Jezal_k23
Guest
Besides I think in games with as many bosses as these, it's obvious some won't hit the right notes. The ones they get right easily make up for it.
The real problems like balance, the most over powered magic in the series, large list of poo poo monsters and more would need an overhaul for the game.
From should hire Josh Sawyer to balance things out.Agree, magic is OP but From cannot do magic to save their lives. So in DaS3 we got the natural conclusion of their balancing - which they also can't do for shit - and magic is useless unless you're a masochist.
There's more misses in demons souls and souls 2 but the latter just has a very large amount of bosses in total. It has high highs and low lows.Besides I think in games with as many bosses as these, it's obvious some won't hit the right notes. The ones they get right easily make up for it.
I particularly dislike World 4 & 5. World 4 opens with the shrine of storms with really annoying enemies that will stun lock you to near death. Demon's souls doesn't have poise as you know, unlike Dark Souls 3 & Bloodborne your character is much slower in that game and the tracking in this area is particularly bad.You disliked them. Latria 3-1 is, arguably, the best level From ever did. The only "bad" level is 5-2 and your beloved DaS3 doubled down on the bullshit of that one with Farron Keep. Other than that, at most you could argue that the levels are short.
So I should dodge spam all the time as the stupid cannon noises are blaring? Isn't this a complaint leveraged against Dark Souls 3? Because I was doing a lot of that in Demon's souls when even after dodging a storm beasts shot, it will still track you and has an AOE damage effect. The stupid things can still hit you directly through walls and even worst of all, right after you defeat the Adjudicator, walking to the entrance of the next level will leave you to be constantly spammed by these beasts.See, you could've had a point if you referred to the lurkers who actually do shoot you through walls. The Storm Beasts at most somewhat home in on your location. They are also few in number, encountered in a couple of locations and if you would have actually bothered to git gud you could have prepared to dodge their attacks based on sound cue alone because they sound like a fucking cannon just fired.
It is. I have played the game 4 times now, I expected certain evil actions I took to culminate in the low world tendency yet events that were supposed to happen never did because World Tendency is glitched and broken. FROM never fixed it.broken it's not
Leechmonger, Dirty Colossus, king allant & Phalanx are all relatively the same boss. They're a large brown or black slow moving blob that all attack the player in nearly exact same patters with each just having one different gimmick. Phalanx has shields and will shoot spears, leechmonger shoots leeches, dirty colossus flings poop at your player. These bosses don't really pose any challenge, aren't special and are repeated. The second time you go through this game, and you will, with Northern Regalia on NG++++++ or whatever, you'll be killing them in about 2 - 5 hits.Poo poo monsters is some shit you've thrown around every time DeS was mentioned, but I've yet to see a proper explanation of what exactly is a poo poo monster
Magic is worse in Demon's Souls than the other Souls games I used it in because it is OP and nearly every enemy & boss are weak to magic. It's easier to just shoot them than engage them in Melee. FROM would have to change everythign for Demon's Souls to get it right.magic is useless unless you're a masochist.
I played NiOh, never beat it. It's combat is better than every other game on this list by far.
I only played the demo and the game controls far better than the other souls games with little things here and there that add depth to the mechanics already existing in the souls games. Backstab isn't easy, parrying is much more difficult and requires better timing, the weapon types overall we're a great treat. I expected nothing less from the developers of Ninja Gaiden. I'm sure others who played the full game can tell you more than I canI played NiOh, never beat it. It's combat is better than every other game on this list by far.
Really? Nioh? That game had the most boring boss fights, and it felt like Souls light. I was utterly disappointed.
Nothing comes close to DS3 when it comes to boss fights. I have never even seen a game that can come close.
for the first few hours, combat in NiOh is absolutely great.Really? Nioh? That game had the most boring boss fights, and it felt like Souls light. I was utterly disappointed.
This was the biggest problem with the series, there was really no need for all this stuff. Sure, maybe a nod here or there for some recurring characters, but not such a large proportion.I don't want to say the rest of the series is "bad". But you get a distinct feeling of repeating ideas and character roles. Did Demon's, Dark 1, 2, and 3 all need a "crestfallen" character back at base? The odd fanservice bits like having an exact copy of Sieg in 3 with the same voice actor/armor/origin, but a slightly different name? I don't know, the recycling plots, a Patches that always betrays you, etc.? It feels like that sort of thing is to the detriment of the series. Or at least, it takes characters that could possibly be ambiguous, and removes the surprise.
Demon's Souls has been my favorite over time because it's the most original of the set ... I don't want to say the rest of the series is "bad". But you get a distinct feeling of repeating ideas and character roles. Did Demon's, Dark 1, 2, and 3 all need a "crestfallen" character back at base?
From Software are fond of certain recurring motifs throughout their games. I personally have no problem with it as long as it's done well. Many of the alleged original ideas and character roles of Demons' Souls and Dark Souls 1 made an appearance over a decade earlier in FromSoft's King's Field games. The crestfallen soldier archetype, for example, first appeared in the original King's Field, and then again in King's Field 3 and 4 - typically with the same despondent pose. The entire story of Ostrava in Demons' Souls is virtually the same as that of the player character in KF3.
There are several more examples. One of my favourites is tough skeleton enemies that can potentially be encountered very early on, sometimes as one of the first encounters, or first encounters after a tutorial, whom often guard things of worth. They had something of this sort in all KF games, as well as in the first Shadow Tower.
DeS of course had very original gameplay mechanics, and much else about it was original. As with DS1 and BB (DS2 and DS3 being almost entirely derivative, but by no means bad).
Gael is one of the most well designed fight in any of the games. His phase 2 has some of the most punishing attacks for mistimed rolls because of the lingering hits from the cape thing, the fight is very dynamic and besides rolling, the fight pushes you heavily into sprinting things like his crossbow so it feels something more than "press roll, hit, press roll" routine.I've only heard people shit on DaS 3 but from what I've been watching on YouTube, in terms of cool looking boss fights it beats them all. FromSoft RPGs have always had relatively slow player characters with gaps between the player's input and the character's attack animations, but the faster speed of Bloodborne and 3 seems to have freed them up to make more interesting combat. Is Gael as cool to fight as he looks?
While fanservice has always existed in From's games, I feel it broke DS3 the most. The game went way past the "here's some reference" into full blown fanboy dick sucking as it permeates most of the game once you hit Farron swamp.
Honestly, before Dark Souls 2 actually released, I just assumed every game in the Dark-"series" would have a completely new setting/backstory. Like a Final Fantasy-style bit where the world is new, but the mechanics/conventions are similar?
Bamco is heavily into milking shit to death.
Activision isn't a good place to be either, but it's likely that From might have found a better contract for their future games if they went with a foreign publisher instead of glorious nippon. If they were happy with Bamco why would Sekiro not be published by bamco?
Gael is one of the most well designed fight in any of the games. His phase 2 has some of the most punishing attacks for mistimed rolls because of the lingering hits from the cape thing, the fight is very dynamic and besides rolling, the fight pushes you heavily into sprinting things like his crossbow so it feels something more than "press roll, hit, press roll" routine.I've only heard people shit on DaS 3 but from what I've been watching on YouTube, in terms of cool looking boss fights it beats them all. FromSoft RPGs have always had relatively slow player characters with gaps between the player's input and the character's attack animations, but the faster speed of Bloodborne and 3 seems to have freed them up to make more interesting combat. Is Gael as cool to fight as he looks?
DS3 bosses are well worth the experience. Don't expect the excitement until you reach Irithyll or kill dancer early though.
since when avoiding damage is considered cheesing?I feel bad for you if you used the open area to cheese him by sprinting away constantly.