Ion Flux said:
So I finally picked up KOTOR2 and NWN2/MoTB. I started with KOTOR2 and once I got past the somewhat weak beginning and forced myself to ignore consolized interface (obviously the same as KOTOR1), I really liked it. It suffers from a lot of the same problems as KOTOR1 but the characters, especially Kreia (!), are generally a lot more interesting. I haven't made it to end where everything falls apart yet, but I kind of know what to expect so it won't be as disappointing.
Kotor 2 is fantastic game and so far only one to reach some of PS:T's heights when it comes to writing(Bloodlines did too regularly tbh). There's so much in all your cast members you can't possibly find all out in first playthrough. After many subsequent playthroughs I'd put Kreia above every other game character I've encountered and Handmaiden, Atris, Hk-47 (in K2, not in K1), Goto and Atton comfortably sit along with Annah, Morte and co. Though Nordom, Morte and Annah are still Best Party Members ever. (plus Kaelyn)
There's only one bad character and that's Discipline. Blergh
KotOR 2 was ambitious project and failures in its gameplay can be directly attributed to A) too much ambition and not enough time and designers (well, still fared better than Troika did) and B) inherent flaws of K1
I'd say with rebalance etc. mods K2 combat is quite enjoyable, not in small part due to excellent animations for which I forgive much.
Anyway, OE tried to fix many flaws they saw in K1's gameplay, namely it's dumbed downess. There was too few abilities, items etc. customization in original so they made humongous amount of new force powers, feats, items etc. Interface was smoothed out and vastly improved (it was pain to go back to K1 after K2) and all party members was ment to be useful compared to K1 in which only jedis mattered. This last part is reason for many sections where you control NPC's which annoy some people to no end.
But resource limits made it impossible to balance the game properly and many improvements were done only halfway which didn't serve the game at all. Fighting became utterly broken with overpowered abilities and items, "stances" didn't work and enemies were idiotic.
But the inherinent K1 flaws were still the biggest reasons for failures of gameplay. Limited party hurt tactical possibilities, combat was wayy too easy etc.
I still love K2 for all else in the game though. And unlike - say - Arcanum gameplay is smooth enough for me to forgive the atrocious combat.
K2 had a lot potential. Too bad most of it was wasted.
NW2 is a very different story. It seemed dumbed-down and pretty generic story/character-wise at the beginning, and then proceeded to get worse.
Ferret Baudoin
Neeshka? Really? These are the same people who created Annah from PS:T. What the hell happened?
Ferret Baudoin
I know this has been mentioned here before several times how generally inferior NWN2 is, but I'm really perplexed about what actually happened here.
Ferret Baudoin
Was Obsidian just really trying hard to target the mainstream?
All BIS/OE game have tried to target some ambigious thing called "mainstream"
Also, Ferret Baudoin
Was NWN2 was more of a commercial success than PS:T?
NWN2 was about as big hit it could be. It sold shitloads - enough to warrant two exp packs and if SoZ'll do well propably third.
Vaarna_Aarne said:
Korgan said:
Lestat said:
Avellone's games: PST - KOTOR2
That's it, the end.
Wut? What's wrong with MoTB's story and design? I loved them, especially how the idea of the Wall challenges conventional D&D morality. I haven't yet got to the end, but a guide says that you have to kill a guy with an Amulet of Pure Good if you choose to attack the city and save the innocent souls there. How awesome is that?
Avellone only wrote Gann and, IIRC, Okku for that game. MotB was more of a collaboration of many writers overall.
Avellone wrote Gann and Kaelyn (my all-time favourite party NPC minus Morte)