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KickStarter Hero-U: Rogue to Redemption - adventure-RPG from the creators of Quest for Glory

Self-Ejected

Sacred82

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If a game ever materializes and they go back to kickstarter again, the next time, there'll definitely be no game. Only two plane tickets to Russia.

Are you mentally imbalanced? A game does exist because I played 30-40 hours of it to its completion, as stated a couple times in this thread and in my signature. Also this, with a release date of July: https://store.steampowered.com/app/375440/HeroU_Rogue_to_Redemption/

something has a release date on Steam! That totally means it's coming out :lol:

What has materialized so far is the beta. IIRC the beta floating around of Grimwah in the 2000s also was completable. For backers who don't have beta access, nothing has materialized so far, fuckwit.
Does that make a difference? Hell yeah it does. You're labeling something a beta, you always have an excuse for it not having features you promised, for example.

And the main point is they have been syphoning money from people again and again. Let's say you backed their first campaign. Then they say they need more money, or there'll be no game or only a husk of it. Are you going to give them money again? Probably, or else, you just burned some money for nothing. And no one knows shit about where the money really went. Except the Coles.
 

Darth Canoli

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July ?

I would fell better if it was july 2019 because i tried the battle system demo and it felt very bad and i hope i'm wrong but it doesn't feel at all like QFG, more like a bad infiltration game with terrible battle mechanism.

Doesn't have any appeal so far, just like the name.

Isn't the target audience more like iphone owners ?
 

Barbarian

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I'm going to get ahead of the anti-SJW crowd. You can play a gay or bi-sexual character in this game, but you can also decide to be asexual. The game does not push you into a relationship you do not want to be in. It's completely in your control. NPCs also do not bring up sexuality in this game, except for your heterosexual roommate who is constantly trying to find a new girl to date. None of the main NPCs look very manly, but that's because they are students and are still young boys and girls. Sorry that I wasted a few sentences talking about this instead of the gameplay (which is solid, by the way), but that's the state of the Codex today. oasis789 and I are talking about doing a full review if we can set aside the time, but we haven't settled on the details.

They put this kind of crap in a QfG "spiritual sucessor" game? Such a dumb fucking move. I never played QfG5, but the first four games had this fairy tale like setting which has no place for this crap. Aside from kissing that lake lady(who was naked except for her long hair) and being whipped by Katrina there was nothing even slightly sexual in QfG4 for instance, and the other games had nothing of it at all. No romance either, except for the implied feelings of Katrina for the player.

Now you play a panssexual tumblerina fairy who can flirt with every character in the game? Fuck this shit.
 

Deuce Traveler

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Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
I'm going to get ahead of the anti-SJW crowd. You can play a gay or bi-sexual character in this game, but you can also decide to be asexual. The game does not push you into a relationship you do not want to be in. It's completely in your control. NPCs also do not bring up sexuality in this game, except for your heterosexual roommate who is constantly trying to find a new girl to date. None of the main NPCs look very manly, but that's because they are students and are still young boys and girls. Sorry that I wasted a few sentences talking about this instead of the gameplay (which is solid, by the way), but that's the state of the Codex today. oasis789 and I are talking about doing a full review if we can set aside the time, but we haven't settled on the details.

They put this kind of crap in a QfG "spiritual sucessor" game? Such a dumb fucking move. I never played QfG5, but the first four games had this fairy tale like setting which has no place for this crap. Aside from kissing that lake lady(who was naked except for her long hair) and being whipped by Katrina there was nothing even slightly sexual in QfG4 for instance, and the other games had nothing of it at all. No romance either, except for the implied feelings of Katrina for the player.

Now you play a panssexual tumblerina fairy who can flirt with every character in the game? Fuck this shit.

Ummmm.... you get engaged in QfG3, are pursued by a female villian in as an integral and unavoidable part of the plot in QfG4 while also having an optional heavily-implied romantic quest with the undead spirit of a great heroine, and in QfG5 are given the option to marry one of three female characters... so I can't say romance was never in the Quest for Glory series. Anyway, the fact that we are still focused on this makes me want to put this here:



Edit: Oh, and all the flirting dialogue options for the girl in the cafe in QfG3...

sierra_198.png
 
Last edited:

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
July 9th or July 16th: https://www.kickstarter.com/projects/transolargames/hero-u-rogue-to-redemption/posts/2224721

Let's Put On A Show!

