Flanged
Scholar
- Joined
- Jul 4, 2009
- Messages
- 395
I tried searching the Codex, and googling "rpgcodex forum legie" and all that jazz before making this topic, but couldn't find anything - despite the fact that I'm almost sure I read about the game here first.
Anyway, I really liked the demo, so wanted to see if anyone knew more about the full game. It's an independent semi-old-school 3D adventure game (billed as an RPG, but I never saw a stats screen at any point in the demo - there must at least be a character screen in the full game for equipping armour and weapons, though). It was made in the land of the Slovaks, and you start off as newb serving-boy in a tavern, being bullied by your drunk boss and the miners who piss away all their money there. You move around by clicking, gather objects, use objects to interact with environment, talk to people who hate you on sight (bit like Morrowind in that way, but darker, grittier, and moar mature. Very Czech - second mission is to mop up customers' vomit while they drink more).
Glamorous stuff.
Here's a video:
In the demo I got to do adventure-y things like using a metal bar to pry open a barrel to get a rotten cabbage to throw in a guard's face, but I never saw any combat - it looks real-time from the vid, but someone here will know whether it is or not. And must tell me.
Anyway, my character, though he was usually very deferential, always had the dialogue option to insult anyone he met - but had no choice when it came to the local merchant in his finery. He instantly started calling him a "desert snake" and threatening to smash an ale tankard over his head... then I saw the merchant was actually called a "Cheater." The game is set in medieval Central Europe, and is semi-historically-accurate... so going by the attitude shown I think this merchant was probably a...
Oh shit. That's gritty!
There was also a starving beggar woman with a dying baby, who I had the option of telling to go and get a job like her parent's did and pull herself up by her bootstraps, 'cos I iz a libertarian and stuff.
Anyway, what's the combat like, and does the adventure-y thing of having unique situations and conversations and puzzles persist throughout the game, or does it devolve into constant fighting the minute you leave the city?
Also, how're the dungeons?
Anyway, I really liked the demo, so wanted to see if anyone knew more about the full game. It's an independent semi-old-school 3D adventure game (billed as an RPG, but I never saw a stats screen at any point in the demo - there must at least be a character screen in the full game for equipping armour and weapons, though). It was made in the land of the Slovaks, and you start off as newb serving-boy in a tavern, being bullied by your drunk boss and the miners who piss away all their money there. You move around by clicking, gather objects, use objects to interact with environment, talk to people who hate you on sight (bit like Morrowind in that way, but darker, grittier, and moar mature. Very Czech - second mission is to mop up customers' vomit while they drink more).
Glamorous stuff.
Here's a video:
In the demo I got to do adventure-y things like using a metal bar to pry open a barrel to get a rotten cabbage to throw in a guard's face, but I never saw any combat - it looks real-time from the vid, but someone here will know whether it is or not. And must tell me.
Anyway, my character, though he was usually very deferential, always had the dialogue option to insult anyone he met - but had no choice when it came to the local merchant in his finery. He instantly started calling him a "desert snake" and threatening to smash an ale tankard over his head... then I saw the merchant was actually called a "Cheater." The game is set in medieval Central Europe, and is semi-historically-accurate... so going by the attitude shown I think this merchant was probably a...
Oh shit. That's gritty!
There was also a starving beggar woman with a dying baby, who I had the option of telling to go and get a job like her parent's did and pull herself up by her bootstraps, 'cos I iz a libertarian and stuff.
Anyway, what's the combat like, and does the adventure-y thing of having unique situations and conversations and puzzles persist throughout the game, or does it devolve into constant fighting the minute you leave the city?
Also, how're the dungeons?
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