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The Great Renaming, poll #2 [POLL CLOSED, GAME RENAMED]

Which name do you prefer?

  • Pilgrims of the Void

    Votes: 57 26.9%
  • Colony Ship - a Post-Earth role-playing game

    Votes: 94 44.3%
  • Across the Void

    Votes: 16 7.5%
  • No Home But the Stars

    Votes: 16 7.5%
  • Born Beneath No Sun

    Votes: 29 13.7%

  • Total voters
    212

Night Goat

The Immovable Autism
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Codex 2013 Codex 2014
Vault Dweller I urge you to reconsider. For your game to have any amount of success you need to attract customers who aren't Codexers. And if someone who's never heard of Iron Tower Studios is browsing the Steam store and sees Colony Ship: A Post-Earth Roleplaying Game, he's not going to give it a second look because a bland title implies a bland game.
 

Shagnak

Shagadelic
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Arse of the world, New Zealand
Vault Dweller I urge you to reconsider. For your game to have any amount of success you need to attract customers who aren't Codexers. And if someone who's never heard of Iron Tower Studios is browsing the Steam store and sees Colony Ship: A Post-Earth Roleplaying Game, he's not going to give it a second look because a bland title implies a bland game.
Gah, it'll be fine.
People bought his first game that had a title like some history-themed porn, this is hardly worse. At least it doesn't evoke Age of Being in A Tin Can With Few Wimmen So We Have to To Do the Nasty With Butts.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
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Messages
28,024
Vault Dweller I urge you to reconsider. For your game to have any amount of success you need to attract customers who aren't Codexers. And if someone who's never heard of Iron Tower Studios is browsing the Steam store and sees Colony Ship: A Post-Earth Roleplaying Game, he's not going to give it a second look because a bland title implies a bland game.
Nobody's browsing game stores anymore.
 

ScrotumBroth

Arcane
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Messages
1,288
Grab the Codex by the pussy Insert Title Here Strap Yourselves In
Vault Dweller I urge you to reconsider. For your game to have any amount of success you need to attract customers who aren't Codexers. And if someone who's never heard of Iron Tower Studios is browsing the Steam store and sees Colony Ship: A Post-Earth Roleplaying Game, he's not going to give it a second look because a bland title implies a bland game.
Nobody's browsing game stores anymore.

How do featuring recommended offers work on Steam front page? Y'know, you played this game, so you might like this game. Can you influence the order in which Colony Ship can appear there?
 

Deleted Member 22431

Guest
How do featuring recommended offers work on Steam front page? Y'know, you played this game, so you might like this game. Can you influence the order in which Colony Ship can appear there?
I suspect that they offer games that have similar popular user-defined tags. For instance, the user tags for AoD contain "RPG" and "turn-based combat", so Steam will push offer similar games based on these tags. If that is true, it follows that if players stop using certain tags, e.g., "indie", and start focusing more on others, such as "story rich" and "isometric", they would attract a broader audience. In practical terms, it would mean that instead of being associated with Avadon and Underrail, ITS games would be usually associated with the likes of DoS. I also noticed that the obscure games are used to suggest popular cRPGs among the obscure ones, but the converse is not true. This sucks.
 

Deleted Member 22431

Guest
Vault Dweller Can’t you make players poorer? It should be obvious by now that loot ruins balance and resource management because it showers the player with weapons and money. The loot should be diminished to a certain extent to ensure that the game remains challenging until the end.
 

Vault Dweller

Commissar, Red Star Studio
Developer
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Messages
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Vault Dweller Can’t you make players poorer? It should be obvious by now that loot ruins balance and resource management because it showers the player with weapons and money. The loot should be diminished to a certain extent to ensure that the game remains challenging until the end.
Restricting hard-earned loot isn't the right solution, imo. What we need are good money sinks that would both relieve your character from extra cash and give you a reason to want to earn more money. Skill trainers might be the best way to handle it.

5zQN9V5.png
 

undecaf

Arcane
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Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
Migh&Magic style skills that combine point-buy and trainers would be awesome.
 

Mr. Hiver

Dumbfuck!
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I wonder who came up with a bright idea to charge people some kind of money for skill training... on a generations colony ship...

