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KickStarter System Shock 1 Remake by Nightdive Studios

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,399
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://www.kickstarter.com/projects/1598858095/system-shock/posts/2097350

January Update

Happy New Year to all our wonderful backers, we hope it has been a good one so far!

We thought a new video for the new year was what was needed. Join our Art Director Kevin Manning and some of our concept art team, Robert Simon & Cody Williams, to talk about some pieces as well as the process.



Graybox Sneak Peek
Some of you may have already seen this little area posted on our Game Director Jason Fader's Twitter:


Recognize this area?




FAQ
Q: When is the release date?

A: We're still early in development. Once we enter our Production phase, we'll have more info for all of you.

Q: What happened to the old Unity Demo?

A: At this time, we have taken down the old demo since it does not reflect the current state of the project.

Q: Will there be an Unreal Demo soon?

A: We do not have plans to release a build of the game until the backer Beta begins.

Q: Any hope for a Nintendo Switch version? How about Xbox One X?

A: It is not off the table.

Q: Will there be Mod Support?

A: While we did not hit this goal as part of the Kickstarter, however it is a goal on Backerkit: https://system-shock.backerkit.com/

Q: Will System Shock be Mac compatible?

A: Yes. Mac, Linux, and Windows

Q: How does the sizing work on the shirts?

A: We will update the Backerkit entry with a sizing chart for both male and female shirts.

Q: Can I use PayPal as my payment method on Backerkit?

A: We're still considering PayPal - hold tight!

Q: How long do I have until I need to finalize my Backerkit survey?

A: A few months before launch, we will send out a number of updates before we're ready to finalize orders.

Q: Are refunds available?

A: Nightdive Studios will not consider refunds until after the game is finished, as per standard practices with most Kickstarter campaigns.



If you have any other questions or support needs, please let us know here:

http://support.nightdivestudios.com/

Or join in on the conversation on Discord:

http://www.systemshock.com/discord



GDC is around the corner and so is another big update, see you next time~!

(。・ω・。)ノ♡Karlee Meow

Also find us on:

https://twitter.com/NightdiveStudio

https://twitter.com/SystemShockGame

https://www.facebook.com/NightdiveStudios/

https://system-shock.backerkit.com/

https://shop.nightdivestudios.com/

http://forums.nightdivestudios.com/

http://www.systemshock.com/discord
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,399
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/projects/1598858095/system-shock/posts/2115044

Sometimes You Need To Take a Step Back In Order To Take Two Steps Forward

Kickstarter Update from Stephen Kick, CEO of Nightdive Studios

In March of 2016, Nightdive Studios released our video of our vision of System Shock Remastered. Done in Unity it was an immediate hit with almost a half million views on YouTube. In June of 2016 we launched a Kickstarter campaign to make the vision into a reality. It was tremendously successful with over 21,000 backers contributing over $1.3 million to the campaign. We put together a development team and began working on the game. But along the way something happened.

Maybe we were too successful. Maybe we lost our focus. The vision began to change. We moved from a Remaster to a completely new game. We shifted engines from Unity to Unreal, a choice that we don’t regret and one that has worked out for us. With the switch we began envisioning doing more, but straying from the core concepts of the original title.

As our concept grew and as our team changed, so did the scope of what we were doing and with that the budget for the game. As the budget grew, we began a long series of conversations with potential publishing partners. The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great.

Ultimately the responsibility for the decisions rests with me. As the CEO and founder of Nightdive Studios, a company that was built on the restoration of the System Shock franchise, I let things get out of control. I can tell you that I did it for all the right reasons, that I was totally committed to making a great game, but it has become clear to me that we took the wrong path, that we turned our backs on the very people who made this possible, our Kickstarter backers.

I have put the team on a hiatus while we reassess our path so that we can return to our vision. We are taking a break, but NOT ending the project. Please accept my personal assurance that we will be back and stronger than ever. System Shock is going to be completed and all of our promises fulfilled.

