agentorange
Arcane
Well well well, what have we here? The guy who went around downvoting all of my anti-Dark Souls 3 posts (a game that has ubiquitous fast travel, by the way) is suddenly looking into Dragon's Dogma after I brought it up in that very thread.
Coincidence? YOU DECIDE!
Not only is ubiquitous fast travel decline, it's one of the principal types of decline—unless it's intelligently implemented in a few key locations that must be traveled to before use, preferably in a way that suits the game world. Underrail has a few boats and a number of subway stations, for instance. Morrowind had silt striders and magical portals between guilds and saints' shrines (or something, it's been years). Fallout had hiking overland and Fallout 2 had a car
And Dark Souls 3 has the bonfires, which are "intelligently implemented" within the Souls world as a means for linking the different universe and timelines (basically the entire crux of the story which you seem to have missed out on???), a perfectly reasonable explanation for in-universe fast travel, checkmate sweetie ;^) try harder