Those AoD portraits are harder to differentiate than the portraits of Baldur's Gate, but I can appreciate them in context. AoD is a gritty and political low fantasy setting, whereas Baldur's Gate is a high fantasy swords & sorcery adventure. The latter needs to make their larger than life heroes pop, hence the vibrant artstyle.
What would you call the portraits from Fallout: Tactics? They sort of run the gambit, from realistic humans, to LARPers and 3D rendered Deathclaws.
And she got a city named after her!shit vogel's wife drew in her spare time
Ugh. It may have been edgy when they started prototyping, but it won't be a few years from now. PST didn't have a single haircut that could be pinpointed to the 90s, it was a game made to be enjoyed for centuries. To immerse into a certain setting, it must be agnostic of its own time of creation. This is just SJW style game made in 2015 by sjw for sjw, you can just tell it by the side cut alone. Instantly not a classic.I still can't tell what was going through Numenera team's mind when settling on portrait art style and designs, but at some point side cut was deemed vital.
If you can go "haha, oh wow what were we thinking?" in 10-15 years time, you can already tell that you've failed in your designs. Things like this in Tides of Numenera will be like looking in high school yearbooks, pointing as the most uninspiring and vapid people at that time, and laughing at how retarded they looked, trying to look topical and modern.Ugh. It may have been edgy when they started prototyping, but it won't be a few years from now. PST didn't have a single haircut that could be pinpointed to the 90s, it was a game made to be enjoyed for centuries. To immerse into a certain setting, it must be agnostic of its own time of creation. This is just SJW style game made in 2015 by sjw for sjw, you can just tell it by the side cut alone. Instantly not a classic.I still can't tell what was going through Numenera team's mind when settling on portrait art style and designs, but at some point side cut was deemed vital.
Ugh. It may have been edgy when they started prototyping, but it won't be a few years from now. PST didn't have a single haircut that could be pinpointed to the 90s, it was a game made to be enjoyed for centuries. To immerse into a certain setting, it must be agnostic of its own time of creation. This is just SJW style game made in 2015 by sjw for sjw, you can just tell it by the side cut alone. Instantly not a classic.I still can't tell what was going through Numenera team's mind when settling on portrait art style and designs, but at some point side cut was deemed vital.
If you can look at TNO and see anything besides "white dude with dreads", consider yourself lucky.PST didn't have a single haircut that could be pinpointed to the 90s.
Ugh. It may have been edgy when they started prototyping, but it won't be a few years from now. PST didn't have a single haircut that could be pinpointed to the 90s, it was a game made to be enjoyed for centuries. To immerse into a certain setting, it must be agnostic of its own time of creation. This is just SJW style game made in 2015 by sjw for sjw, you can just tell it by the side cut alone. Instantly not a classic.I still can't tell what was going through Numenera team's mind when settling on portrait art style and designs, but at some point side cut was deemed vital.
If you can look at TNO and see anything besides "white dude with dreads", consider yourself lucky.
Agreed
Can't believe you flippin noobs still don't realize Ishar 3 has the best portraits there are and ever will be smdh