Official Hero-U: Rogue to Redemption Game Trailer

Putting On A Show
Mickey Rooney was famous (yes, before even *my* time) for starring in a series of movies in which the answer to every problem was, “Let’s put on a show!”

As we approach the live release of Hero-U: Rogue to Redemption, it’s time for us to switch hats from developers to marketers. In other words, we need to put on a show! We’re contacting press and influencers, creating “trailers”, and gathering screenshots and clips of game play to show off to the press and new players.

Once we launch the game in just a few weeks, we hope many of you will enjoy it enough to become “part of the show” by posting about your personal experience and reaction to the game on social media.

c58f0f1d0e40bc2be1a1a0b2be2daae3_original.jpg

Corey at Casual Connect Europe, where we were finalists for the Indie Prize

New Build for Beta Testers
Earlier today, we updated Steam with a new build of the game. This is intended to be very close to the final version. The opening cinematic will get new music and some lighting changes. We have a few bug fixes to make this week, but we consider Hero-U: Rogue to Redemption to be a finished game at this point.

“Finished” is of course a relative term in this digital online age. We expect that we will continue to fix problems and make small improvements to the game over the next several months based on feedback from players. At the same time, we’ll be very busy starting work on the next games and supporting Rogue to Redemption.

How close are we?
We're trying for a July 9 release, but I think July 16 is equally likely. We will do a "code freeze" on June 30, test for a couple of days, then release it to Beta testers. If that survives a full week without serious problems, we'll release on July 9. If not, we'll do a new build and push the release date back a week.

Public release is waiting on three non-game things - finalizing the opening cinematic and finishing the game manual and the student handbook. When we complete those and add them to Steam, Steam will automatically update everyone to the new version.

What about gog.com and the Humble store? We’ll add those later. I’m currently working with gog.com on a license agreement and their requirements for adding Hero-U: Rogue to Redemption to their site. I have an existing agreement with Humble Bundle, but will need to set up new widgets and a download page for their system.

dd312ce4578ec554a703ae2074ded6ef_original.jpg

A Kwirk Might Jump Into the Screen at any Moment

Our trip to Europe was fun and hopefully useful. We visited super backer “The Gardener - Protector of the Forest Lands” in Germany, then showed Rogue to Redemption for the first time at the Casual Connect conference in London.

The conference was held in the Queen Elizabeth II center in the historic and beautiful Winchester district of London across the street from the historic Winchester Cathedral, and a block away from Trafalgar Square and other important and impressive sites (and sights).

Finding Hero-U
The Steam store for Hero-U is https://store.steampowered.com/app/375440/HeroU_Rogue_to_Redemption/.

Our web site, where you can learn more, preorder at a discount, and join the conversation on our forum, is http://hero-u.com/.

You can find all of the previous project updates at https://www.kickstarter.com/projects/transolargames/hero-u-rogue-to-redemption/updates.

Our Facebook page is https://www.facebook.com/TheSchoolForHeroes/.
 

Boleskine

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https://advgamer.blogspot.com/2018/06/hero-u-rogue-to-redemption-review.html

Hero-U: Rogue to Redemption Review
Written by Reiko



What comes to mind when you think of the Quest for Glory series? Colorful characters? Moral choices? Puns and silly jokes? Time-driven plot events? Practice-based skills? Puzzles with multiple solutions? If you've been waiting patiently for more of these things, you won't have to wait much longer, because Hero-U: Rogue to Redemption is almost here! Let's take a look at what Corey and Lori Cole have built for Quest for Glory fans.

Editor's Note: Unlike our normal reviews, this one is spoiler-light. There are some light touches on plot elements and activities that happen within the game, but Reiko's review avoids any major plot spoilers. This review is also based on a pre-release version of the game and may differ slightly from the final version at launch.