And why nobody ever hacked any. Maybe you know to boost his faction member skills.
yeah, yeah. i know. mystical ancient technologies woooo, wooooh.

btw, what coin do those machines take? scraps? metal? ammo? any loot?
Anyone collecting that?

Oh, mystical ancient magic, right? I got it.
 

Vault Dweller

Commissar, Red Star Studio
Developer
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Messages
28,024
I wonder who came up with a bright idea to charge people some kind of money for skill training... on a generations colony ship...
Nobody charged money for training before the mutiny, but access to such machines was regulated. Combat skills were restricted for obvious reasons. Now you pay for access. Each session doesn't raise the selected skill by 1 but grants you X amount of 'learning points' in that skill (i.e. xp toward the next level).
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
3,559
Beneath No Sun (without the Born) sounds cool and alludes to the grimdark nature of life on the ship. Would have probably been a good title.

You should be fine with Colony Ship though. I think if I had never heard of the game then I would probably click on your Steam page based on the strength of the logo and the title being vague enough to pique curiosity (and a tribute to Fallout, although the average popamoler will not know that reference).
 

Serus

Arcane
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Vault Dweller I urge you to reconsider. For your game to have any amount of success you need to attract customers who aren't Codexers. And if someone who's never heard of Iron Tower Studios is browsing the Steam store and sees Colony Ship: A Post-Earth Roleplaying Game, he's not going to give it a second look because a bland title implies a bland game.
Nobody's browsing game stores anymore.
That's why nobody will mind "Black Geyser in Space". Or better: "Vince D. Weller's Black Geyser in Space".


Colony Ship is ok, the title alone doesn't make a game anyway.
 

Mr. Hiver

Dumbfuck!
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Messages
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Nobody charged money for training before the mutiny, but access to such machines was regulated. Combat skills were restricted for obvious reasons. Now you pay for access. Each session doesn't raise the selected skill by 1 but grants you X amount of 'learning points' in that skill (i.e. xp toward the next level).

Why would it be regulated? On such an expedition you need as much skillful personnel as possible, as fast as possible.
Same during the mutiny. And after it any faction should logically want as much skilled personnel as possible, whether combat or otherwise. If one faction would have control over such "machines" then they would keep it, being more skilled then others and wouldnt allow others to use that "tech".
If several factions have access to them then all their members would be boosted to the max as quickly as possible because otherwise they would be obliterated by their enemies.

Those are the only actually obvious reasons.

I dont see how such a thing can be logically justified in the story and setting as it is. Although that isnt the primary concern anyway.

All it really is, is a money sink with vacuum thin excuse to exist, if any - that doesnt fit into the setting and creates illogical inconsistencies in the narrative. Same as magic in many settings which you wrote about.
 
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Vault Dweller

Commissar, Red Star Studio
Developer
Joined
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Messages
28,024
Why would it be regulated? On such an expedition you need as much skillful personnel as possible, as fast as possible.
To do what, exactly? The crew had full access, the 'civilians' whose main job was to have a regulated number of kids and keep them in line didn't. They were given training in their fields but they couldn't become masters of all trades and couldn't access combat training.

The access is controlled by the Ship. The only people who get unrestricted access 'today' are the monks. They trade access for whatever they need.
 

Mr. Hiver

Dumbfuck!
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Messages
705
To take care of the ship, unless it was a magical ship - and to replace the crew, unless they were magical immortal leprechauns.
To manage and maintain the society and so make sure the goals of the mission dont get lost after a generation or two. Obviously.

During and after the mutiny and destruction it caused the need for skilled troops and people with all kinds of knowledge would only increase - since a lot of them died. Especially so if conditions got to some kind of post-apocalypse which is apparently caused by loss of knowledge.

If the monks had the full access later, then they would either prevent others from getting it - to survive, or take over completely and then prevent access to remain in control.
OR they would be subjugated by any of the factions, which would then become rulers of the ship. Thats the first obvious fucking thing i would do if i was there and i dont think you need to be a genius to figure that out. Stealth, bribery, blackmail, kidnapping, torture.
The recipe is old and well known and especially easy to reach for in desperate times.

If magic should be deeply embedded into settings it exists in, if teleporters should be used for more then easy trips to the traders and back to dungeons then learning machines, in a generation ship where society reverted back to some sort of pre-technological stage, should be too.

Mind you, im not arguing it should be changed. Im just bored, and ill leave it to readers to imagine just how bored i am when i come here to waste time, but i argue purely for logic and Science Fiction sake.

