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Screenshot thread

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,405
Location
Djibouti
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art
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,474
Location
California
Fun fact: Because most walkthroughs for Monkey Island list the Three Trials in the order of "Swordfighter > Treasure Hunt > Idol Thievery", most players will miss out on an awesome scene.

Every time Guybrush steps on the bridge next to the SCUMM bar, the game checks to see if the Three Trials are complete. If they are, we see the cutscene where LeChuck's ship sails off with Elaine. However, if you do the Three Trials so that stealing the Idol comes first or second, an extra scene is played on the bridge where Elaine comes to rescue Guybrush from drowning. However, if the player stole the Idol last, the "Bridge Check > GoTo LeChuck" scene overrides this one.

Fortunately the scene can be seen below:



(I only personally discovered this two weeks ago.)


Saw this on my first playthrough (special edition), definitely a highlight. I actually prefer this version. I do wonder what it was like growing up when these games didn't have voice acting. Pretty neat that the special editions give you the option to play it as it was first released.

What I've been up to: (trying to avoid hints)
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Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,474
Location
California
Day of the Tentacle, original chunky style. Making good progress, Laverne unlocked!
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homicidal Bernard
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fuck cats
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what's got me completely stumped is Ben Franklin and the fucking kite. I can see there's a pocket that I should be able to interact with but Hoagie just drops the damn thing.
:x
 

Citizen

Guest
Turned out that flamethrowers are overpowered in auto-combat. Maybe the lack of siege equipment on the enemy side is the real reason?
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HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,471
This must be from the new Plus patch. Afaik it only swaps models in the intro sequence and has no other effect in the game.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,471
Speaking of gay:
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I was experimenting with the higan emulator and got hooked.

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Starry Night

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:hmmm:

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:love:
What shader? If you hadn't noticed, then it did its job well.
While SNES games have always been displayed in a 4:3 ratio, the console's actual internal resolution has an aspect ratio of 8:7, meaning the image would get stretched. Some games were designed with this in mind, Yoshi's Island clearly wasn't (e.g. the moon isn't a circle). Still, 4:3 is the "correct" aspect ratio! Problem is, forcing aspect correction in higan (or any emulator) inevitably leads to rounding errors. It's not that noticeable in this game with so many complex shapes and few straight lines. But it can get ugly when the screen is scrolling at a constant pace. Look at Green Yoshi in this example.
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His eyes should have the same width, but the right one appears thinner. Entire pixel columns are affected by this, it's everywhere. Usually this gets fixed by applying filters/shaders that smoothen the image, or add scanlines and whatnot, to emulate a low-res CRT screen. Higan offers another option, which I'm sure is old hat, but I haven't seen it in other emulators before: AANN ("anti-alias nearest neighbor").

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It's magic! Suddenly every pixel looks the same size. How?

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A closer inspection exposes the trick. Nifty.

I've also tried other shaders like the usual scanlines or even NTSC. They can look good on other games, but for this one AANN works best imo.
 
Joined
Mar 30, 2012
Messages
7,045
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I've finished C&C : Renegade on Commando difficulty. Some of the segments were brutal, when Nod commanders with rocket launchers were send reinforcements while trying to take some cover, because there is no surviving direct hit with the rocket. Later on the Black Hand snipers and tiberium shock troopers. Plus the resource drops from enemies are way lower and using pistol with infinite ammo is a must. The last mission is total madness, there are foes around every corner and on the top of that at the end we need to escort an unarmed civilian. The boss fight is badly designed though. After a short cut scene we are caught in a crossfire from Nod soldiers and the main boss. That isn't a big problem on lower difficulties of course. Still was very fun to see the series in full 3d as Havoc. The guy has really some good one liners and he would have another shot with the sequel, if only Electronic Arts didn't kill it.

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