Iratus
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- Joined
- Jan 1, 2018
- Messages
- 22
Iratus: Lord of the Dead is unorthodox Dark fantasy style turn-based tactical anti-roguelike RPG mostly inspired by Darkest Dungeon, Dungeon Keeper and Disciples.
As the developers, we try to break some classical RPG stereotypes encouraging player to stand by the dark side. The storyline is focused on necromancer who was imprisoned in the dungeon centuries ago and now is striving to break free regardless of the cost. Player will have to improve the belowground lair, create the undead minions from body parts of defeated dead enemies, make challenging strategic decisions choosing a course of raid to enemy’s camp and take part in intricate tactical fights where any shallow mistake can cause the defeat.
Key features of the game:
Some first raw videos:
Trailer (a bit outdated):
Commented gameplay from raw pre-alpha by our game-designer, known here as Pope Amole II:
Contact information and social media:
Website: iratus.org
Facebook: https://www.facebook.com/groups/iratus.game/
Twitter: https://twitter.com/Iratus_Game
Ofc you are welcome to ask any questions here guys
As the developers, we try to break some classical RPG stereotypes encouraging player to stand by the dark side. The storyline is focused on necromancer who was imprisoned in the dungeon centuries ago and now is striving to break free regardless of the cost. Player will have to improve the belowground lair, create the undead minions from body parts of defeated dead enemies, make challenging strategic decisions choosing a course of raid to enemy’s camp and take part in intricate tactical fights where any shallow mistake can cause the defeat.
Key features of the game:
- As the true necromancer, Iratus creates minions from the body parts of dead enemies, resuscitates them and give them capabilities.
- Three types of necromancer’s talents determine different styles of gameplay using alchemy, magic talents, or tactical skills.
- Strategy mode. Development and improvement of belowground lair with the necromancer.
- Advanced fighting system - it is necessary to know your enemies’ strong points and weak spots to achieve victory.
- Turn-based battle system, upward of 50 original minion’s talents.
- Every raid into enemy territory is full of dangers and suddenness.
- Challenging tactical fights: less monotony and more interesting fights.
- Irreversible consequences of decisions. Classic roguelike RPG features, including character permadeath.
Some first raw videos:
Trailer (a bit outdated):
Commented gameplay from raw pre-alpha by our game-designer, known here as Pope Amole II:
Contact information and social media:
Website: iratus.org
Facebook: https://www.facebook.com/groups/iratus.game/
Twitter: https://twitter.com/Iratus_Game
Ofc you are welcome to ask any questions here guys
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