This might look slightly familiar.

First, is Hero-U a Quest for Glory game, though? Well, yes and no. Yes, kind of, because it takes place in the same world of Gloriana and references many of the people and places that the Hero encountered in the original games. No, not really, because it's a completely new series with a new and defined protagonist.


Class selection from Quest for Glory II: Trial by Fire.

While the Hero in the original games was a blank slate, with no established past and no fixed aptitudes or class, Shawn O'Conner has a backstory and an initial goal: to be a thief. His goals shift as he learns more about Hero-U and about himself. What impact the backstory has on his actions, what skills he pursues, and what goals he eventually achieves are all up to the player.

Shawn has decided to try to get a job working for the Chief Thief in his hometown of Caligari. As a trial, in order to join the thieves' guild, he's been asked to sneak into a particular house and find and steal a particular lucky coin with a three-leaf clover on it. The game opens with Shawn breaking into the house, and then the player can control him in order to examine objects and figure out where the coin is. This scene really serves the function of a tutorial. Once he finds the coin and tries to leave, however, he's caught by a mysterious figure with an eyepatch! But instead of sending him to jail, this man wants to send him to school, to Hero-U, a school for potential heroes.


First rule of Rogue Class: There is no Rogue class.

At Hero-U, Shawn joins the Rogue class, or, as it's known to the other classes, the "Disbarred Bards" class. In his main class he learns about traditional sneaky skills like lockpicking, but he also has the opportunity later on to take electives which mold the focus of his character. As in the original games, his skills improve with practice.

So he can learn to be a strong combat-oriented Rogue, or an agile dagger-throwing Rogue, or a smart magical Rogue, or a sneaky Rogue that doesn't fight but talks his way through problems or runs away, etc, depending on the skills he practices and the electives he takes. There aren't enough hours in the day to practice everything, though, so the player will have to choose what Shawn's focus will be. It's a much subtler version of the Fighter/Magic User/Thief/Paladin class distinctions from the original games. The other classes are theoretically being trained at the school also, but Shawn sees nothing of them. More on this later.


Shawn discusses the day's lesson with a classmate.

The main class is also a place for discussions on what being a Hero means for a Rogue, and the difference between Rogue and Thief. It's a bit of a shift in the definition to say that a Rogue uses his skills heroically and a Thief doesn't, when the Quest for Glory Thief was considered every bit as much of a Hero as a Fighter or Magic User, even if he could, um, appropriate rather a lot of things that didn't belong to him in the course of trying to solve the heroic quests. But Rogues vs Thieves is quite a major theme in the game, and whether Shawn is really a Rogue or a Thief in the end is also up to the player.


Ratties are Hero-U's answer to Kattas or Liontaurs.

Shawn encounters a number of colorful characters during his time at Hero-U. All the main characters are well-fleshed out with backstories, motivations, and unique conversations and encounters with Shawn, from Mr. Terk, the employee in charge of the students who hates Shawn from day one, to Ifetaya Kinah, the chef and cooking instructor who can become something of a mentor to Shawn, to Gregor, the helpful Ratty shopkeeper at the school store. Oddly enough, his classmates are a little less vivid, at least at first, because their interactions are somewhat dependent on how Shawn treats them.

The game has a "reputation" system which really functions more like esteem: the higher the reputation level is for a particular character, the more that character likes Shawn. Saying the right sorts of things to the right person or giving the right kinds of gifts will improve the reputation level for that person. Sometimes a conversation option can affect the reputation level for someone else that's listening to the conversation. Naturally, romance is an extension of this: maxing reputation with someone will greatly improve Shawn's ability to make romantic progress with that person. He can also reach the option to go on dates if certain conditions are met.

It's even possible to pursue romance with more than one person, which quickly turns into a moral choice of whether to juggle relationships or focus on one person exclusively. The game offers other moral choices too, most of which tie into the theme of Rogues vs Thieves. For instance: what is acceptable for Shawn to take for his use, and what is just dishonorable stealing? What school rules are worth breaking? The player can even think about questions regarding what battles are appropriate for Shawn to fight. The game is officially winnable without fighting at all, so that gives great flexibility for the player to role-play various stances on fighting.


