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NWN Neverwinter Nights (NWN & NWN2) Modules Thread

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,001
Pathfinder: Wrath
Shifter/Monk is really not that good. Shifter in general is problematic, but I've found that DD is better than Monk.
 

Inf0mercial

Augur
Joined
Jan 28, 2014
Messages
264
Shifter/Monk is really not that good. Shifter in general is problematic, but I've found that DD is better than Monk.

How so? Just buy potions, Kobold Commando boosts your bab by 10 then gives you hide in plain sight and a major boost to hide and move silently, its like playing a shadow dancer in combat really.

Whip master gives you a 10 Stun chance at 22Dc which kicks in a surprising amount and if you make sure your normal weapon has elemental damage that crosses over perfectly into the new forms, remember highest bonus only, so make sure to pick a tower shield for that Ac boost and have bark skin on, i only took one monk level for the wisdom AC boost.

I always thought the class was a bit terrible but then i sat down and actually ground it out and it works pretty well, once you hit level 8 druid you get Owls insight as well.

So my level 20 build i envision is 9 Druid/1Monk/10 Shifter.

Then just keep levelling shifter until you have picked all the shapes you want and have all the infinite shapes of the base class and their epic version then level druid for those spell slots.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,001
Pathfinder: Wrath
You can't use Flurry of Blows with Whipmaster or Cobold Kommando, or Risen Lord, which is like half the reason you take Monk. The other is Wisdom bonus to AC, which, while useful, is blown out of the water by DD's defensive capabilities. Some shapes, or maybe all of them, change your WIS anyway, so you might not benefit from the AC. If you use Ancient Dragon form, then maybe Monk is a bit better, but getting to that form in Swordflight is tough and pointless. I guess it also depends on how many Monk levels you pick up, but if you only dip 1 level it only helps out at the beginning with the Druid shapes.
 

Inf0mercial

Augur
Joined
Jan 28, 2014
Messages
264
You can't use Flurry of Blows with Whipmaster or Cobold Kommando, or Risen Lord, which is like half the reason you take Monk. The other is Wisdom bonus to AC, which, while useful, is blown out of the water by DD's defensive capabilities. Some shapes, or maybe all of them, change your WIS anyway, so you might not benefit from the AC. If you use Ancient Dragon form, then maybe Monk is a bit better, but getting to that form in Swordflight is tough and pointless. I guess it also depends on how many Monk levels you pick up, but if you only dip 1 level it only helps out at the beginning with the Druid shapes.

But no? I think you need to relook at this, Wisdom Intel and Char do not change until the Mindflayer actually and then its a flat boost even then i took a look into epic shapes and nope all just phys stats, not only that but boost items are retained. I played a DD through Swordlflight and i can tell you same area same fights, Shifter has it beat for survivability hands down, DD might do more damage but that's only half the issue, the numerous immunities you can get basically make the shifter hands down more fun to play.

You take Monk level for that sweet sweet AC then you combine it with some wisdom spells/items or potions if you really want, Whipmaster has a built in stun Commando has a built in hide in shadows and Drow has a built in Xp drain.

Gargoyle is basically a giant Fuck you to every single creature in the game without a built in weapon enhancement, wyrmlings come built in with infinite breath weapon and a immunity of your choice, really it just comes down to that i look at my playthrough and really i just have had more fun with shifter then DD, not to mention my fucking mage run which has led me to drink to ease the pain, who knew remove blind and deafness was a divination spell? Not me, also True seeing hah not like half the wizard spells are reflex save and Wererats have knockdown as a feat (sobs of pain) Speccing into Evocation focus doesn't help when you run out of AOE spells and need to back up and rest through three load screens.

OH i have an issue with Swordflight i remembered Troll polymorph does not work as advertised you get the shitty weak version not the ubermensch version of Swordflight.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,001
Pathfinder: Wrath
I meant Shifter/Druid/DD, instead of Monk/Druid/Shifter. Not DD instead of Shifter. And yeah, ok, WIS bonus applies to the forms, but DD's defensive capabilities are still better.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
After much digging, I think it's almost official: there are no good tactical mods for NWN2 that are balanced for six-person parties.

The ones that do allow for such parties are utter facerolls (f.e, SoZ falls apart post-Samarach and only shines one more time, at the Finale). For all the user-made campaigns I've played, you can literally just give everyone ranged weapons and mow down 90% of the mobs. For epics and bosses, the I WIN button known as IGMS is all you need. Adding Tony K's isn't enough.

