Whiny-Butthurt-Liberal
Guest
I haven't played a lot of post-apoc games, but out of those that I have, Legacy of Kain: Soul Reaver comes to mind. Its setting would be more accurately described as post-post-post-apocalyptic, the end result of a series of very slow apocalyptic events, by the ends of which pretty much the whole world is in ruins.
The eco-system of Nosgoth is virtually non-existent - there is no vegetation, no animals, no wildlife at all.
Even the lifeless land is constantly wrecked by earthquakes and cataclysms.
Humanity is almost extinct, save for some survivors in one remote fortress and occasional stragglers.
The empire of vampyres is in total ruin, all of their cities, fortresses and holds are decrepit ruins of misshapen metal or stone.
The vampires themselves have degenerated into mindless monstrosities, scavenging the ruins of the world for any kind of sustenance.
The vampire lords have also devolved into horrible monsters - one is a pile of sown-together corpses, another is an insectiod abomination fused to the chamber he occupies, the third is a fishlike creature, the fourth - a monstrous giant impaled upon his throne.
The ruler of the empire - Kain, is nowhere to be seen, and doesn't seem to give a shit about anything.
The whole place exudes a strong feeling of loneliness, abandonment and ennui. The only sentient beings in the whole game are the protagonist Raziel, his "father" and arch-nemesis Kain, his four "brothers" he kills as the game progresses (the fifth one is missing), and the enigmatic Lovecraftian tentacle monster who serves as his "mentor". And the ghost of Ariel, still haunting the pillars after thousands of years. The fact that all this happened after thousands of years of gradual decline makes it feel almost... tragic. I'm sure a lot of this can be attributed to the game being early 3D open-world, and therefore lacking resources for stuff like trees/NPCs/etc, but the storytelling, ambience, soundtrack and atmosphere make the best of these circumstances.
Compared to that, settings like Failout and Wasteoftime are down-right brimming with life and activity. Mad Max also comes to mind, which, despite being a dry wasteland, is filled with roaming gangs of crazy people on cars. Then there's Dark Souls, whose setting strongly resembles that of Soul Reaver, except with plenty of NPCs to chat with. Also, it gets renewed at the end of the game, and then falls back into ruin by the time the next game starts.
What about you? Ever played anything even more post-apocalyptic than SR1? Perhaps, there is a game set in the world that is completely destroyed, and you're just floating in blackness the whole game?
Discuss!
The eco-system of Nosgoth is virtually non-existent - there is no vegetation, no animals, no wildlife at all.
Even the lifeless land is constantly wrecked by earthquakes and cataclysms.
Humanity is almost extinct, save for some survivors in one remote fortress and occasional stragglers.
The empire of vampyres is in total ruin, all of their cities, fortresses and holds are decrepit ruins of misshapen metal or stone.
The vampires themselves have degenerated into mindless monstrosities, scavenging the ruins of the world for any kind of sustenance.
The vampire lords have also devolved into horrible monsters - one is a pile of sown-together corpses, another is an insectiod abomination fused to the chamber he occupies, the third is a fishlike creature, the fourth - a monstrous giant impaled upon his throne.
The ruler of the empire - Kain, is nowhere to be seen, and doesn't seem to give a shit about anything.
The whole place exudes a strong feeling of loneliness, abandonment and ennui. The only sentient beings in the whole game are the protagonist Raziel, his "father" and arch-nemesis Kain, his four "brothers" he kills as the game progresses (the fifth one is missing), and the enigmatic Lovecraftian tentacle monster who serves as his "mentor". And the ghost of Ariel, still haunting the pillars after thousands of years. The fact that all this happened after thousands of years of gradual decline makes it feel almost... tragic. I'm sure a lot of this can be attributed to the game being early 3D open-world, and therefore lacking resources for stuff like trees/NPCs/etc, but the storytelling, ambience, soundtrack and atmosphere make the best of these circumstances.
Compared to that, settings like Failout and Wasteoftime are down-right brimming with life and activity. Mad Max also comes to mind, which, despite being a dry wasteland, is filled with roaming gangs of crazy people on cars. Then there's Dark Souls, whose setting strongly resembles that of Soul Reaver, except with plenty of NPCs to chat with. Also, it gets renewed at the end of the game, and then falls back into ruin by the time the next game starts.
What about you? Ever played anything even more post-apocalyptic than SR1? Perhaps, there is a game set in the world that is completely destroyed, and you're just floating in blackness the whole game?
Discuss!