Also, what do all those monsters eat!?

- edit,

umm, ok thats another thread but all the same.

Additionally, dont such machines degenerate gameplay by allowing players to buy xp/skill points instead of earning it the old school way? Sure, sure, the player will still have to play but that necessitates balancing such bought xp with earned xp lest it degenerates the whole game. Great idea. Gets better and better the more one thinks about it.

Maybe you should employ the inxile design of non thinking as a requirement to enjoy the game. Burn!
 
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Kyl Von Kull

The Night Tripper
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Steve gets a Kidney but I don't even get a tag.
To take care of the ship, unless it was a magical ship - and to replace the crew, unless they were magical immortal leprechauns.
To manage and maintain the society and so make sure the goals of the mission dont get lost after a generation or two. Obviously.

During and after the mutiny and destruction it caused the need for skilled troops and people with all kinds of knowledge would only increase - since a lot of them died. Especially so if conditions got to some kind of post-apocalypse which is apparently caused by loss of knowledge.

If the monks had the full access later, then they would either prevent others from getting it - to survive, or take over completely and then prevent access to remain in control.
OR they would be subjugated by any of the factions, which would then become rulers of the ship. Thats the first obvious fucking thing i would do if i was there and i dont think you need to be a genius to figure that out. Stealth, bribery, blackmail, kidnapping, torture.
The recipe is old and well known and especially easy to reach for in desperate times.

If magic should be deeply embedded into settings it exists in, if teleporters should be used for more then easy trips to the traders and back to dungeons then learning machines, in a generation ship where society reverted back to some sort of pre-technological stage, should be too.

Mind you, im not arguing it should be changed. Im just bored, and ill leave it to readers to imagine just how bored i am when i come here to waste time, but i argue purely for logic and Science Fiction sake.

Also, what do all those monsters eat!?

- edit,

umm, ok thats another thread but all the same.

You should read up on the monks: http://www.irontowerstudio.com/forum/index.php/topic,7551.0.html

As I understand it, the ship was kind of a caste based society before the mutiny. The crew kept everything running, the passengers were human livestock. Post mutiny, the monks are the heavily augmented successors to the crew, they control and maintain the life support system.

So they can’t take over the rest of the ship. The monks are based in the heart of the Environmental Control and Life Support System. If they start a fight with any other faction, there’s a chance the ship’s life support will get damaged. Everybody dies. So they go to extreme lengths to remain above the fray.

As for other factions trying to conquer or coopt them, that sounds like it will be a major part of the game’s story. Maybe the monks are inevitably going to be subjugated but there’s no reason that needs to happen over night. Sort of like the last couple centuries of the Byzantine empire.

Additionally, dont such machines degenerate gameplay by allowing players to buy xp/skill points instead of earning it the old school way? Sure, sure, the player will still have to play but that necessitates balancing such bought xp with earned xp lest it degenerates the whole game. Great idea. Gets better and better the more one thinks about it.

Maybe you should employ the inxile design of non thinking as a requirement to enjoy the game. Burn!

In practice, using training as a money sink isn’t much different from using expensive enchanted goods that boost your skills as a money sink. Besides, you still have to earn the money somewhere.
 

Mr. Hiver

Dumbfuck!
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The crew kept everything running, the passengers were human livestock.
I guess you didnt even see what i said above. Cognitive dissonance is a wonderful thing.

Post mutiny, the monks are the heavily augmented successors to the crew, they control and maintain the life support system.
So they can’t take over the rest of the ship. The monks are based in the heart of the Environmental Control and Life Support System.
So... they control the ship and everyone in it? You cant be that fucking stupid. right?
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
The poll doesn't list 5 names I love so much that I just can't pick one. It lists different suggestions and we'd like to get some feedback before we continue internal discussions.
What happened to these 5 "A-list" names? Did they ever get mentioned? I didn't read the whole thread. Surprised that something off the "B-list" got set in stone as the final decision.
 

ItsChon

Resident Zoomer
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Steve gets a Kidney but I don't even get a tag.
What happened to these 5 "A-list" names? Did they ever get mentioned? I didn't read the whole thread. Surprised that something off the "B-list" got set in stone as the final decision.
You misunderstood his post. Read it again.
 

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