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Quake Champions: Doom Edition

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
why not just fucking play Doom or Quake in the first place, where the only variable is your skill and not these garbage class-based shooters with inferior combat mechanics?
 
Last edited:

SkiNNyBane

Liturgist
Patron
Joined
Dec 13, 2017
Messages
1,090
Location
NY
Grab the Codex by the pussy
why not just fucking play Doom or Quake in the first place, where the only variable is your skill and not these garbage class-based shooters with inferior combat mechanics?

Can't wait to compete against the two other grandpas who still play that game! Esports here I come.

Variety is the spice of life BRUH.
 
Last edited:

Lurker47

Savant
Joined
Jul 30, 2017
Messages
721
Location
Texas
why not just fucking play Doom or Quake in the first place, where the only variable is your skill and not these garbage class-based shooters with inferior combat mechanics?

Can't wait to compete against the two other grandpas who still play that game! Esports here I come.

Variety is the spice of life BRUH.
You sound like you're from Kotaku or something.
 

SkiNNyBane

Liturgist
Patron
Joined
Dec 13, 2017
Messages
1,090
Location
NY
Grab the Codex by the pussy
why not just fucking play Doom or Quake in the first place, where the only variable is your skill and not these garbage class-based shooters with inferior combat mechanics?

Can't wait to compete against the two other grandpas who still play that game! Esports here I come.

Variety is the spice of life BRUH.

Can you guys stop rating that post "retarded" for no other reason because I am tired of seeing notifications giving me false alarm of actual content. I get you missed the light hearted joke part of my post can we move on? Also please don't spam this post as "butt-hurt" thanks.
 

Venser

Erudite
Joined
Aug 8, 2015
Messages
1,765
Location
dm6
New map on the playtest. Gonna be added to the game in next update. Looks a bit too mazelike. I like the icy design but some variety in the environment would be nice, like part of the map not being completely covered in ice.

 

Venser

Erudite
Joined
Aug 8, 2015
Messages
1,765
Location
dm6
As the old autumn adage goes, “what we lose in flowers we more than gain in fruits”— for those that have been waiting for some fresh weapons skins, namplates, map fixes and further champion balance changes, this update comes bearing fruit!

UPDATE HIGHLIGHTS
NEW SEASON 12 BATTLE PASS CONTENT
QC_Fall2021.WeaponSkins_960x540.png
Hell-raiser

  • New vanity Rocket Launcher
Tormentor

  • New vanity Railgun
New Nameplates

  • 13 new Nameplates
NEW ARCADE MODE
Impulse 9

  • To pay homage to the original Quake console command, this new arcade mode features: infinite ammo, all weapons
NEW CLIENT OPTIONS
GAME OPTIONS
Added SETTINGS-> GAME-> DISABLE PUBLIC IN-GAME CHAT

  • Prevents sending and resuming in-game chat messages in the public match channel
  • This will not disable Team, Party, or Direct message chat
MAP UPDATES
Burial Chamber

  • Fixed staircase collision from Heavy Armor to upper mid
Corrupted Keep

  • Fixed projectiles going through the floor tiles under the Light Armor near Rocket Launcher
  • Reduced the number of particle emissions in the embers, ash, and lamps in an optimization pass
  • Removed totem exploit outside the Heavy Machinegun boneyard
  • Improved collision on Rocket Launcher & Heavy Machinegun jumppads
Deep Embrace

  • Reduced the lifetime of all sfx particle by half in an optimization pass
  • Reduced particle emission numbers by 90% in an optimization pass
  • Fixed an issue that prevented placing a totem placement near Power-up teleporter exit
  • Moved an exploitative spawn location near Super Shotgun further towards Mega Health
  • Fixed the collision on three steps players could get stuck on, on the staircase leading from Rocket Launcher to up high
  • Fixed collision on the staircases surrounding the watery railgun ammo pool
Exile

  • Fixed players clipping into the ceiling when exiting the Railgun teleporter
  • Fixed the turret from self-destructing on the Super Nailgun jumppad
  • Fixed a hole in the ice staircase near the Light Armor in the Lightning Gun room
  • Fixed an issue with the wall behind the Light Armor in the Lightning Gun room that could result in Ranger falling out of the map when teleporting to the Dire Orb
  • Fixed an issue in the tunnel below the Light Armor in the Lightning Gun room that could result in Ranger falling out of the map when teleporting to the Dire Orb
The Dark Zone

  • Fixed bots behavior that caused them to constantly use the teleporters
  • Added a visibility block for performance optimizations
  • Removed an initial spawn that was in too close vicinity to another
CHAMPION UPDATES
DEATH KNIGHT
QC_char_head_knight.png


  • Fireballs splash damage now decreases with distance from 25 damage for a direct hit down to 10 damage at its max distance
  • Fire dot duration has been reduced from 10 to 7 seconds
DOOM SLAYER
QC_char_head_doom.png


  • Removed all auto-targeting and camera auto-lock behaviors, in favor of a new Berserk lunge-punch
  • Double Jump velocity reduced from 7.5 to 6.875 m/s
  • Increased the volume of the third-person double jump sound effects
NYX
QC_char_head_nyx.png


  • Increased Ghostwalk telefrag radius from 0.5 to 0.75 meters (20 to 30u)
SORLAG
QC_char_head_sorlag.png


  • Acid dot duration has been reduced from 10 to 7 seconds
MISCELLANEOUS GAME UPDATES
CHANGES
  • Updated Play Now artwork
  • Extend post-match delay before forcing clients to the main menu from 25 to 45 seconds
  • In Sacrafice, Strogg will now detonate the drone when second pressing the ability key while holding the soul, instead of throwing the soul
  • Team and Ranked game modes now limit the number of Emergency Respawns a player is permitted from the Esc->Respawn menu
  • Added the ability for a game mode to have a minimum player score (-10), and kick a game client when their score goes below the minimum allowed score with the assumption the client is AFK or griefing
  • Disable the emergency respawn button after it is clicked, and have it remained disabled until after max respawn time has passed
  • Slightly reduced the Quad Damage firing sfx in third person
FIXES
  • Fixed the visible mouse cursor during map loading when raw mouse input is enabled
  • Fixed crouch sliding sound effects from lingering after a Slash or Strogg dies while sliding
  • Clear on-screen ability fx at the end of the match. Fixes Strogg's Peeker, DOOM Slayer's Berserk, and Anarki's Injection overlays for example
  • Updated the Scoreboard graphics and medals positions to improve chat message visibility
  • Removed the broken Watch Browser menu and repositioned main menu icons
  • Fixed Legal Header size that overlapped and hid the Press-X-to-Close graphic in some languages
  • Increased the width of the medals text fields on the Player Profile to make room for two more digits
  • Fixed Super Nailgun sound effects that could cut out when multiple people continuously fire at full ammo capacity
  • Fixed Reaper Railgun muzzle flash third person VFX that too far into the weapon model
  • Fixed Trailblazer Tri-bolt that had no muzzle flash in third person
 

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