I'm playing Dishonored 2 right now and it has two gimmick levels that differ from the standard game; one where you go through a puzzle mansion and one where you are stripped of your powers and have a time travel device. I really hated the first gimmick level, really liked the second one.
This had me thinking about gimmick levels in general. The ones where you're drugged, or you're on your own without your party, or your weapons are taken away. The stealth levels in action games or the action levels in stealth games. To my memory gimmick levels like these tend to suck in general, but I'm wondering if that's skewed memory.
What are some examples of good gimmick levels and what are your thoughts on them as a "break the monotony" device?
This had me thinking about gimmick levels in general. The ones where you're drugged, or you're on your own without your party, or your weapons are taken away. The stealth levels in action games or the action levels in stealth games. To my memory gimmick levels like these tend to suck in general, but I'm wondering if that's skewed memory.
What are some examples of good gimmick levels and what are your thoughts on them as a "break the monotony" device?