Corporate_Jew_Master
Arcane
But stardrive has real mods which satisfy many tastes while DW does not.
It also has 0 content
But stardrive has real mods which satisfy many tastes while DW does not.
But stardrive has real mods which satisfy many tastes while DW does not.
It also has 0 content
I don't think you're putting enough GUNS on your bases. Under ugly conditions, I've designed and constructed gas mining stations capable of defending themselves against a continuous onslaught from a massive AI armada. The area was so heavily contested that there were chewed up AI ships everywhere, quite a rare thing when you consider what it takes to disable an enemy ship without destroying it, leaving it dead in space to be ignored as a target.Spent too much time fighting the ai. After a while I worked everything out except the unit designer. That was still a fight with the ai or tedious to manually update. Possibly the reason my bases keep getting destroyed.
Invading is quite simple: Direct your assault transport to load up on armies. Then drop them onto the AI's planet. I am not sure why you would entrust a strategic decision like what to invade and when to do it to the AI...Also could not get the ai to invade properly. Had to spend most of my time ordering and waiting for one huge fleet to refule repair load and invade home planets.
Which you then destroy anyway, because the AI sucks at building stations. After all, it completely failed to build a station capable of defending the planet. My new Gargantuan Space Port will do a much better job! Yeah, the original baseline models of "Small", "Medium", and "Large" spaceports didn't cut it for me. I designed both a Tiny space port, as well as the Huge, Gargantuan, and Colossal Space ports. I never actually got around to finishing the construction of a Colossal Space Port, but I did regularly deploy Huge and Gargantuan ones. But a 32000-size Colossal Space Port apparently just cost too much, and I was forced to settle for the 16000-ish Gargantuans instead. And man, were they a sight to behold: So enormous that they could blot out small planets, so deadly they could lay waste to everything in the game the AI could throw at it at once.Invading does not require any stations to ever be destroyed. In fact a successful invasion captures any orbiting station.
Install interdictor generators on your ships. They won't be running much anymore, and the AI's subwarp speeds leave something to be desired. Apparently they aren't into building mammoth battleships that should rightly be capable of devastating a planet with their rocket exhaust alone, with the result that my slowest battleship is about 4 times faster than the AI's comparable ships. And also about 4 times larger. Sure, the AI may be able to afford dozens of times more ships than me, but when his fleet meets up against one of my ships, his fleet is reduced to flaming wreckage while mine is completely unscathed, so WHO'S LAUGHING NOW?The speed at which ships warp is too fast to kill anything.
But stardrive has real mods which satisfy many tastes while DW does not.
It also has 0 content
How is it any different than most other 4X games?
But stardrive has real mods which satisfy many tastes while DW does not.
It also has 0 content
How is it any different than most other 4X games?
It's not. It's just as banal and boring as 90% of them. Or, should I say, most recently released ones.
DW has insane modability as per the last expansion at least. I had abandoned it for a year, gonna pick it up and see what I can make.
Once you've discovered them, pirate bases show up as fairly large icons on the zoomed-out map.
I don't think pirates can ever spawn inside systems controlled by an empire. Pirates only spawn in areas which you haven't inhabited.in my experience, those in deep space were showing as a thin blue cross. pirates active into your system are effectively hidden.
What the hell do you do with the spy/intelligence sytem? I've lost more spies to ~90% success missions than to low-chance missions, i swear to god it's like the system wants me to send all my spies on low-odd missions and save-scum till all make it out alive (which is really fucking often). I've decided to actually automate this part (as i do exploration mid-late game), but maybe i'm doing something wrong, any suggestions?
after a few hours of play, the interface isn't too bad. the main issue I'm having right now is the fact there doesn't seem to be any way to add ships to your current selection (in the manner of shift-click-n-drag in an RTS) other than adding them to a fleet and then painstakingly adding individual ships or small selections of ships to that fleet (all I wanna do is put all my troop transports in a couple of big fleets for easy invasions). Oh and there doesn't seem to be any way to delete items from order queues other than manual cancellation while the job is going on.* The empire management tools are pretty nice though, I like how easy it is to find specific resources from the F3 screen and then queue up a new mining base or colony to exploit it.
Anyway I played a quickstart game as the Sluken, which turned out to be a race well suited to my playstyle, and ended up at the top of the leaderboards without really knowing what I was doing (I had to reload a couple times due to fleets of 15 ships leaving the position I explicitly ordered them to due to one or two of them being damaged, and then the follow up invasion force being inevitably decimated. Fucking automation man), so I started again with a pre-stellar human empire and a lot of the automation stuff turned off. Ultimately my entire home system was decimated by a single pirate vessel (3x the shields and 5x the firepower of my own largest ships) due to having to pay roughly half a dozen different pirate factions protection money and so having no income. In conclusion, Grif I have no good advice for you.
* actually, on aggregate, the UI does suck. Ignore this post