SkeleTony
Augur
- Joined
- Aug 17, 2006
- Messages
- 938
I'm not sure I ever managed to do something satisfying in that case.How do you cast healing spells on one of your fallen comrades if there is a fallen enemy in the same square?
The only thing I've considered but not tried, was to Force Attack the fallen enemy so that he/it no longer shows up in the square.
I just finished the Orc Outpost part, and so far I think the game is a decline compared to Nahlakh. My main disappointment is the reduction of tactical options. The dungeon passages are never less than 4 squares abreast, and there's no rocks or similar features (like neutralized enemies!) to give you a tactical (dis)advantage.
On the bright side I really like the Assassin character. Very fun to play, especially after he got a Shadow Light Plate, making him automatically Hidden at the start of his turn.
You can heal party members (fallen or not) by using the number (1-8) corresponding to their number in your roster. There is a 'Create stone' spell but stones only stop the enemy (or yourself) for the turn they land on such. Fumble is the best hurdle to cast to slow down or stop enemies. You can also charm or bribe enemies (which costs gold and uses the bribery skill) as well.