I love Joel's face here too...

Now, this wouldn't be a Quest for Glory successor without the Coles' trademark puns and silly humor stuffed into every spare corner of the castle. Many scenery objects clearly only have descriptions for the purposes of showcasing a pun. These are fun, but entirely skippable on later playthroughs. Some of the banter between characters involve fun with language too, especially some of the exchanges between Shawn and his Bardic roommate Aeolus. Shawn even tells jokes to his classmates at dinner sometimes, which turns into a form of character development when Esme doesn't get the jokes, Katie rolls her eyes, Joel stares at him like he's nuts, and Aeolus laughs.

The story is very tightly plotted, much more so than in the original games. Quest for Glory I had no time-based plot points aside from a few limited appearances of minor characters, and no time limit. Trial by Fire had a few, with the elementals showing up on certain days regardless of what the Hero may or may not have done to prepare for them, and set entertainments at the Inn, and an overall time limit to the plot. But most of the time, the Hero has complete freedom to wander his environment in order to pursue his goals. There's a day and night cycle that often determines where people can be found, and the Hero has to eat and sleep, but one day is much like another.


Class on day 2 is different than class on day 1, of course.

In Hero-U, something unique happens nearly every single day during the course of 50 game days. Each class introduces a sequence of individual topics, and some days have quizzes or exams. Problems occur on certain days that Shawn has the opportunity to address, much like the elementals. Outside of class time, Shawn has freedom to explore and pursue goals, but everything takes a set amount of time, which is finite in the game overall, and also limited for doing certain tasks. The plot allows for significant flexibility, however, in terms of completing those tasks. In other words, if Shawn doesn't complete certain tasks himself by their set deadline, someone else will do it - and get the credit!

This is somewhat of a double-edged sword in terms of game design. It doesn't lend itself to the sort of leisurely exploration and examination of everything that was common in the original games and so typical of adventure games in general. You're going to run out of time if you try to read all the punny descriptions of everything. But who does that, really? Those are there for the benefit of the player, not Shawn.

You can certainly take a relaxed approach to the game, especially the first time through, but just be aware that the plot will move on whether Shawn's keeping up with it or not. On the other hand, the gameplay sometimes benefits from approaching it more strategically: examine everything, figure out what's important, and then replay sections so that Shawn makes good use of his limited time. That's one way to have Shawn accomplish his goals, while still being able to appreciate the atmosphere and writing.


Shawn starts out quite unskilled at nearly everything...


...but given enough practice, he can excel at anything he chooses.

Figuring out what matters can also be tricky in terms of training enough to have sufficient practice in appropriate skills for a task. Skills can be boosted permanently by spending time in practice, as in the original games, or sometimes by reading certain books. What makes this easier, though, is that there's an equipment system where skills can also be boosted temporarily by what Shawn has equipped. Which items do what requires a bit of trial and error, but some skills can be boosted so much by items that training them requires much less time commitment than you might initially think.

Characters can also react to what Shawn is wearing just in terms of his appearance, quite aside from what the items do. Some items are effective, but look silly, so certain characters may comment on this if Shawn talks to them while wearing a silly outfit. In particular, the strict Mr. Terk will eventually start punishing Shawn if he sees him not wearing a school uniform during school hours. Fortunately the game doesn't require too much micromanaging of clothes, although the option to designate a secondary outfit that could be exchanged with a click would have been appreciated, to switch between the school uniform and better equipment for dungeon-delving.


Studying First Aid allows Shawn to collect mushrooms with various abilities.

The original games are known for having multiple solutions to many puzzles based on character class. Here we have just one official class, so multiple solutions really have to be targeted to individual skills. This is extended by having the elective system, which gives Shawn some additional abilities that aren't linked to the numerical skills. Those abilities let him collect certain items, and later even craft new things from those items. Many craftable items are also purchasable from the shop, but he can save money by making them himself.