Stephen Kick

Holy shit.
 
Last edited:

Cassar

Savant
Joined
Apr 7, 2015
Messages
186
Development of System Shock by Nightdive Studios goes on hiatus

In March of 2016, Nightdive Studios released our video of our vision of System Shock Remastered. Done in Unity it was an immediate hit with almost a half million views on YouTube. In June of 2016 we launched a Kickstarter campaign to make the vision into a reality. It was tremendously successful with over 21,000 backers contributing over $1.3 million to the campaign. We put together a development team and began working on the game. But along the way something happened.

Maybe we were too successful. Maybe we lost our focus. The vision began to change. We moved from a Remaster to a completely new game. We shifted engines from Unity to Unreal, a choice that we don’t regret and one that has worked out for us. With the switch we began envisioning doing more, but straying from the core concepts of the original title.

As our concept grew and as our team changed, so did the scope of what we were doing and with that the budget for the game. As the budget grew, we began a long series of conversations with potential publishing partners. The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great.

Ultimately the responsibility for the decisions rests with me. As the CEO and founder of Nightdive Studios, a company that was built on the restoration of the System Shock franchise, I let things get out of control. I can tell you that I did it for all the right reasons, that I was totally committed to making a great game, but it has become clear to me that we took the wrong path, that we turned our backs on the very people who made this possible, our Kickstarter backers.

I have put the team on a hiatus while we reassess our path so that we can return to our vision. We are taking a break, but NOT ending the project. Please accept my personal assurance that we will be back and stronger than ever. System Shock is going to be completed and all of our promises fulfilled.

Stephen Kick

https://www.kickstarter.com/projects/1598858095/system-shock/posts/2115044?ref=backer_project_update


wrong topic, sorry. this is the other SS
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,649
Grab the Codex by the pussy Strap Yourselves In
What people always wanted from this project was 1994's System Shock but with modern graphics. Good to see that they realized this and put a stop to whatever this was turning into.
 

Hines

Savant
Joined
Jan 26, 2017
Messages
258
Seemed like way too ambitious a project for an essentially new developer. Thrilled I didn't back this. :smug:
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Well, this is an interesting development, that's for sure. I didn't expect that, they seemed very confident in fucking up the original game beyond recognition. Maybe this means the remaster will be closer to the original then? One can hope. :negative:
Also yeah, glad I didn't back this as well.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,435
Shoulda just put me in charge of 20 nerds and incline would be on the horizon.

In all seriousness, this is an interesting turn of events. On the one hand, gotta respect a man that owns up to his mistakes, and bonus points for seeing them BEFORE finishing and releasing the game. On the other, how'd you let get things so bad in the first place? Well, you can't know without having walked in his shoes I guess.

Don't let all your silly backers down now!
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
What a shame. But this have nothing to do with the 3rd one right? this is another project entirely.
Yes, SS3 is completely different entity yet Night Dive still wants to bite off that pie, as a license owner. The publisher is different, though.
 

TheRedSnifit

Educated
Joined
Jul 6, 2017
Messages
55
This is what happens when your entire team is artists/developers and no business types. Just drive straight off the rails.
 
Joined
Oct 10, 2014
Messages
902
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex USB, 2014 Shadorwun: Hong Kong Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
> November '17: Night Dive releases a video update that mostly consists of them dicking around with juvenile gore effects.
> February '18: Night Dive puts project on hold, claims they "lost their way.

No shit, Sherlock!
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,435
This is what happens when your entire team is artists/developers and no business types. Just drive straight off the rails.

Stephen Kick is a business type. Quite a proven one too, given he built a little empire in a very short time successfully re-releasing old classics, many remastered. Perhaps this one was a little over his head though, being a larger project. He'll pull through though, I think.
 

ciox

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Joined
Feb 9, 2016
Messages
1,298
xi2uHWH.gif
 

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