The closest we get to "difficult" is Shrouded Sun/Shadowdancer's Vault, but they're Underdark race only, pretty short and only three-person party. However, these are the sort of mods I want to play.

Anyone found something like that?
 
Joined
Mar 31, 2018
Messages
8
Anyone found something like that?
What about stuff like the White Plume mountain one? You gave that a shot?

I did and I found it way too easy, providing you don't rush headlong into the most difficult dungeons. Lots of copypaste trash mobs too. This mod is mostly quantity over quality, sadly.

I would rather suggest Tales from the Lake of Sorrows. I played it quite a few years ago but I remember it had a lot of good fights, sometimes party vs party. You only get three henchmen max, though. Oh, and you even get to fight a character from Baldur's Gate 1. Good luck guessing who it is :)
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,600
Location
Deutschland
Played:

Legacy of White Plume Mountain
There's a unofficial patch for it on the Vault, so it was almost bug free. There was a crafting bug, when I crafted something in the crafting area I would usually get 2 copies (and lose 2x the gold), also sometimes you would get the crafted item even when you didn't have all ingredients.
Then there was one bug that prevented me from finishing the game. I brought all 3 weapons to the 3 quest givers, but I told one of them that I'm going to keep his weapon, he attacked me and was killed. At that point all quests were done, but when I returned to the mountain I couldn't enter. The game would tell me to first complete the weapon quests, but those already were completed, 2 guys had their weapons back and the third was dead. I assume you could circumvent this by just giving all 3 weapons back. I didn't care about the game anymore at this point, so I stopped then and there.

Combat difficulty: Like shooting fish in a barrel, actually insulting to you as a gamer. There was a dungeon with Demogorgon worshippers and at the end you fight an aspect of Demogorgon (remember BG2 Demogorgon?), who dies in like 2 combat rounds while your party doesn't lose a single hit point. The entire game was like this.
The single most dangerous thing in this game are traps because when you spring one you actually will lose some HP. And I didn't even have a real arcane caster in my party of 4 (warlock too stronk?).

The puzzles are an insult to your intelligence. Like, here you have 4 orb thingies and there are 4 orb stands. I wonder if you can manage to put the orbs on their stand, bro. Well done, have a cookie!

It was said that unlike SOZ the dungeons in this one aren't just 3 room affairs. It's true, instead of 3 rooms you'll have 30 rooms and 3 dungeon levels. And those will be filled with hapless trash mobs for you to roflstomp with zero effort and loot overpowered equipment. Other than that those dungeons are as sozzy as it gets, zero context, story, quests attached to it. No one to interact with. Just as bad as the sozzy SOZ dungeons... just bigger.

Honestly, one of the most boring modules I ever played.

Verdict: sozzier than SOZ.
 
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Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
VoD: It's funny how your 30 Int wizard solves a kindergarten riddle. :p

Agree with everything you said.

I've found my Legacy of White Plume Mountain walkthrough draft, trimmed it down and published it.

Read it here.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,600
Location
Deutschland
Played:

Tales of Arterra: The Lost and Tales of Arterra: Awakening.
T
his pretty much implements the BioWare formula to the letter.
Ancient evil awakening? Check.
You're literally the Chosen One ™? Check.
There will be a plot twist concerning your true identity? Check.
Lots of companion interaction/romances? Check.
Gathering #x mcguffins to advance the plot? Check.

Pros:
- narrative/writing is good
- romances at least less retarded than BioWare's, I've seen better though
- no trash combat, very little combat in general, no kill XP either (unless there's a miniquest attached to killing that specific encounter) and often a peaceful resolution of an encounter gives the same or even better XP/loot than straight up killing everything. I consider this a plus.
- slightly less generic take on party members, e.g. instead of the typical goody-two-shoes fighter companion you'll get an lawful-evil one, a succubus cleric, a celestial rogue etc.
- bugfree (at least for me)
- good pacing (i.e. it doesn't take ages to level up)

Cons:
- very linear
- combat is trivial
- very story focused, so unless you don't mind playing the same story several times it has limited replay value

Verdict: definitely an enjoyable module.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
- no trash combat, very little combat in general, no kill XP either (unless there's a miniquest attached to killing that specific encounter) and often a peaceful resolution of an encounter gives the same or even better XP/loot than straight up killing everything. I consider this a plus.

Me, too. That's how I would make a mod. No pathetic kill experience rewards of 5 XP, 2 XP and 1 XP. In fact, no experience awarded for kills. Instead, the module would track what you killed and award flat XP at the end of the quest, plus bonus quests experience. The reason I would go for tracking is that the player might just run past the enemies.