Puzzles tend not to have different solutions as such, but they might have a solution that's achievable in different ways depending on skills and abilities. For example, different solutions to a locked door in Quest for Glory might be bashing it open (Fighter), using an Unlock spell (Mage), or picking the lock (Thief), whereas in Hero-U, an obstacle might require a specific item, but that item could be found in a chest, bought from the store, or made using found components. Given the existence of magic, some things are also achievable using a basic skill or an equivalent magical skill, as in the original games.


Fighting Drats in the Wine Cellar

One difference between Quest for Glory and Hero-U that I really appreciated was the way that combat is mostly turn-based instead of action-based like the original games. Shawn and his enemies move in real time to start, so sneaking past enemies is still action-based. But once Shawn is in combat mode, everything pauses. He can move a certain distance each turn, and attack or use one item, then each enemy in range gets a turn as well. Additional enemies can be drawn into the battle if the combatants move within range of their detection radius.

Now that I've spent so much time talking about the game's features, let's look at a few places where it could be improved. I found mechanics, plot, and writing to be fantastic, but what could really benefit from some improvement is atmosphere, the beautiful and charming artwork notwithstanding.


This library is so empty...all the time.

First, the game suffers a bit from being limited so sharply to only the school's castle building. There are only two outdoor locations, the tower garden, which does have quite a lovely view, and the courtyard. That means there's not much chance to get a sense of place the way the original games did with their explorable forests and mountains and deserts. Shawn doesn't even get to explore the nearby city of Caligari. He's required to stay at school even though his classmates can all go into the city. Mostly what Shawn explores are caves and dungeons. It's a tightly focused design, but very limited.

The castle also feels very empty because we don't get any visual sense of any other students. Having some kind of generic unnamed "Warrior" or "Paladin" or "Mage" student wandering the hallways occasionally would have done a great deal to further the illusion that other students attend the school too beyond just the Rogue students plus Shawn's roommate. In theory the Rogues do things at different times from the other students, but there are too many shared areas, like the Library, for them to be entirely deserted all the time. Plus electives are presumably shared with other classes, so those rooms ought to have other people sometimes.

The plot can drag a little bit when the player has already figured out what needs to happen, but the game is giving additional time before an event happens that makes it possible to carry out the solution. This happened to some extent in Trial by Fire, for instance, especially once the player has figured out the pattern to the elemental appearances. But here, because of the choice-based nature of much of the puzzle solving, there can be an element of confusion about whether Shawn doesn't have the right skills for something, or whether the solution isn't right, or maybe it just isn't time yet. But because it's possible to miss completing tasks without losing the game, the player might have difficulty deciding whether to keep trying or just wait longer to see if something changes.

On the whole, though, I would say Hero-U: Rogue to Redemption certainly lives up to being a successor to the Quest for Glory games. It takes the series in a bit of a new direction while still being true to the basic concept, which I take to be that Heroes can take many forms, but in general they do their best to make the world a better place with the skills they have. Hero-U offers plenty of replayability as well, to explore different electives, conversational gambits, or romantic options. I hope you all find it as enjoyable as I did. I’m very much looking forward to more Hero-U games after this one, and I plan to replay after the official release to get Steam achievements and try different choices than I made the first time.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Looks like it's July 9th? http://hero-u.com/press/

The Spiritual Successor to Quest for Glory
websiteslideshow_4.jpg

Hero-U: Rogue to Redemption is a hybrid role-playing adventure game, a category pioneered by Quest for Glory. Hero-U is a labor of love from Corey & Lori Cole (and a whole host of wonderful team members over the years), who were the game designers behind cult classic Sierra On-Line games, including: the Quest for Glory series & The Island of Dr. Brain.

Originally Hero-U was successfully Kickstarted on Nov 20, 2012 raising $409,150, and then a follow up Kickstarter on June 15, 2015 successfully raised another $116,888, to meet the scope needed for successfully completing the game. Why did it take this long? A host of reasons, and we’re always happy to be transparent with the development cycle and the unique challenges raised by video game Kickstarters. For more details on the entire story from Kickstarter to Launch, please email press@hero-u.com to set up a meeting.

