetris was somehow important to the game. Diablo III actually has more equipment slots than Diablo II, because you can store three legendary powers in Kanai's cube.
Diablo III can (and IMO even should, considering how degenerate the multiplayer meta of the game is) be played as a single player game about killing demons.
We have already discussed the atmosphere part, but Diablo III feels exactly like a Diablo game should - it's a fast paced, brutal massacre of large groups of monsters while grinding loot in the process.
And Diablo II was different how in this regard?
Heh, so you prefer a non-existing endgame of Diablo II doing endless Hell Baal runs instead of a proper, scaling, infinite competitive endgame of Diablo III's greater rifts? Interesting point.
Diablo 3 is still a game where you can go AFK during being "disturbed" by monster, come back and finish sandwich in front of computer?
Rift grinding is boring. And that's all there is to the game. They've completely undercut their campaign. Adventure mode was a good idea but rifts was a terrible one. Never mind the way they do sets now completely fucks over interesting itemization. Everything scales to such a ludicrous degree that equipping five to six pieces of your class set is mandatory. Precludes the use of a lot of fun items. And since talents/builds are equally as boring there is no fun to be had in experimenting with talents. Torchlight 2 had a better talent system.
Overwatch is shit. A casual FPS/MOBA hybrid without strafe jumping or any other movement skills whatsoever and huge hitboxes. Not to mention the revolting artstyle.Finishing the answer, the best current game of Blizzard is Overwatch, for a lot of reasons. Thing is how much will it last until his got fucked due the petitions of their retarded an toxic community.
Diablo 1 have atmosphere.There is no such thing as a "Good Diablo".
Diablo gameplay: click click click click click click
Diablo 1 have atmosphere.There is no such thing as a "Good Diablo".
Diablo gameplay: click click click click click click
I have make key switch that constantly click LMB. After that i just hover mouse over target to go/kill while holding shift.There is no such thing as a "Good Diablo".
Diablo gameplay: click click click click click click
It is a good game,it is not a good rpg. The game invented a whole genre and shaped the gaming industry.Diablo 1 have atmosphere.There is no such thing as a "Good Diablo".
Diablo gameplay: click click click click click click
Well, I guess. I remember when I was young my dad gave me a cd that had the diablo 1 demo. I remember it being dark and scary, also I was fascinated with skeleton creatures, so I was blown away a little. But that does make it a good game? I dont think so, memorable yes, but good neah.
Diablo 1 & 2 were very popular games, I won't deny it, but for me the gameplay was repetitive and boring. I think you either love diablo or find it extremely boring.