SerratedBiz
Arcane
- Joined
- Mar 4, 2009
- Messages
- 4,143
- A nice big strawman to end the post (TheWorld haven't even hinted at his lack of knowledge about a game function being the problem of the game).
I actually went back and forth between your post and his and mixed the two while I was typing my post. They're that much alike. It wasn't a strawman.
"I personally haven't experienced something therefore it doesn't exist".
I'm casting doubt on the fact that, from however many posters there are in this thread, apparently the majority came across game-breaking missing triggers that kept them from finishing the game. The fact that there's more of them than there is of me doesn't make them right; it's anecdotal evidence anyway. Their experience is just as valid as mine.
For the bandwagon part: refer to point above. I think that people are jumping on the bandwagon of "yeah these bugged triggers" to further their criticism of the game, regardless of whether they actually experienced them or not. Again, I myself played and knew a lot of people who played (because I copied the floppy discs for them) QfG3 back in the day and none of us had any problems with triggers finishing the game.
There's just as much validity in my experience as there is in anyone else's, and I don't think all of them had faulty triggers mess up their games. And it's my fucking opinion man, if you don't want to read it, ignore me.