I also hate when RPGs don't give you as good rewards for bypassing fights. I've bitched about that often because it's a form of retardation.

***

I've resumed by Bedine walkthrough. It's currently in three parts. The old overview now also has a bit on chargen/building (Bedine uses different system).

Some pics:

gnolls.jpg


hydra2.jpg


02.jpg
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
When A Dance with Rogues 3 tho?

:prosper:

I don't even want the porn, I just want a good Rogue centered mod that is more about avoiding combat and sneaking than about le ebin assassin 120d crit. Bonus points if traps are viable.
Except this mod isn't it. Literally everything seems to be blind & deaf, unless it's a scripted event; so much for sneaking. Admittedly I never got far, because my princess broke the economy by selling enchanted whips and there was no point in continuing.

Play Honor Among Thieves. If you get lucky you won't get the script breaking bugs and will be able to enjoy the amazing rogue content. (rats in a bag!)
 

Alpan

Arcane
Patron
Joined
Mar 4, 2018
Messages
1,340
Grab the Codex by the pussy Pathfinder: Wrath
I'm playing NWN2 and have encountered something which I'm not sure is a bug or feature. Whenever I enter combat, the companions are super aggressive: When they are finished with a pack they sometimes sprint half a mile to pull the next enemy, and they do this even when I select and right click to move them elsewhere. I need to give them the order to follow to stop them in their tracks.

I have TonyK's AI mod installed, so maybe that's the cause. But that mod so far has been pretty good and I doubt the author would have implemented this sort of thing.
 
Last edited:

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,600
Location
Deutschland
You need to adjust their AI setting, stay close, only attack enemies that are close to the party etc. Still whatever you adjust, companions do have a tendency to run off and pull additional groups no matter what.

I've grown to dislike TonyK mod for NWN2, it just does too much useless shit. E.g. you really want your fighter to finish off a foe (who is close to death) but the moment you switch off that character the fighter will discard the attack command and Taunt instead of knockdown or do some other useless shit, it's annoying. When SoZ came out Obsidian incorporated some of TonyK's AI features into the standard game but not all, imo that's the best AI.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Source code comes with the package, which is cool. I wish v2.3 came out.

There is also Jassperre's by Olblach. Haven't tried it, though.
 

Kaldurenik

Arcane
Patron
Joined
Dec 3, 2010
Messages
895
Divinity: Original Sin
Are there any decent nwn 2 mods, just completed the core + expansions. Looking for something with a good story, decent length and well whatever is interesting.
 
Joined
Oct 21, 2018
Messages
3
Location
Yekaterinburg
Just finished playing Kingmaker and Wyvern Crown of Cormyr (EE).
Looking for something low-levelish, not longer than 10 hours and with interesting plot.
 

rogueknight333

Arbiter
Joined
Jul 31, 2017
Messages
348
Just finished playing Kingmaker and Wyvern Crown of Cormyr (EE).
Looking for something low-levelish, not longer than 10 hours and with interesting plot.

Baldecaran's Cave of Songs perfectly fits your criteria.

Avertine is a good module that also fits your criteria, though be warned that it is only the first part of an intended series that was never completed.

Revenant might also work for you, though it could take more than 10 hours if you do not rush through it.
 
Joined
Oct 21, 2018
Messages
3
Location
Yekaterinburg
Just finished playing Kingmaker and Wyvern Crown of Cormyr (EE).
Looking for something low-levelish, not longer than 10 hours and with interesting plot.

Baldecaran's Cave of Songs perfectly fits your criteria.

Avertine is a good module that also fits your criteria, though be warned that it is only the first part of an intended series that was never completed.

Revenant might also work for you, though it could take more than 10 hours if you do not rush through it.
Thanks
Will play Cave of Songs then
Modules which intended to be first in a series are heartbreaking stuff, really wanted to see sequel to ShadowGuard and I heard Witch's Wake is basically a prologue.

On the side note just finished playing through Shadow over Daggerford. Some good stuff except from seemingly rushed second half where you had to do a 5 minute missions and return to NPC in different location multiple times in a row.
 
Self-Ejected

aweigh

Self-Ejected
Joined
Aug 23, 2005
Messages
17,978
Location
Florida
some dudes are making a sweet new Planescape campaign as a mod for NWN2

it's called "Purgatorio" i believe, should be out soon-ish.
 

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