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Decline27 - Warminions

Isiloon

Arcane
Patron
Joined
Sep 25, 2015
Messages
1,670
We are also playing Dom vanilla :P
 

Isiloon

Arcane
Patron
Joined
Sep 25, 2015
Messages
1,670
Yeah man we use Llama and conspire / trash talk / shit post here and in private convos
 

Isiloon

Arcane
Patron
Joined
Sep 25, 2015
Messages
1,670
I love that Nurgle can get these guys, for a bargain of 90 gold.

The regen is only 5% so it's negligible, but having 4 solid attacks, anti-thug in form of disease aura and they have the highest berserk I've seen outside the great bull pretenders at +6

fxm3ck0.png


Slap some chaos armor on them and ;)

The best part is you don't need a fort, only a forest
 

KoolNoodles

Arcane
Joined
Apr 28, 2012
Messages
3,545
Unfortunately, the Sphinxes don't breath fire. :negative:

I guess Tomb Kings are pretty unfinished. They have some generic sacred spawn though, including immortals. Hmm. Maybe I should just do Ogres again. Idk.
 

Isiloon

Arcane
Patron
Joined
Sep 25, 2015
Messages
1,670
we have 8 players now - are you guys keen for glory of gods multiplayer.. the dom 4 map?
 

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,466
Location
Shaper Crypt
Seeing how we don't have good guys factions I ran a check on 'em and some have interesting gameplay ideas. Most of them half backed, though. The only viable ones seem to be High Elves and Bretonnia, and even they have problems. The Empire is.... flat out weird in some regards.

Pity that they removed the crazy Bretonnian Dead Grail Knight unit, that was awesome.

We'll have Chaos Melee, I guess.

FOR THE DARK GODS
 

sqeecoo

Arcane
Joined
Dec 13, 2006
Messages
2,615
What are you talking about, dwarves are great! Recruit anywhere sacreds, cheap ulm-like mages, ridiculously cheap chassi to grab a good bless. It's a bit sad it's just a fight between the evil powers. And there's so much stuff, I'm not sure I have the stamina to learn the other nations and their strengths and weaknesses.

Do you guys know a good place to brush up on WH lore for RP purposes? I know a decent bit of WH40k but very little WH.
 

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,466
Location
Shaper Crypt
Do you guys know a good place to brush up on WH lore for RP purposes? I know a decent bit of WH40k but very little WH.

Army books?

Usually older it is better it is.

http://whfb.lexicanum.com/wiki/Fantasy_Battles_Army_Books_and_Rulebooks

Check some torrent site, read the background thingies, and you are set. Downloads are easily obtainable from the usual places, or you can read Lexicanum articles, but ehh, wikias.

albrecht-d%C3%BCrer-art-squirrel-19.jpg


Free Albrecht Durer pic, because even in the 16th century you could go full Warhams
 

KoolNoodles

Arcane
Joined
Apr 28, 2012
Messages
3,545
I would like to put my Tomb Kings pick on hold, they seem not finished and not fun(if only the big summons were cooler, instead it's just.....non trampling large chariots and metal golem ~but different~).

May pick a good nation for RP purposes.
 

Infinitum

Scholar
Joined
Apr 30, 2016
Messages
700
So, looking through the inspector shows that the Orange Fires of tzeentech (Ench 3) summons a Lemur Thaumaturg for free. Not seeing anything else so the nation itself should be ok.

EDIT: Also, looks like they implemented LA Phlegra fully into the inspector, because there's a bunch of snake giants where the Vampire Count national units should be. The fucked up Warrior Priest/Knight commander do share magic paths with Laestragonian Tyrants/Oppressor Archons come thinking of it. Maybe they share unit id's somehow and that causes the bugs? That should be fixable, right?

EDIT EDIT: Dwarfes suddenly look way op for a similar reason; I think the Runesmiths are supposed to autocast a custom spell giving them -1 to all magic paths in battle. Instead they do Stellar Cascades. The spell Id's must've been switched around some patch ago.
 
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