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Turn-Based Tactics Phantom Doctrine - "tactical Cold War conspiracy thriller" by Hard West devs

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
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I don't expect much from this. Made by a 3rd rate Polish developers and just snatching up some good ideas, it will be weak sauce like Hard West.
 

Hitch

CreativeForge Games
Developer
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Warsaw
Hey there! One of the devs here.
The release by no means has been pushed to late 2018. We still have every intention of releasing Phantom Doctrine by the end of the Summer.
At this point we're pretty much busy polishing the game.
 

xmd1997

Educated
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224015554907342
 

Abu Antar

Turn-based Poster
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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Cold War strategy game Phantom Doctrine launches August 14

Phantom-Doctrine_07-10-18.jpg


About


Phantom Doctrine is a strategic turn-based espionage thriller set at the peak of the Cold War. Drawing on a wide variety of influences and capturing the subtle intrigue of classic spy films, the game thrust the player into a mysterious world of covert operations, counterintelligence, conspiracy and paranoia.

As leader of a secret organization known only as The Cabal, you are charged with preventing a global conspiracy that seeks to pit leader against leader, and nation against nation. By carrying out secret missions, investigating classified files, and interrogating enemy agents, a sinister plot is uncovered. With the clock ticking, it must be thwarted in order to save the world from an unthinkable fate.

Key Features

  • A Deep Single Player Story Campaign: the 40+ hour Single player campaign mode features a rich gripping plot woven with numerous historical events and characters to bring the terrifying reality of the Cold War to life from a unique perspective.
  • Next-generation turn-based combat: offers unprecedented flexibility of movement and actions, including variable Overwatch modes and assault-oriented Breach ability.
  • Expanded battlefield: assets can be positioned around the world, enabling you to call for assistance in the heat of battle. But the enemy can also bring in reinforcements, including heavy weapons and even air support. Don’t bring a knife to a gunfight.
  • Knowledge is power: Improve your chances of success by infiltrating mission locations with undercover operatives. Attempt to stay one step ahead of enemy agents, who are also preparing to spring their own devious traps.
  • Lurk in the shadows with fully-fledged stealth gameplay: Clandestine operations can be completed with muffled weapons, silent takedowns and cutting edge Cold War technology.
  • Take charge of the crucial counterintelligence operation: Recruit from both the KGB and the CIA, the criminal fraternity, or even utilise the unique talents of subjects of secret government experiments. Weapons, resources and contacts can be secured around the globe, enabling you to command from afar. But if the situation requires a hands-on approach, you will be locked, loaded and ready to fight.
  • Innovative Investigation Board: Utilizing a classic pinboard and string approach, the Investigation Board is the hub from where cases, locations and individuals can be researched to reveal new missions, resources and technologies. In Phantom Doctrine, investigation and intel is an active and vital element of success.
  • Multiplayer Battles: lose friends and make new enemies in ruthless online multiplayer matches. Experience the deviousness and lethality of Phantom Doctrine in accessible 1v1 skirmishes.
  • Utilize ruthless Technology: New capabilities can either be stolen from the enemy or researched, and then ruthlessly used to your advantage. Often experimental and morally dubious, brainwashing, interrogation, body engineering and chemical enhancement are all fair game as you extract information by any means necessary.
  • Fully customizable character creation: Operatives can be customized each time they need a new identity. Change their appearance, forge their documents, train them in the deadly arts and send them back into the field.
  • Carefully Designed hand-crafted levels: Combining the best of both worlds: the quality of large, hand-designed maps and meticulous, smart design ensuring visual and gameplay variety. Travel the world of the 1980s in the grip of the Cold War on both sides of the Iron Curtain.
  • Replayable modular campaign: a wide array of mechanics ensures markedly different playthroughs. A unique experience is guaranteed by randomly generated character names and backgrounds, algorithmically populated and adapted maps, and randomized intelligence snippets.
  • A spy thriller from two different points of view: Play as either a former KGB counterintelligence operative or a renegade CIA wet work commando. Each has to come to terms with the truth and challenge the global conspiracy. Complete the campaign to be rewarded with an additional protagonist in Extended Playthrough.
  • No mission is too big or too small: whether infiltrating a busy government facility to clinically assassinate a target, or mounting a full frontal assault on an enemy base. With optional objectives linked to a mission’s complexity, as well as loot and intelligence to collect, every decision has an impact.

Read more at https://gematsu.com/2018/07/cold-wa...ctrine-launches-august-14#PCDmCSZPjGFaJUh5.99
 

veevoir

Klytus, I'm bored
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Shadorwun: Hong Kong BattleTech

Infinitron

I post news
Staff Member
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Jan 28, 2011
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Very cool trailer but it might be misleading to tease a Kennedy assassination mission when the game takes place in the 1980s. :P
 
Developer
Joined
Aug 9, 2014
Messages
107
Tactical map, point budget for the team (in stream they were pre-made agents to select, no idea if you can create own customs to choose in games), pretty much similar to how nuXcom handled it.
Yes, exactly.
6 or 7 maps, predefined agents.
 

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