Details on the Game:
Players take on the role of Shawn O’Conner as he learns to become a hero as well as a rogue. The game features full 3D environments along with beautiful 2D painted scenes that illustrate key moments in the game. The game drips with a unique influence of a Kickstarter backed game: it’s filled with the celebrations of the backers that helped bring it to life, from pun-filled statues in the court yards, to remembrances of backer’s favorite dog.

Shawn begins his studies in the Hero University, set in an ancient castle with a dark history. He can make friends with other students and improve his rogue, magic, science, and first aid skills.

Beneath the castle, Shawn can explore, fight monsters in tactical turn-based combat, and collect valuable items. He can strive to become Rogue of the Year while uncovering clues to his father’s mysterious disappearance and to the dark secrets of the ancient castle.

Depending on each player’s gaming style, Hero-U can play out as an adventure game, a role-playing game, a mystery game, a romance, or an interactive novel.

Hero-U: Rogue to Redemption is set to release on July 9th, 2018
We’re a small indie studio, and frankly we can use all of the help we can get for getting the word out there. Big or small, if you’re interested in doing a write up – we’d love your support! We’re happy to share war stories, behind the scenes artwork progress over the years, and of course full access to the feature complete beta.

Contact press@hero-u.com for interviews and to receive your Beta Key to try out Hero-U for yourself.
 

Aeschylus

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Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
Holy shit, it's actually happening. Haven't had the chance to play the alpha, but I am... cautiously super excited?
 
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So I have a perhaps dumb but not disingenuous question: do you think the androgynous name Shawn (see data) and androgynous character design is meant to serve as a cheat for avoiding having to have male and female build options, with the ensuing art/writing demands?

Tranny-U: Cis to Redemption
 

Mustawd

Guest
I look forward to this game,hope that it will deliver.

Even if it does it seems like the Coles are financially fucked. No way this makes enough money in the short tovmedium term to recoup their expenses. They shoulda just canceled the game. I can’t believe they went further into debt for this shit.
 

fantadomat

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I look forward to this game,hope that it will deliver.

Even if it does it seems like the Coles are financially fucked. No way this makes enough money in the short tovmedium term to recoup their expenses. They shoulda just canceled the game. I can’t believe they went further into debt for this shit.
Mate,you are an accountant,passion is a mystery wrapped in an enigma to you ;).
 

sstacks

Arcane
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Messages
1,151
Got my email from Backerkit tonight: "We are launching Hero-U: Rogue to Redemption on Monday, July 9, or within a few days pending approval by Steam and GOG.com and receipt of keys"
 

sstacks

Arcane
Joined
Jan 30, 2014
Messages
1,151
I look forward to this game,hope that it will deliver.

Even if it does it seems like the Coles are financially fucked. No way this makes enough money in the short tovmedium term to recoup their expenses. They shoulda just canceled the game. I can’t believe they went further into debt for this shit.

I hope they aren't financially derailed, but I do respect people hanging in and delivering what they promised. Not only is it the right thing to do, but it keeps their reputation good for future projects.
 

Mustawd

Guest
I look forward to this game,hope that it will deliver.

Even if it does it seems like the Coles are financially fucked. No way this makes enough money in the short tovmedium term to recoup their expenses. They shoulda just canceled the game. I can’t believe they went further into debt for this shit.
Mate,you are an accountant,passion is a mystery wrapped in an enigma to you ;).

I respect passion. However, this project was been going on since I was in Grad school. The fact that it has taken this long is due to mismanagement. Plain and simple. What good does that passion do when your financial situation is so bad?

But you’re right. I’m an accountant for a reason, and video games is definitely too high risk for me. I woulda juat thrown in the towel by now.

I hope they aren't financially derailed, but I do respect people hanging in and delivering what they promised. Not only is it the right thing to do, but it keeps their reputation good for future projects.

I disagree that it’s the right thing to do, but I hope they’re situation isn’t as bad as it sounded like a year or so ago.

Game looks interesting though. Hopefully, it’s well received.
 

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