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Turn-Based Tactics Mutant Year Zero: Road to Eden - now with Seed of Evil expansion

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,930
It also says the same thing under the "About the Game" section on the steam store, so I'm sure you get the same if you purchase through steam as well.
 

bylam

Funcom
Developer
Joined
Oct 30, 2006
Messages
707
Worst thing about it I've heard so far is that it's only going to be around 20 hours long. Hopefully that's a very conservative estimate from the developers.
It took me a bit under 20hrs to play through it in Beta. There were a couple areas unfinished/being polished though, but that seems about right.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,930
It took me a bit under 20hrs to play through it in Beta. There were a couple areas unfinished/being polished though, but that seems about right.

Thanks for letting me know. That really is a shame. It seems like the kind of game that would fit more comfortably in a 35-50 hour adventure, based on the emphasis on exploration and character progression.
 

bylam

Funcom
Developer
Joined
Oct 30, 2006
Messages
707
It took me a bit under 20hrs to play through it in Beta. There were a couple areas unfinished/being polished though, but that seems about right.

Thanks for letting me know. That really is a shame. It seems like the kind of game that would fit more comfortably in a 35-50 hour adventure, based on the emphasis on exploration and character progression.

I agree. To be fair, these guys are a small team (8-10 people I think) and they built this one from scratch. If this one does well, I'm pretty sure they'll make something bigger and better.
 

Frusciante

Cipher
Joined
Aug 24, 2012
Messages
716
Project: Eternity
It took me a bit under 20hrs to play through it in Beta. There were a couple areas unfinished/being polished though, but that seems about right.

Thanks for letting me know. That really is a shame. It seems like the kind of game that would fit more comfortably in a 35-50 hour adventure, based on the emphasis on exploration and character progression.

In don't see the value of long games anymore. I prefer focused games of high quality now perhaps also due to busy work life etc. I feel most long games contain too much filler moments.
 
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Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,930
You might want to try that quote again, Frusciante. I know what you're referring to, though.

Anyway, I wasn't aware that 35 hour games have now become considered "long," unfocused, or of low quality. Me myself - I usually prefer a little more length in something like this because I enjoy the opportunity to become thoroughly invested in a game world and the overall sense of progression in the characters I'm playing with. Particularly when the world you are exploring is a bit of a character itself, I'm going to feel like I'm getting prematurely yanked away from this place if I'm done after a mere 15-20 hours (especially if replayability value is minimal). That's probably why I've always been more drawn to games like RPGs and tactics games. Prolonged investment and sense of progression. I like some room to play around and feel like a free-agent of sorts.

Not to say there aren't shorter games I enjoy - just that from what I've seen from this one, it seems like it could have benefitted from a little more fleshing out that it didn't get because of lack of resources, time, and staff. This was all but just confirmed by someone in this thread who works for the publisher and has playtested the game. I'm not saying the game will suck because of this or that it isn't worth supporting, just that it seems like a shame.

I can tell you right now, though. It's going to catch flack for its length unless there is indeed a fair amount of replayability to be found in it.
 
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Frusciante

Cipher
Joined
Aug 24, 2012
Messages
716
Project: Eternity
You might want to try that quote again, Frusiante.

I wasn't aware that 35 hour games have now become considered "long," unfocused, or of low quality. Me myself - I usually prefer a little more length in something like this because I enjoy the opportunity to become thoroughly invested in a game world and the overall sense of progression in the characters I'm playing with. Particularly when the world you are exploring is a bit of a character itself, I'm going to feel like I'm getting prematurely yanked away from this place if I'm done after a mere 15-20 hours (especially if replayability value is minimal). That's probably why I've always been more drawn to games like RPGs and tactics games. Prolonged investment and sense of progression.

I never said that 35 hour games are of low quality as a rule. In practice though I feel that many 50+ rpgs contain unnecessary filler content. This mostly applies to story driven rpgs though, for strategy/tactic games I have to admit that long play times almost never bother me.
 

EnthalpyFlow

Scholar
Patron
Joined
Feb 9, 2017
Messages
251
Location
A Galiza
Pillars of Eternity 2: Deadfire
If you preorder the game you get the game 4 days earlier. It says 3 on steam/their website but they just announced that change on their last stream.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,889
If nothing else this game looks more polished, atmospheric and with better graphics than Phoenix Point.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
The only thing that really bugs me so far about this one, is that enemies have "levels". I don't know why but it feels really weird to be able to see the "level" of an enemy. Also the fact that a hobo lvl1 and a hobo lvl100 will need very different approaches even though they should basically be the same
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,031
The game will be released on December 4th ... that like 4 more days.

New companion below:


Longer version:
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,809
xonTiRG.jpg
 

Belegarsson

Think about hairy dwarfs all the time ( ͡° ͜ʖ ͡°)
Patron
Joined
Oct 20, 2015
Messages
1,261
Location
Uwotopia
Steve gets a Kidney but I don't even get a tag.
The only thing that really bugs me so far about this one, is that enemies have "levels". I don't know why but it feels really weird to be able to see the "level" of an enemy. Also the fact that a hobo lvl1 and a hobo lvl100 will need very different approaches even though they should basically be the same
Fun thing, I wandered into a level 25 area early on so I couldn't fight anything in it, instead I just sneaked around and got some gears from chests lying around that I feel like I'm not supposed to have yet. Stealth in this game is barebone but it's pretty fun tbh :M
 

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