Lord Azlan
Arcane
- Joined
- Jun 4, 2014
- Messages
- 1,901
I first came across Sunless Sea in a PC Gamer review and I liked the graphics style. I should have known Codex already had a 10 page thread about it – from 2014 no less.
http://www.rpgcodex.net/forums/inde...-undersea-trading-and-exploration-game.92676/
There is an Edgar Allan Poe, HP Lovecraft, Alone in the Dark and Jules Verne, feel to it. Recently I have been into games with unique graphic styles such as Don’t Starve, Invisible Inc and now Sunless Sea.
Before this Let’s Play I commenced a few runs just to see if it was my cup of tea. Get me a giant mug. I died a few times but became familiar enough to do a LP.
LONDON HAS FALLEN.
At one point a cataclysmic event – some say caused by vampire bats – has caused London to collapse and sink into the Earth. Our story begins at a docks, under the Earth. The language used by the developer is familiar but with a gothic slant.
The developers recommend you play the game with only one save which happens automatically when you dock. When you die there is a mechanic to pass on some of your achievements down your lineage, no doubt called Lord Azlan the Second. Although even this, like many things in the game can get complex.
There is a way to disable the only one save mode but that is for pale faced, lilly livered-land lubbers only. I laugh at those guys.
The C&C that I have experienced in this particular game reigns supreme in my limited experience and I can begin to see how many RPG just can’t reach the levels found here. Sunless Sea is part rogue, part strategy, part exploration and part story telling.
NO ONE IS BORN A ZEE CAPTAIN
What did you do before the bats took London?
The first thing is to define your past before you can travel the Unterzee. The choice here impacts on your stats, your starting officer companion and also, and at least, outcomes to events.
A street urchin?
A poet?
A verteran of the ’68 campaign?
An ordaned priest?
A natural philosopher?
I chose to be a combat vet and received a bonus to Iron, the skill related to causing damage. I received a mascot and a Shady Cook, my first officer.
DAMN TOKENS
One of the key game mechanics revolve around these little tokens that can be goods, experiences, achievements, failures.
Basically all sorts of stuff that follow you around and dictate or provide a % chance on maybe EVERYTHING. It took me a while to get my head around it. The round green echo thing is the game's currency.
HAVE I BEEN SUCCESSFUL?
Sunless Sea lets you define your final objective. Finding a lost father or earning millions and living the life of luxury. Do you want to spend your life travelling the zee discovering the unknown or what about establishing your own colony where you are the absolute ruler?
No one is born a zee captain but I am Captain Azlan the First and this is my story.
My father was lost at zee. I never knew him but I often dream that one day I would learn all about him and discover who I am.
I want to find out what happened to him and return his bones home for a proper burial - probably back to the zee.
I have come to Fallen London for the first clue.
http://www.rpgcodex.net/forums/inde...-undersea-trading-and-exploration-game.92676/
There is an Edgar Allan Poe, HP Lovecraft, Alone in the Dark and Jules Verne, feel to it. Recently I have been into games with unique graphic styles such as Don’t Starve, Invisible Inc and now Sunless Sea.
Before this Let’s Play I commenced a few runs just to see if it was my cup of tea. Get me a giant mug. I died a few times but became familiar enough to do a LP.
LONDON HAS FALLEN.
At one point a cataclysmic event – some say caused by vampire bats – has caused London to collapse and sink into the Earth. Our story begins at a docks, under the Earth. The language used by the developer is familiar but with a gothic slant.
The developers recommend you play the game with only one save which happens automatically when you dock. When you die there is a mechanic to pass on some of your achievements down your lineage, no doubt called Lord Azlan the Second. Although even this, like many things in the game can get complex.
There is a way to disable the only one save mode but that is for pale faced, lilly livered-land lubbers only. I laugh at those guys.
The C&C that I have experienced in this particular game reigns supreme in my limited experience and I can begin to see how many RPG just can’t reach the levels found here. Sunless Sea is part rogue, part strategy, part exploration and part story telling.
NO ONE IS BORN A ZEE CAPTAIN
What did you do before the bats took London?
The first thing is to define your past before you can travel the Unterzee. The choice here impacts on your stats, your starting officer companion and also, and at least, outcomes to events.
A street urchin?
A poet?
A verteran of the ’68 campaign?
An ordaned priest?
A natural philosopher?
I chose to be a combat vet and received a bonus to Iron, the skill related to causing damage. I received a mascot and a Shady Cook, my first officer.
DAMN TOKENS
One of the key game mechanics revolve around these little tokens that can be goods, experiences, achievements, failures.
Basically all sorts of stuff that follow you around and dictate or provide a % chance on maybe EVERYTHING. It took me a while to get my head around it. The round green echo thing is the game's currency.
HAVE I BEEN SUCCESSFUL?
Sunless Sea lets you define your final objective. Finding a lost father or earning millions and living the life of luxury. Do you want to spend your life travelling the zee discovering the unknown or what about establishing your own colony where you are the absolute ruler?
No one is born a zee captain but I am Captain Azlan the First and this is my story.
My father was lost at zee. I never knew him but I often dream that one day I would learn all about him and discover who I am.
I want to find out what happened to him and return his bones home for a proper burial - probably back to the zee.
I have come to Fallen London for the first clue.