Curious_Tongue
Larpfest
Just thought I'd be the first to post here.
Crafting seems a bit uninspired and having to transmute resources seems like a chore. But it seems like you are intentionally going for something simple here.
Maybe someone somewhere will eventually make the game where you hunt for specific body parts to create unique minions (find blood of the only virgin in the slutsville).
Not a fan of DD-style 4v4 positional combat - which seems likely to result in DD-style sameyness - compared to the more conventional hexes and grids that would allow for more varied encounters. Since you probably can't revise this you'll have to think carefully about how to keep the gameplay interesting and varied.
Map-based exploration seems very limited, what else are you doing in these rooms? Surely not just going from one fight to another?
Can we retrieve pieces of our fallen minions? Not all of course, just some.
Can we retrieve pieces of our fallen minions? Not all of course, just some.
That is interesting. Can you elaborate on what you mean by economy/trade? Do you mean a kind of resource management, like spending consumables? Or are you saying that combat itself is a kind of resource?
That is interesting. Will you be writing all of these CYOA sections yourself or hiring sser?
What did you think of DD's "exploration"? Their trap items and so on?
Any chances at getting the "undead horde" feel at all? Like at least huge reserves of relatively crap minions? Maybe the ability to garrison tiles with groups of 4 crap minions, who will wittle down the enemies in preparation for the group of 4 elite troops to swoop in and finish them off?